Destroy Command Bunkers

From Helldivers Wiki
Jump to navigation Jump to search

We have identified a number of heavily-guarded bunkers in this region. We suspect they contain Command Nodes central to linking in to the Automaton Transmission Stream.
Destroy the bunkers, and cut the bots off from the flow of information.

— Galactic War Terminal Description


The Destroy Command Bunkers is a Main Mission Objective in Helldivers 2. Helldivers are tasked with destroying key Automaton Command Bunkers within the map. Due to their heavy defenses, caution is advised when approaching them.

Objective Steps

This heavily-guarded bunker is thought to contain a vital Command Node for the Automaton Transmission Stream

— Objective Overview

  • Call down, arm and defend a Hellbomb until it detonates and destroys the bunker.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 2,500 Armor AV6 Icon.png Tank II 100% - None Yes 0%
Bunker
Walls
1,500 Armor AV6 Icon.png Tank II 100% - None No 0%
Fusion
Casemates
250 Armor AV4 Icon.png Heavy Command Bunker Fusion Casemates.png 100% - None No 0%
Fustion
Turrets
400 Armor AV4 Icon.png Heavy 100% - None No 0%
Turret
Vents
400 Armor AV3 Icon.png Medium NO IMAGE 100% 100% None Yes 0%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Tactical Information

Gallery

Change History

Patch
Description

1.005.000
2025-12-02

Change

  • Added a Armor AV3 Icon.png Medium armored weak spot to the vents on the backside of the Bunker Turret.

1.004.100
2025-10-23

Change

  • Removed ragdolling from its projectiles explosion

1.000.300
2024-04-29

Fixes

  • Fixed incorrect collision being left over after destroying Automaton bunkers with hellbombs.

1.000.200
2024-04-02

Changes

  • Now has more objective locations, the mission was too easy before compared to other missions.
  • It can now appear in operations from Hard Difficulty Icon.svg Hard.