Gunship
The Gunship is a large, flying Automaton vehicle equipped with rockets and Heavy Fusion Cycler.
Spawning
Gunships spawn from Gunship Facilities on Hard and above. Gunship Facilities will begin spawning Gunships when Helldivers are within 150m from it, spawning up to two at a time, with a maximum of four per tower.
They may also spawn as patrols in groups of two to four if the Gunship Patrols operation modifier is active.
Behavior
Upon spawning from a Gunship Facility, the Gunship will search for Helldivers in its immediate vicinity. If it's within patrols, it will fly across the map in a straight line. Any Helldivers that alert one Gunship within a patrol will alert the rest.
Upon locating a Helldiver, it will begin hovering over them from a distance, firing its Heavy Fusion Cycler. It will occasionally fire a six rocket salvo, up to four times. After exhausting its rockets, it will begin firing its Heavy Fusion Cycler only for up to eight seconds, varying in length based on the Gunship's line of sight to a Helldiver. Its Heavy Fusion Cycler has a one second cooldown between bursts.
When a Helldiver deals a lethal blow, the Gunship will crash land, before violently exploding. The Gunship itself can crush Helldivers during its crash landing.
Anatomy
| Part Name | Health1 | AV2 | Durable2 | % To Main3 | Overflow Cap?4 | Constitution5 | Fatal? | ExDR6 | |
|---|---|---|---|---|---|---|---|---|---|
| Main | 950 | 0% | - | - | None | Yes | 0% | ||
| Fuselage | Main | 100% | 100% | Yes | None | Yes | 100% | ||
| Front Thruster (2) |
400 | 85% | 0% | Yes | None | Yes | 0% | ||
| Rear Thruster (2) |
400 | 80% | 0% | Yes | None | Yes | 0% |
Disclaimer: Each highlighted part with a count has its own health. Parts without a count share health pools.
Weapons Loadout
Heavy Fusion Cycler
| Stat | Value | |
|---|---|---|
| 60 Ballistic Damage 15 Durable Damage | ||
| 3/3/3/0 | ||
| 500RPM (3s Burst) 1s (Heat Cooldown) | ||
| ↔[50.00] ↕[50.00] | ||
| 20 | ||
| 20 | ||
| 15 | ||
HEAT Rocket Racks
Crash and Burn (Fuselage)
Crash and Burn (Engines)
Fuel Explosion
Tactical Information
- Gunships are dangerous enemies, as unlike other Automatons, they are fast and difficult to hit. They also stay far away from Helldivers and are heavily armored, requiring substantial and accurate firepower to shoot down. In most situations, they should receive immediate targeting priority due to the threat they pose.
- Gunships tend to strafe around any cover that Helldivers may be using to shoot at them from more vulnerable angles. This can leave Helldivers vulnerable to other Automatons as they reposition themselves.
- Gunships are also armed with rockets that can inflict tremendous stagger and knock Helldivers out from behind cover.
- Gunships will always fire directly at Helldivers with their rockets, or lead them if they are moving. When a rocket barrage is incoming, Helldivers should either immediately move away or quickly change their running direction.
- Destroying any component of a Gunship will immediately bring it down. For this reason, Helldivers should focus on an individual part and not indiscriminately fire at it.
- The main fuselage is more armored and is fully durable, on top of being explosive-immune, so it can be harmed only by direct projectiles that inflict high durability damage.
- The weakest parts of a Gunship are its thrusters with less HP and durability. The rear thrusters are slightly less durable than the forward thrusters, but as Gunships tend to be constantly facing Helldivers, the rear thrusters end up being more difficult for Helldivers to hit.
- Certain
Medium armor penetrating Primary Weapons such as the R-36CS Diligence Counter Sniper and the Plas-101 Purifier can quickly take down Gunships, requiring nine and two fully-charged shots respectively to a thruster. - Support Weapons, such as the AC-8 Autocannon and APW-1 Anti-Materiel Rifle, can take down a Gunship with two shots to a single thruster. Notably, the RS-4SS Railgun is capable of shooting down a Gunship with one fully-charged unsafe shot to any of its thrusters, or two to its fuselage.
- The LAS-98 Laser Cannon is also a good choice, as it can bring down a Gunship fairly quickly without the need to finely aim given the beam.
- The MG-206 Heavy Machine Gun needs to put at least eight shots into a single thruster to bring down a Gunship. This can be difficult for Helldivers due to the Heavy Machine Gun's recoil and handling.
- The E/MG-101 HMG Emplacement's high fire rate can shoot down Gunships with raw damage to their fuselages if needed. Its emplaced nature also means that it is well-suited for Helldivers to call down next to a Gunship Facility, destroying Gunships as they spawn. Helldivers can also place them in preparation of an incoming Gunship Patrol to the same effect.
- Any anti-tank weapon is capable of destroying a Gunship in one shot, regardless of where it hits. The Spear is capable of locking on and firing, requiring minimal effort from a Helldiver. However, it can be considered overkill for a weapon that can only carry four missiles at a time. A better alternative is the StA-X3 W.A.S.P. Launcher which can lock on to a gunship and destroy it with either a single lucky hit on a thruster or 2 to the fuselage and can destroy up to 4 gunships if the last missile hits a thruster before needing to reload. The Commando is theoretically capable of shooting down four Gunships in rapid succession, but is the most difficult to aim due to the slow speed of its rockets.
- Certain
- Activating a SEAF SAM Site provides an easy and reliable way of taking down Gunships. Any that come within range of the site will be automatically fired at and shot down, provided that level geometry, like cliffs, do not get in the way.
Trivia
- They were quietly introduced to the game on April 2nd, 2024 in addition to the Factory Strider during Phase III of Operation Swift Disassembly.
Change History
1.006.001
2026-02-03
Changes
- Rocket Impact now deals increased damage vs Durable Targets
- Durable Damage increased from 30 to 100
- Updated its targeting software and should now be better at hitting their targets
Undocumented Changes
- Spread for Fusion Cycler increased from 35 to 50
1.003.000
2025-05-13
1.001.100
2024-09-17
Changes
- Gunships now have a limited amount of rockets.
- Rocket physics collision is now smaller, making them easier to avoid.
1.001.002
2024-08-06
Changes
- Gunship Patrols are now less frequent and the amount of ships are reduced.
- Forward Gunship Engine durability reduced from 100% to 85%.
- Rear Gunship Engine durability reduced from 100% to 80%.
1.000.400
2024-06-13
Undocumented Change
- Gunships can now appear as a patrol in groups of three when the operation Gunship Patrols is active.
1.000.302
2024-05-07
Change
- Increased Gunship hearing range slightly.
1.000.300
2024-04-29
Change
- Gunships sideways movement slightly increased
Fix
- Fixed issues where Automaton Gunships sometimes could not see the player.
1.000.200
2024-04-02
Addition
- Added to the game.



