Warrior

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Warriors are the natural end result of a species optimized for mindless expansion. In controlled environments, they have eviscerated innocent baby cows in under a second. One can only imagine what they would do to innocent baby humans.

— Helldivers 2 PlayStation Store Page

The Warrior is a medium-sized Terminid that is sturdier than its smaller counterparts, suiting it better for close range combat.

Spawning

Warriors can be found on all difficulties, from Bug Breaches, within patrols, guarding Bug Nests and Objectives, or from Bug Holes. They can also spawn in a trio from Brood Commanders.

Starting on Challenging Difficulty Icon.pngChallenging, they can be found guarding Minor Places of Interest.

Behavior

Warriors will simply approach Helldivers, climbing over terrain and obstacles in an attempt to attack with their claws at close range. They can strafe sideways, and will attempt to cut off Helldivers trying to run past them. When their head is destroyed, Warriors will enter a "berserk" state, where they gain increased movement speed but continuously bleed out.

Rarely, and when a Helldiver is out of its reach, it will dig underground, then simultaneously emerge and attack the Helldiver.

Warriors are able to release a cloud of pheromones into the air that causes a Bug Breach.

Tactical Information

  • Warriors can be killed with any weapon, but high fire rate or explosive weaponry can quickly take out groups of them.
  • The fastest way to kill a Warrior is by destroying its head, though destroying it will cause it to enter its "berserk" state. Helldivers can shoot the Warrior more to fully kill it, or they can avoid it until it fully bleeds out.
    • Destroying any of its legs will prevent its movement speed increase.
    • Dealing enough damage will cause the Warrior to explode in a shower of green goo, destroying its corpse. This can be seen when using grenades, Arc weapons, or some stratagems.
  • Warriors are capable of causing Bug Breaches even without their head, though they will likely bleed out before fully calling it in.
  • Warriors are generally slow, but Helldivers should remain wary of their strafing capabilities, which may hinder a retreat from other Terminids.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 250 [Default]
325 at Challenging Difficulty Icon.png
Armor AV1 Icon.png Unarmored II 0% - None Yes 0%
Head 110 [Default]
150 at Challenging Difficulty Icon.png
Armor AV1 Icon.png Unarmored II 0% 100% 200 [70/s] Yes 100%
Legs 75 [Default]
at 100 Challenging Difficulty Icon.png
Armor AV1 Icon.png Unarmored II 0% 50% None No 100%
Claws 75 [Default]
100 at Challenging Difficulty Icon.png
Armor AV1 Icon.png Unarmored II 0% 50% None No 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Variants

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