Trooper
“Troopers are little more than guns with legs, base caricatures of consciousness fused to machine guns and rocket launchers. Unlike Super Earth, the bots seem to believe that strapping heavy weaponry to expendable cannon fodder is the solution to every problem.
— Helldivers 2 PlayStation Store Page
The Trooper, or the Raider, is a light Automaton equipped with a Fusion SMG.
Spawning
Troopers can be found on all difficulties. They can spawn from Bot Drops, within patrols, guarding Automaton Outposts and Objectives, or from Automaton Fabricators. They are more likely to be replaced by more dangerous light Automatons, such as the Rocket Raider and MG Raider, on higher difficulties.
If a planet is invaded by the Jet Brigade, Troopers will begin being replaced by their Jet Brigade variant on Medium.
If a planet is invaded by the Incineration Corps, Troopers will begin being replaced by their Incineration Corps variant on Challenging.
Starting on Challenging, they can be found guarding Minor Places of Interest.
Behavior
Troopers and Raiders will fire their Fusion SMG in five-round bursts if a Helldiver is in its line of sight. They take four seconds to cool their Fusion SMG before firing again. Troopers and Raiders will keep some distance from Helldivers, backing up if they approach, and punching them if they are too close. If a Helldiver is behind cover, Troopers and Raiders will toss a grenade. If it is being suppressed by gunfire, it will erratically move its SMG, significantly reducing its accuracy.
When alerted to a Helldiver's presence, Troopers can fire a flare to call in a Bot Drop.
Anatomy
| Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
|---|---|---|---|---|---|---|---|---|
| Main | 125 | 0% | - | None | Yes | 50% | ||
| Head | 40 | 0% | 100% | None | Yes | 100% | ||
| Torso | 100 | 0% | 100% | None | Yes | 100% | ||
| Arms | 65 | 0% | 50% | None | No | 100% | ||
| Legs | 90 | 0% | 65% | None | Yes | 100% |
Weapons Loadout
Fusion SMG
Steel Fist
| Stat | Value | |
|---|---|---|
| 35 Impact Damage 10 Durable Damage | ||
| 2/0/0/0 | ||
| Melee | ||
| Melee | ||
| 10 | ||
| 10 | ||
| 10 | ||
HE Grenade
Tactical Information
Light Automatons
- All light Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops.
- Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
- Grenades and headshots will reliably one-shot all light Automatons.
Trivia
- According to early concept art, the Trooper was originally named the "Conscript". Its first iteration had a much blocker appearance and a dark green color scheme. The second iteration has a more human like appearance and is armed with a rifle that resembles the FG 42.
- The patch notes, such as 1.001.104, occasionally reference all light Automatons as Conscripts.
Variants
Gallery
Trooper Concept Art
Gameplay
- Suppressing a Trooper
Change History
1.003.000
2025-05-13
Fix
- There was a bug where some Trooper variants reloaded after every shot, it’s now been fixed so they only reload when they’re actually out of ammo
1.001.104
2024-10-15
Changes
- Normal small projectiles damage reduced from 40 to 35.

