Gunship

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The Gunship is a flying, heavily armored Automaton vehicle equipped with rockets and laser machine guns.

Spawning

Gunships spawn from Gunship Facilities on Hard Difficulty Icon.pngHard and above. Gunship Facilities will begin spawning Gunships when Helldivers are within 150m from it, spawning up to two at a time, with a maximum of four per tower.

They may also spawn as patrols in groups of two to four if the Gunship Patrols modifier is active.

Behavior

Upon spawning from a Gunship Facility, the Gunship will search for Helldivers in its immediate vicinity. If it's within a patrol, it will fly across the map in a straight line. Any Helldivers that alert one Gunship will alert the rest.

Upon locating a Helldiver, it will begin hovering over them from a distance, firing its machine gun in 18-round bursts. It will occasionally fire a six rocket salvo, up to four times. After exhausting its rockets, it will begin firing its machine gun only, with a one second cooldown between bursts.

When a Helldiver deals a lethal blow, the Gunship will crash land, before violently exploding. The Gunship itself can crush Helldivers during its crash landing.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 950 Armor AV3 Icon.png Medium Gunship Main Health.png 0% - None Yes 0%
Fuselage Main Armor AV3 Icon.png Medium 100% 100% None Yes 100%
Front
Thrusters
400 Armor AV3 Icon.png Medium 85% 0% None Yes 0%
Rear
Thrusters
400 Armor AV3 Icon.png Medium 80% 0% None Yes 0%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Tactical Information

  • Gunships are dangerous enemies, as unlike other Automatons, they are fast and difficult to hit. They also stay far away from Helldivers and are heavily armored, requiring substantial and accurate firepower to shoot down. In most situations, they should receive immediate targeting priority due to the threat they pose.
    • Gunships tend to strafe around any cover that Helldivers may be using to shoot at them from more vulnerable angles. This can leave Helldivers vulnerable to other Automatons as they reposition themselves.
  • Gunships are also armed with rockets that can inflict tremendous stagger and knock Helldivers out from behind cover.
    • Gunships will always fire directly at Helldivers with their rockets, or lead them if they are moving. When a rocket barrage is incoming, Helldivers should either immediately move away or quickly change their running direction.
    • However, they have a limited amount of rockets, and once they run out, they lose much of their threat.
  • Destroying any component of a Gunship will immediately bring it down. For this reason, Helldivers should focus on an individual part and not indiscriminately fire at it.
    • The main fuselage is more armored and is fully durable, on top of being explosive-immune, so it can be harmed only by direct projectiles that inflict high durability damage.
  • The weakest parts of a Gunship are its thrusters with less HP and durability. The rear thrusters are slightly less durable than the forward thrusters, but as Gunships tend to be constantly facing Helldivers, the rear thrusters end up being more difficult for Helldivers to hit.
    • Certain Armor AP3 Icon.png Medium armor penetrating Primary Weapons such as the R-36CS Diligence Counter Sniper and the Plas-101 Purifier can quickly take down Gunships, requiring nine and two fully-charged shots respectively to a thruster.
    • Support Weapons, such as the AC-8 Autocannon and APW-1 Anti-Materiel Rifle, can take down a Gunship with two shots to a single thruster. Notably, the RS-4SS Railgun is capable of shooting down a Gunship with one fully-charged unsafe shot to any of its thrusters, or two to its fuselage.
    • The MG-206 Heavy Machine Gun needs to put at least eight shots into a single thruster to bring down a Gunship. This can be difficult for Helldivers due to the Heavy Machine Gun's recoil and handling.
    • The E/MG-101 HMG Emplacement's high fire rate can shoot down Gunships with raw damage to their fuselages if needed. Its emplaced nature also means that it is well-suited for Helldivers to call down next to a Gunship Facility, destroying Gunships as they spawn. Helldivers can also place them in preparation of an incoming Gunship Patrol to the same effect.
    • Any anti-tank weapon is capable of destroying a Gunship in one shot, regardless of where it hits. The Spear is capable of locking on and firing, requiring minimal effort from a Helldiver. However, it can be considered overkill for a weapon that can only carry four missiles at a time. A better alternative is the StA-X3 W.A.S.P. Launcher which can lock on to a gunship and destroy it with either a single lucky hit on a thruster or 2 to the fuselage and can destroy up to 4 gunships if the last missile hits a thruster before needing to reload. The Commando is theoretically capable of shooting down four Gunships in rapid succession, but is the most difficult to aim due to the slow speed of its rockets.
  • One of the most reliable and easiest ways to defeat Gunships is to activate a SEAF SAM Site. Any Gunships that come within range of the site will be automatically fired at and shot down, provided that level geometry like cliffs do not get in the way.

Trivia

Change History

Patch
Description

1.003.000
2025-05-13

Changes

  • Body armor value reduced from 4 to 3
  • Main body health increased to 950 from 700
  • Now shoots more and the aim is slightly more accurate

1.001.100
2024-09-17

Changes

  • Gunships now have a limited amount of rockets.
  • Rocket physics collision is now smaller, making them easier to avoid.

1.001.002
2024-08-06

Changes

  • Gunship Patrols are now less frequent and the amount of ships are reduced.
    • Gunship Engines are less durable now.

1.000.400
2024-06-13

Undocumented Changes

  • Gunships can now appear as a patrol in groups of three when the operation Gunship Patrols is active.

1.000.302
2024-05-07

Changes

  • Increased Gunship hearing range slightly.

1.000.300
2024-04-29

Changes

  • Gunships sideways movement slightly increased

Fixes

  • Fixed issues where Automaton Gunships sometimes could not see the player.

1.000.200
2024-04-02

Added to the game.