Destroy Command Bunkers
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“We have identified a number of heavily-guarded bunkers in this region. We suspect they contain Command Nodes central to linking in to the Automaton Transmission Stream.
Destroy the bunkers, and cut the bots off from the flow of information.— Galactic War Terminal Description
The Destroy Command Bunkers is a Main Mission Objective in Helldivers 2. Helldivers are tasked with destroying key Automaton Command Bunkers within the map. Due to their heavy defenses, caution is advised when approaching them.
Objective Steps
“This heavily-guarded bunker is thought to contain a vital Command Node for the Automaton Transmission Stream
— Objective Overview
- Call down, arm and defend a Hellbomb until it detonates and destroys the bunker.
Anatomy
| Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
|---|---|---|---|---|---|---|---|---|
| Main | 2,500 | 100% | - | None | Yes | 0% | ||
| Bunker Walls |
1,500 | 100% | - | None | No | 0% | ||
| Fusion Casemates |
250 | 100% | - | None | No | 0% | ||
| Fustion Turrets |
400 | 100% | - | None | No | 0% | ||
| Turret Vents |
400 | NO IMAGE | 100% | 100% | None | Yes | 0% |
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it.
Explosions will only directly damage Main health if it is internal.
Tactical Information
- The bunker is armed with fusion turrets & casemates protected by Automaton units, including small pockets further away from the main structure.
- The fusion turrets & casemates can target Helldivers from long-range unprovoked so it is advised to be aware of the turrets at all times.
- Since they can prove to be a nuisance it is advised to use
Heavy armor penetrating support weapons such as the AC-8 Autocannon or PLAS-45 Epoch to destroy them from range.
- Since they can prove to be a nuisance it is advised to use
- The main structure of the bunker is encased in
Anti-Tank II armor so only Anti-Tank weapons with
Anti-Tank II armor penetration such as the EAT-17 Expendable Anti-Tank and GR-8 Recoilless Rifle can damage it. Be sure to main at the actual bunker itself and not the walls. - The FAF-14 Spear and MS-11 Solo Silo can destroy the bunker in 1 shot.
- The EAT-17 Expendable Anti-Tank, LAS-99 Quasar Cannon, and GR-8 Recoilless Rifle can destroy the bunker in 2 shots.
- The E/AT-12 Anti-Tank Emplacement can destroy the bunker in 3-4 shots depending on range.
- The EXO-45 Patriot Exosuit's rockets and the MLS-4X Commando can destroy the bunker in 4 shots
Gallery
Hard Difficulty
Extreme Difficulty
Suicide Mission Difficulty
Impossible Difficulty
Helldive Difficulty
Super Helldive Difficulty
Change History
Patch
Description
1.005.000
2025-12-02
Change
- Added a
Medium armored weak spot to the vents on the backside of the Bunker Turret.
1.004.100
2025-10-23
Change
- Removed ragdolling from its projectiles explosion
1.000.300
2024-04-29
Fixes
- Fixed incorrect collision being left over after destroying Automaton bunkers with hellbombs.
1.000.200
2024-04-02
Changes
- Now has more objective locations, the mission was too easy before compared to other missions.
- It can now appear in operations from
Hard.