Scavenger

From Helldivers Wiki
Jump to navigation Jump to search

The brainless Scavenger is the lowliest of Terminids. Upon encountering an agent of Liberty, it emits a piercing scream that attracts nearby bugs in a reflexive attempt to destroy Freedom.

— Helldivers 2 PlayStation Store Page

The Scavenger is the weakest and most common of the Terminids, using its claws to attack Helldivers at close range.

Spawning

Scavengers can be found on all difficulties, spawning from Bug Breaches, within patrols, guarding Bug Nests and Objectives, or from Bug Holes.

Starting on Challenging Difficulty Icon.pngChallenging, they can be found guarding Minor Places of Interest.

Behavior

Scavengers will simply approach Helldivers, climbing over terrain and obstacles in an attempt to attack with their claws.

Rarely, and when a Helldiver is out of its reach, it will dig underground, then simultaneously emerge and attack the Helldiver.

Scavengers are able to release a cloud of pheromones into the air that causes a Bug Breach.

Tactical Information

  • Due to their low health, Scavengers can easily be dispatched by any weapon.
    • Individual Scavengers can be safely killed with a single melee attack to the head, which conserves ammunition.
  • When encountering a patrol or group of Terminids, it is recommended to kill Scavengers quickly before one can cause a Bug Breach.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 60 Armor AV0 Icon.png Unarmored I 0% - None Yes 0%
Limbs 30 Armor AV0 Icon.png Unarmored I 0% 30% None No 100%
Head 20 Armor AV0 Icon.png Unarmored I 0% 100% None Yes 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Variants

Change History

Patch
Description

1.001.104
2024-10-15

Changes

  • Can blow up if affected with enough damage.

1.001.100
2024-09-17

Changes

  • Health reduced from 80 to 60.

1.000.300
2024-04-29

Fixes

  • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.