Stalker
Helldivers 2 | Helldivers 1 |
“A side effect of Terminid gene splicing research, Stalkers can camouflage themselves almost to the point of invisibility. But nothing can hide from the cleansing light of Freedom forever.
— Helldivers 2 PlayStation Store Page
The Stalker is a large Terminid with the ability to camouflage, and possesses tongues strong enough to knock Helldivers off their feet.
Spawning
Stalkers spawn only from Stalker Lairs, an optional objective that begins appearing on Challenging. Stalker Lairs will contain Bug Holes, up to two, and will periodically spawn Stalkers until they are destroyed.
Stalkers only spawn from the larger holes in Stalker Lair. One variety of Stalker Lair contains 2 holes, but one of them spawns only Scavengers. Therefore it is advised to target the larger hole when one is low on grenades or stratagems.
Behavior
Stalkers will begin pursuing while camouflaged once a Helldiver is roughly 150m away from a Stalker Lair; actively pursuing Stalkers will make a distinct chittering noise. From their Lairs, they will move directly towards Helldivers, and attempt to flank Helldivers and attack from the rear when possible.
Stalkers will reveal themselves once they are roughly 20m away from a Helldiver; they will also reveal themselves if they take enough damage. Based off their distance from a Helldiver, Stalkers will use either their tongues at medium range or claws at close range; their tongues are able to knock Helldivers away from them. After attacking or taking a significant amount of damage, they will often jump while retreating and camouflage, regenerating health (about 50/s) while camouflaged. After a brief amount of time, they will resume their pursuit.
Tactical Information
- Despite lacking armor, Stalkers are durable compared to Hunters and other medium-sized Terminids. Use Support Weapons and aim for their heads to take them out quickly.
- Stalkers that are on fire, gassed, or have Terminid Blood/Bile on them will be partially visible when camouflaged.
- Stalkers are dangerous in swarms, as their tongue attacks can easily leave Helldivers vulnerable after being knocked away.
- Weapons that can stagger, such as the SG-8 Punisher, can prevent Stalkers from attacking.
- Weaponry that can stun, such as the SG-20 Halt, are even more effective and can leave Stalkers vulnerable to Support Weapons.
- As Stalkers begin regenerating health while camouflaged, Helldivers should ensure they are killed upon first encountering them.
Anatomy
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
---|---|---|---|---|---|---|---|---|
Main | 800 | ![]() |
![]() |
50% | - | None | Yes | 0% |
Head | 175 | ![]() |
0% | 100% | None | Yes | 100% | |
Wings | 125 | ![]() |
![]() |
50% | 30% | None | No | 100% |
Underbelly | Main | ![]() |
50% | 100% | None | Yes | 100% | |
Body Armor | Main | ![]() |
50% | 100% | None | No | 100% | |
Legs | Main | ![]() |
50% | 100% | None | No | 100% | |
Claws | Main | ![]() |
50% | 100% | None | No | 100% |
Trivia
- It is presumed that Stalkers are genetically modified Hunters, sharing their tongue attack and appearing similarly to them, only larger. Despite not using their wings in combat like Hunters, Stalkers will use them at the beginning of their retreats.
Variants
Change History
1.000.300
2024-04-29
Fixes
- Fixed issue where Stalkers became very visible in fog.
Undocumented Changes
- Improved Stalker camouflage.