Nursing Spewer

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The Nursing Spewer is a medium-sized Terminid that is a variant of the Bile Spewer. Besides spewing their bile, they emit a thin spore cloud around them.

Spawning

Nursing Spewers can be first found on Medium Difficulty Icon.pngMedium. They can spawn from Bug Breaches, within patrols, and guarding Objectives and Bug Nests.

Starting on Challenging Difficulty Icon.pngChallenging, Nursing Spewers can be found guarding Minor Places of Interest.

Occasionally, Nursing Spewers will replace Bile Spewers.

Behavior

Nursing Spewers behave similarly to Bile Spewers.

Nursing Spewers act similarly to Bile Spewers. However, upon spawning in, they will emit a thin spore cloud around them, obscuring smaller Terminids such as Scavengers. Killing them will dissipate the spore cloud. Unlike Bile Spewers, Nursing Spewers are unable to fire bile bombs into the air on any difficulty.

Nursing Spewers have Armor AV2 Icon.png Light armor on all difficulties, unlike Bile Spewers' Armor AV3 Icon.png Medium armor on Extreme Difficulty Icon.pngExtreme and above.

Tactical Information

  • They are best killed by shooting their head, which is their weak spot. As they have light armor, every weapon can deal damage to it, with Support Weapons being especially effective at killing them quickly.
  • A single well-placed grenade near or under the Spewer will often one-shot or nearly kill it. The G-16 Impact grenade is especially effective, and can even kill 2 adjacent Spewers with a well-placed throw.
    • The butt has high a durable rating but no explosive damage resistance, making any weapon that is explosive or plasma based a good choice against spewers.
  • Weapons that stagger, such as the SG-8 Punisher and ARC-3 Arc Thrower, can interrupt their spewing attacks.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 750 Armor AV2 Icon.png Light 40% - None Yes 0%
Head 300 Armor AV2 Icon.png Light 0% 100% None Yes 100%
Mouth 300 Armor AV0 Icon.png Unarmored I Nursing Spewer Mouth.png 0% 100% None Yes 100%
Spinal Plates 500 Armor AV2 Icon.png Light 80% 20% None Yes 0%
Butt 750 Armor AV0 Icon.png Unarmored I 90% 60% None Yes 0%
Legs 200 Armor AV2 Icon.png Light 50% 50% None No 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Change History

Patch
Description

1.001.104
2024-10-15

Change

  • Legs health reduced from 300 to 200

1.000.400
2024-06-13

Changes

  • Spewers will now get slowed if they lose their legs.
  • Spewer puke now applies the acid effect.
  • Spewer puke now can only damage Helldivers up to 4 times per second and the Helldiver cannot take damage multiple times from the same projectile.
  • The acid effect applied by Nursing Spewers and other Terminids now allows you to sprint while under the effect.
  • Acid now slows you by 30% instead of 50%.
  • Acid duration increased from 3 seconds to 4 seconds.

Undocumented Change

  • Spinal plates transfer 20% damage to Main from 30%.

1.000.300
2024-04-29

Change

  • Bile Spewer and Nursing Spewers move speed slightly reduced.

1.000.200
2024-04-02

Change

  • Bile Spewers and Nursing Spewers do less damage with their puke.