Trooper

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Troopers are little more than guns with legs, base caricatures of consciousness fused to machine guns and rocket launchers. Unlike Super Earth, the bots seem to believe that strapping heavy weaponry to expendable cannon fodder is the solution to every problem.

— Helldivers 2 PlayStation Store Page

The Trooper, or the Raider, is a light Automaton icon.png Automaton equipped with a fusion rifle.

Spawning

Troopers can be found on all difficulties. They can spawn from Bot Drops, within patrols, guarding Automaton Outposts and Objectives, or from Automaton Fabricators. They are more likely to be replaced by more dangerous light Automatons, such as the Rocket Raider and MG Raider, on higher difficulties.

If a planet is invaded by the Automaton icon.pngJet Brigade Icon.png Jet Brigade, Troopers will begin being replaced by their Jet Brigade variant on Medium Difficulty Icon.pngMedium.

If a planet is invaded by the Automaton icon.pngIncineration Corps Icon.png Incineration Corps, Troopers will begin being equipped with an energy cannon on Challenging Difficulty Icon.pngChallenging.

Starting on Challenging Difficulty Icon.pngChallenging, they can be found guarding Minor Places of Interest.

Behavior

Troopers and Raiders will fire their fusion rifle in five-round bursts if a Helldiver is in its line of sight. They take four seconds to cool their fusion rifle before firing again. Troopers and Raiders will keep some distance from Helldivers, backing up if they approach, and punching them if they are too close. If a Helldiver is behind cover, Troopers and Raiders will toss a grenade. If it is being suppressed by gunfire, it will erratically move its rifle, significantly reducing its accuracy.

When alerted to a Helldiver's presence, Troopers can fire a flare to call in a Bot Drop.

Its Automaton icon.pngJet Brigade Icon.png Jet Brigade variant can utilize a jump pack, allowing it to constantly close the distance between it and a Helldiver.

Its Automaton icon.pngIncineration Corps Icon.png Incineration Corps variant's energy cannon deals significant damage to a Helldiver, and can trip them if it near-misses or hits. However, they fire slowly and inaccurately, even when not suppressed. On Medium Difficulty Icon.pngMedium and lower, they can toss incendiary grenades.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 125 Armor AV0 Icon.png Unarmored I Trooper Main Health.png 0% - None Yes 50%
Head 40 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
Torso 100 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
Arms 65 Armor AV0 Icon.png Unarmored I 0% 50% None No 100%
Legs 90 Armor AV0 Icon.png Unarmored I 0% 65% None Yes 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Tactical Information

Troopers/Raiders

  • Troopers and Raiders appear to be the same unit. Pinging light infantry Automaton that look like Troopers may be labeled as Raiders instead.

Light Automatons

  • All light Automaton icon.png Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops.
    • Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
  • Grenades and headshots will reliably one-shot all light Automatons.

Trivia

  • According to early concept art, the Trooper was originally named the "Conscript". Its first iteration had a much blocker appearance and a dark green color scheme. The second iteration has a more human like appearance and is armed with a rifle that resembles the FG 42.

Gallery

Trooper Concept Art

Gameplay

Change History

Patch
Description

1.003.000
2025-05-13

Fix

  • There was a bug where some Trooper variants reloaded after every shot, it’s now been fixed so they only reload when they’re actually out of ammo

1.001.104
2024-10-15

Changes

  • Normal small projectiles damage reduced from 40 to 35.