Devastator

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The ironclad Devastator seeks to crush opponents of the Automatons' totalitarian worldview with a diverse array of heinous weaponry: arm-cannons, arm-shields, arm-machineguns and arm-rocket-launchers.

— Helldivers 2 PlayStation Store Page

The Devastator is a medium Automaton icon.svg Automaton equipped with a double-barreled Fusion Assault Cannon and medium armor protecting its torso.

Spawning

Devastators can be first found on Easy Difficulty Icon.svg Easy. They can spawn from Bot Drops, within patrols, and guarding Automaton Outposts and Objectives.

Starting on Challenging Difficulty Icon.svg Challenging, Devastators begin being replaced by their variants, the Heavy Devastator and Rocket Devastator. This chance increases the higher the difficulty. In addition, Devastators can be found guarding Minor Places of Interest.

The Factory Strider can spawn four Devastators from its undercarriage.

Behavior

Devastators will slowly approach Helldivers while firing their Fusion Assault Cannon. They fire a two-shot burst, then pause for around two seconds before shooting again.

Devastators are able to punch Helldivers if they're too close, knocking them down. They can also stomp on Helldivers if they are prone.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 750 Armor AV2 Icon.png Light Devastator Main Health.png 0% - None Yes 0%
Head 110 Armor AV1 Icon.png Unarmored II 0% 100% None Yes 100%
Torso 425 Armor AV3 Icon.png Medium 30% 100% None Yes 100%
Stomach 350 Armor AV1 Icon.png Unarmored II Devastator Stomach Front.png 0% 100% None Yes 100%
Shoulders 150 Armor AV2 Icon.png Light 0% 25% None No 100%
Arms 260 Armor AV1 Icon.png Unarmored II 20% 50% None No 100%
Pelvis 500 Armor AV1 Icon.png Unarmored II 0% 75% None Yes 100%
Legs 500 Armor AV2 Icon.png Light 30% 60% None Yes 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Weapons Loadout

Fusion Assault Cannon

The staple of the Devastator unit's arsenal. This twin-barrelled Fusion weapon fires in steady 2-round bursts with significant stopping power, though its overall accuracy is left to be desired.

Stat Value
Damage.png Durable Damage.png Damage 35 Ballistic Damage
4 Durable Damage
Ballistic AP Medium.png AP 2/2/1/0
Firerate.png Fire Rate 350RPM (2-Round Burst)
1.2s (Between Bursts)
2.7s (Reload after 12 shots)
Spread.png Spread (Mrad) ↔[150.00] ↕[150.00]
Demo Force.png Demo Force 10
Stagger.png Stagger Force 15
Push Force.png Push Force 10


Reinforced Steel Fist

Perhaps befitting their violent temperament, Devastator-sized units are known to punch their foes. They often hit with enough force to crack helmets or even fully knock down Helldivers.

Stat Value
Damage.png Durable Damage.png Damage 60 Impact Damage
30 Durable Damage
Ballistic AP Medium.png AP 3/0/0/0
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 20
Stagger.png Stagger Force 25 (Ragdolls)
Push Force.png Push Force 15


Stomp

On account of their weight, most Devastator-sized units can simply crush structures, flora, and foes alike underfoot, more often than not clearing paths for lighter units to cross unimpeded

Stat Value
Damage.png Durable Damage.png Damage 100 Impact Damage
100 Durable Damage
Ballistic AP Medium.png AP 3/0/0/0
Firerate.png Fire Rate Melee
Spread.png Spread (Mrad) Melee
Demo Force.png Demo Force 20
Stagger.png Stagger Force 20
Push Force.png Push Force 15


Tactical Information

  • Devastator torsos are clad in Armor AV3 Icon.png Medium armor, but their head, stomach, and hips are notably Armor AV1 Icon.png Unarmored II armor. A significant number of weapons can destroy a Devastator with a single headshot, such as the P-113 Verdict and R-63 Diligence, so precision is highly rewarded. This carries some risk, however, as missed headshots will be deflected by their torso armor. Stomach shots can provide a more consistent method to destroy them.
    • Their stomach can absorb more damage than other parts, but will quickly be destroyed if enough gunfire is put into it, killing the Devastator instantly.
  • If Helldivers are unable to quickly kill a Devastator, staggering them while dealing damage is a reliable strategy. The most notable candidates for this are variants of the SG-8 Punisher. With sustained fire, the Devastator can be kept off-balance, preventing it from accurately firing its weaponry until sufficient damage or a more precise headshot can be landed.
    • Helldivers can also shoot the Devastator's right arm cannon off to essentially make them helpless.
  • The CB-9 Exploding Crossbow is excellent at destroying Devastators, as two shots to their torso will often kill them. Its explosion will also stagger Devastators nearby.
  • Due to its high damage and large shot radius, the APW-1 Anti-Materiel Rifle is a good choice for quickly destroying Devastators, as it can quickly destroy Devastators with a single headshot.
  • The use of explosive weapons on the hips/legs can rapidly deconstruct most Devastators.
  • The LAS-16 Sickle and LAS-17 Double-Edge Sickle can efficiently destroy Devastators with shots to their head and legs, however their low accuracy can make them less reliable when in the heat of battle.

Variants

Change History

Patch
Description

1.004.100
2025-10-23

Changes

  • Slightly harder to be put on fire
  • Large body parts are slightly more durable
    • Arm durability increased from 0% to 20%
    • Leg durability increased from 0% to 30%

1.400.002
2025-09-16

Change

  • Fixed an audio bug related to Devastator projectiles

1.001.104
2024-10-15

Changes

  • Head armor decreased from Armor AV2 Icon.png Light to Armor AV1 Icon.png Unarmored II.
  • Head health increased from 100 to 110.

1.001.100
2024-09-17

Changes

  • Main health reduced from 800 to 750
  • Devastators now flinch when hit, causing their aim to worsen, similar to the Conscripts.

Undocumented Changes

  • Head armor increased from Armor AV1 Icon.png Unarmored II to Armor AV2 Icon.png Light.
  • Head health decreased from 125 to 100.
  • Arms explosion damage resistance increased from 0% to 100%.

1.000.300
2024-04-29

Changes

  • Standard Devastator: Devastator fire rate slightly increased.