Destroy Command Bunkers
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“We have identified a number of heavily-guarded bunkers in this region. We suspect they contain Command Nodes central to linking in to the Automaton Transmission Stream.
Destroy the bunkers, and cut the bots off from the flow of information.— Galactic War Terminal Description
The Destroy Command Bunkers is a Main Objective on the Automaton front.
Objective Steps
“This heavily-guarded bunker is thought to contain a vital Command Node for the Automaton Transmission Stream
— Galactic War Terminal Description
- Call down, arm and defend a Hellbomb until it detonates and destroys the bunker.
Anatomy
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
---|---|---|---|---|---|---|---|---|
Main | 2,500 | ![]() |
100% | - | None | Yes | 0% | |
Bunker Walls |
1,500 | ![]() |
100% | 0% | None | No | 0% | |
Fusion Turrets |
400 | ![]() |
100% | 0% | None | No | 0% | |
Fusion Casemates |
250 | ![]() |
![]() |
100% | 0% | None | No | 0% |
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it.
Explosions will only directly damage Main health if it is internal.
Tactical Information
The bunker is armed with laser cannons & emplacements and protected by Automaton units, including small pockets further away from the main structure.
- The laser cannons & emplacements can target Helldivers from long-range unprovoked so it is advised to be aware of the turrets at all times.
- Since they can prove to be a nuisance it is advised to use
Heavy armor penetrating support weapons such as the AC-8 Autocannon to destroy them from range.
- Since they can prove to be a nuisance it is advised to use
- If one chooses the tactic to destroy a Command Bunker with Anti-Tank support weapons the Bunker Walls may have to be destroyed in order to target the vulnerable core depending on your position.
Component Breakpoint Table
Method | Shots | Target |
---|---|---|
AC-8 Autocannon | 3 | Fusion Turrets |
APW-1 Anti Materiel Rifle | 4 | |
E/MG-101 HMG Emplacement | 16 | |
EAT-17 Expendable Anti-Tank | 1 | |
EXO-45 Patriot Exosuit (Rocket) | 1 | |
EXO-49 Emancipator Exosuit | 3 | |
GR-8 Recoilless Rifle | 1 | |
LAS-98 Laser Cannon | ~3s | |
LAS-99 Quasar Cannon | 1 | |
MG-206 Heavy Machine Gun | 18 | |
MLS-4X Commando | 1 | |
RS-422 Railgun (1.8s) | 1 | |
StA-X3 W.A.S.P. Launcher | 2 | |
AC-8 Autocannon | 2 | Fusion Casemates |
APW-1 Anti Materiel Rifle | 3 | |
E/MG-101 HMG Emplacement | 10 | |
EAT-17 Expendable Anti-Tank | 1 | |
EXO-49 Emancipator Exosuit | 2 | |
LAS-98 Laser Cannon | ~1.92s | |
MG-206 Heavy Machine Gun | 12 | |
RS-422 Railgun | 1 | |
E/AT-12 Anti-Tank Emplacement | 4 | Main |
EAT-17 Expendable Anti-Tank | 2 | |
FAF-14 Spear | 1 | |
GR-8 Recoilless Rifle | 2 | |
Hellpod | 1 | |
LAS-99 Quasar Cannon | 2 | |
MLS-4X Commando | 4 | |
Orbital Precision Strike | 1-2 | |
Orbital 120mm HE Barrage | 1-2 | |
Orbital 380mm HE Barrage | 1-2 | |
Orbital Laser | ~6.4s | |
Orbital Walking Barrage | 1-2 |
Hard Difficulty
Extreme Difficulty
Suicide Mission Difficulty
Impossible Difficulty
Helldive Difficulty
Super Helldive Difficulty
Change History
Patch
Description
1.000.300
2024-04-29
Fixes
- Fixed incorrect collision being left over after destroying Automaton bunkers with hellbombs.
1.000.200
2024-04-02
Changes
- Now has more objective locations, the mission was too easy before compared to other missions.
- It can now appear in operations from difficulty 5.