Stalker
| Helldivers 2 | Helldivers 1 |
“A side effect of Terminid gene splicing research, Stalkers can camouflage themselves almost to the point of invisibility. But nothing can hide from the cleansing light of Freedom forever.
— Helldivers 2 PlayStation Store Page
The Stalker is a large Terminid with the ability to camouflage, and possesses tongues strong enough to knock Helldivers off their feet.
Spawning
Stalkers spawn only from Stalker Lairs, an optional objective that begins appearing on Challenging. Stalker Lairs will contain Bug Holes, up to two, and will periodically spawn Stalkers until they are destroyed.
Stalkers only spawn from the larger holes in Stalker Lair. One variety of Stalker Lair contains 2 holes, but one of them only spawns Scavengers and Pouncers . Therefore it is advised to target the larger hole when one is low on grenades or stratagems.
Behavior
Stalkers will begin pursuing while camouflaged once a Helldiver is roughly 150m away from a Stalker Lair; actively pursuing Stalkers will make a distinct chittering noise. From their Lairs, they will move directly towards Helldivers, and attempt to flank Helldivers and attack from the rear when possible.
Stalkers will reveal themselves once they are roughly 20m away from a Helldiver; they will also reveal themselves if they take enough damage. Based off their distance from a Helldiver, Stalkers will use either their tongues at medium range or claws at close range; their tongues are able to knock Helldivers away from them. After attacking or taking a significant amount of damage, they will often jump while retreating and camouflage, regenerating health (about 50/s) while camouflaged. After a brief amount of time, they will re start their pursuit. Note, that this terminid type exhibits hunting intelligence not seen in other Terminids. Upon taking damage, and retreating, Stalkers have been known to lure helldivers who give chase, back to their lairs where they can be ambushed by multiple stalkers.
Anatomy
| Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
|---|---|---|---|---|---|---|---|---|
| Main | 800 | 50% | - | None | Yes | 0% | ||
| Head | 175 | 0% | 100% | None | Yes | 100% | ||
| Wings | 125 | 50% | 30% | None | No | 100% | ||
| Underbelly | Main | 50% | 100% | None | Yes | 100% | ||
| Body Armor | Main | 50% | 100% | None | No | 100% | ||
| Legs | Main | 50% | 100% | None | No | 100% | ||
| Claws | Main | 50% | 100% | None | No | 100% |
Tactical Information
- Stalkers are among the most dangerous Terminids and should be a priority target once spotted. Their tongue attack can knock Helldivers over, and their claws swipes are quick with high damage.
- Despite lacking armor, Stalkers are significantly more durable than Hunters and other medium-sized Terminids and have health comparable to a Brood Commander. Precision is of the utmost importance, and aim for their heads to take them out quickly as they have little health.
- Stalkers that are on fire, gassed, or have Terminid Blood/Bile on them will be partially visible when camouflaged.
- Stalkers take 25% more fire damage. This is incredibly useful for dispatching then with incendiary weapons such as the SG-451 Cookout or AR-2 Coyote.
- Weapons that can stagger, such as the SG-8 Punisher or M90A Shotgun can prevent Stalkers from attacking.
- Weaponry that can stun, such as the SG-20 Halt or AR-32 Pacifier, are even more effective and can leave Stalkers vulnerable to Support Weapons.
- As Stalkers begin regenerating health while camouflaged, Helldivers should ensure they are killed upon first encountering them.
- They regenerate at a rate of 50 health per second.
Trivia
- It is presumed that Stalkers are genetically modified Hunters, sharing their tongue attack and appearing similarly to them, only larger. Despite not using their wings in combat like Hunters, Stalkers will use them at the beginning of their retreats.
Variants
Gallery
Change History
1.005.000
2025-12-02
Changes
- Decreased force strength from 40 to 35 when a tongue attack hits the player
1.000.300
2024-04-29
Fix
- Fixed issue where Stalkers became very visible in fog.
Undocumented Change
- Improved Stalker camouflage.