Trooper

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Troopers are little more than guns with legs, base caricatures of consciousness fused to machine guns and rocket launchers. Unlike Super Earth, the bots seem to believe that strapping heavy weaponry to expendable cannon fodder is the solution to every problem.

— Helldivers 2 PlayStation Store Page

The Trooper, or the Raider, is a light Automaton icon.svg Automaton equipped with a Fusion SMG.

Spawning

Troopers can be found on all difficulties. They can spawn from Bot Drops, within patrols, guarding Automaton Outposts and Objectives, or from Automaton Fabricators. They are more likely to be replaced by more dangerous light Automatons, such as the Rocket Raider and MG Raider, on higher difficulties.

If a planet is invaded by the Automaton icon.svg Jet Brigade Icon.svg Jet Brigade, Troopers will begin being replaced by their Jet Brigade variant on Medium Difficulty Icon.svg Medium.

If a planet is invaded by the Automaton icon.svg Incineration Corps Icon.svg Incineration Corps, Troopers will begin being replaced by their Incineration Corps variant on Challenging Difficulty Icon.svg Challenging.

Starting on Challenging Difficulty Icon.svg Challenging, they can be found guarding Minor Places of Interest.

Behavior

Troopers and Raiders will fire their Fusion SMG in five-round bursts if a Helldiver is in its line of sight. They take four seconds to cool their Fusion SMG before firing again. Troopers and Raiders will keep some distance from Helldivers, backing up if they approach, and punching them if they are too close. If a Helldiver is behind cover, Troopers and Raiders will toss a grenade. If it is being suppressed by gunfire, it will erratically move its SMG, significantly reducing its accuracy.

When alerted to a Helldiver's presence, Troopers can fire a flare to call in a Bot Drop.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 125 Armor AV0 Icon.png Unarmored I Trooper Main Health.png 0% - None Yes 50%
Head 40 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
Torso 100 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
Arms 65 Armor AV0 Icon.png Unarmored I 0% 50% None No 100%
Legs 90 Armor AV0 Icon.png Unarmored I 0% 65% None Yes 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Weapons Loadout

Fusion SMG

Crude, unergonomic, and somewhat inaccurate. The standard-issue small arm of all Troopers and Raiders alike. Weak heat dissipation elements results in frequent overheating and suspected poor overall reliability.

Stat Value
Damage.png Durable Damage.png Damage 35 Ballistic Damage
4 Durable Damage
Ballistic AP Medium.png AP 2/2/1/0
Firerate.png Fire Rate 450RPM (5-Round Burst)
3.2s (Burst Delay)
4s (Reload after 30 Shots)
Spread.png Spread (Mrad) ↔[150.00] ↕[150.00]
Demo Force.png Demo Force 10
Stagger.png Stagger Force 10
Push Force.png Push Force 15


Steel Fist

Often reserved for the foe who strays too close for comfort. A solid blow from a Trooper's steel-plated fist is more than capable of cracking plate, rupturing organs, and completely shattering bone with ease.

Stat Value
Damage.png Durable Damage.png Damage 35 Impact Damage
10 Durable Damage
Ballistic AP Medium.png AP 2/0/0/0
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 10
Stagger.png Stagger Force 10
Push Force.png Push Force 10


HE Grenade

A throwable explosive that bears eerie resemblance to the G-12 High Explosive Grenade. It is mainly used by Automaton Infantry to break apart fortified positions and even light vehicles. Has a notably long fuse time that allows it to be quickly thrown back.

Stat Value
Damage.png Durable Damage.png Damage 0 Ballistic Damage
0 Durable Damage
AOE Blast Damage.png Damage 200 Blast
Radii.png Inner 1.2m
Radii.png Outer 6m
Radii.png Shockwave 8m
Blast AP Medium.png AP 3/2/3
Ballistic AP Medium.png AP 0/0/0/0
Firerate.png Fire Rate Throwable
5s (Fuse Time)
~25s (Equipment Refresh)
Spread.png Spread (Mrad) Throwable (0)
Demo Force.png Demo Force 30
Stagger.png Stagger Force 50 (Ragdolls)
Push Force.png Push Force 40


Tactical Information

Light Automatons

  • All light Automaton icon.svgAutomatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops.
    • Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
  • Grenades and headshots will reliably one-shot all light Automatons.

Trivia

  • According to early concept art, the Trooper was originally named the "Conscript". Its first iteration had a much blocker appearance and a dark green color scheme. The second iteration has a more human like appearance and is armed with a rifle that resembles the FG 42.

Variants

Gallery

Trooper Concept Art

Gameplay

Change History

Patch
Description

1.003.000
2025-05-13

Fix

  • There was a bug where some Trooper variants reloaded after every shot, it’s now been fixed so they only reload when they’re actually out of ammo

1.001.104
2024-10-15

Changes

  • Normal small projectiles damage reduced from 40 to 35.