Devastator

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The ironclad Devastator seeks to crush opponents of the Automatons' totalitarian worldview with a diverse array of heinous weaponry: arm-cannons, arm-shields, arm-machineguns and arm-rocket-launchers.

— Helldivers 2 PlayStation Store Page

The Devastator is a medium Automaton icon.png Automaton equipped with a double-barreled fusion arm cannon and medium armor protecting its torso.

Spawning

Devastators can be first found on Easy Difficulty Icon.pngEasy. They can spawn from Bot Drops, within patrols, and guarding Automaton Outposts and Objectives.

Starting on Challenging Difficulty Icon.pngChallenging, Devastators begin being replaced by their variants, the Heavy Devastator and Rocket Devastator. This chance increases the higher the difficulty. In addition, Devastators can be found guarding Minor Places of Interest.

The Factory Strider can spawn four Devastators from its undercarriage.

Behavior

Devastators will slowly approach Helldivers while firing their arm cannon. They fire a two-shot burst, then pause for around two seconds before shooting again.

Devastators are able to punch Helldivers if they're too close, knocking them down. They can also stomp on Helldivers if they are prone.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 750 Armor AV2 Icon.png Light Devastator Main Health.png 0% - None Yes 0%
Head 110 Armor AV1 Icon.png Unarmored II 0% 100% None Yes 100%
Torso 425 Armor AV3 Icon.png Medium 30% 100% None Yes 100%
Stomach 350 Armor AV1 Icon.png Unarmored II Devastator Stomach Front.png 0% 100% None Yes 100%
Shoulders 150 Armor AV2 Icon.png Light 0% 25% None No 100%
Arms 260 Armor AV1 Icon.png Unarmored II 0% 50% None No 100%
Pelvis 500 Armor AV1 Icon.png Unarmored II 0% 75% None Yes 100%
Legs 500 Armor AV2 Icon.png Light 0% 60% None Yes 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Tactical Information

  • Devastator torsos are clad in Armor AV3 Icon.png Medium armor, but their head, stomach, and hips are notably Armor AV1 Icon.png Unarmored II armor. A significant number of weapons can destroy a Devastator with a single headshot, such as the P-4 Senator and R-63CS Diligence Counter Sniper, so precision is highly rewarded. This carries some risk, however, as missed headshots will be deflected by their torso armor. Stomach shots can provide a more consistent method to destroy them.
    • Their stomach can absorb more damage than other parts, but will quickly be destroyed if enough gunfire is put into it, killing the Devastator instantly.
  • If Helldivers are unable to quickly kill a Devastator, staggering them while dealing damage is a reliable strategy. The most notable candidates for this are variants of the SG-8 Punisher. With sustained fire, the Devastator can be kept off-balance, preventing it from accurately firing its weaponry until sufficient damage or a more precise headshot can be landed.
    • Helldivers can also shoot the Devastator's right arm cannon off to essentially make them helpless.
  • The CB-9 Exploding Crossbow is excellent at destroying Devastators, as two shots to their torso will often kill them. Its explosion will also stagger Devastators nearby.
  • Due to its high damage and large shot radius, the APW-1 Anti-Materiel Rifle is a good choice for quickly destroying Devastators, as it can quickly destroy Devastators with a single headshot.
  • The use of explosive weapons on the hips/legs can rapidly deconstruct most Devastators.
  • The LAS-16 Sickle and LAS-17 Double-Edge Sickle can efficiently destroy Devastators with shots to their head and legs, however their low accuracy can make them less reliable when in the heat of battle.

Change History

Patch
Description

1.001.104
2024-10-15

Changes

  • Head armor decreased from 2 to 1.
  • Head health increased from 100 to 110.

1.001.100
2024-09-17

Changes

  • Main health reduced from 800 to 750
  • Devastators now flinch when hit, causing their aim to worsen, similar to the Conscripts.
    • The intent is to make them easier to manage if you keep applying damage.

Undocumented Changes

  • Head armor increased from 1 to 2.
  • Head health decreased from 125 to 100.
  • Arms now have explosion immunity.

1.000.300
2024-04-29

Changes

  • Standard Devastator: Devastator fire rate slightly increased.