Orbital Laser
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Helldivers 2 | Helldivers 1 |
“The Destroyer's laser cannon will sweep over the designated area, vaporizing all targets within the effective radius.
— Ship Management Terminal
The Orbital Laser also known as Laser is an offensive stratagem that fires a single, continuous laser beam attack that lasts for 25 seconds.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | Standard | 2 seconds |
Upgraded | 1 seconds | |
Uses | 3 | |
Cooldown | Standard | 300 seconds |
With Morale Augmentation | 285 seconds | |
With Zero-G Breech Loading | 270 seconds | |
With All Upgrades | 256.5 seconds |
Detailed Weapon Statistics
Orbital Laser | |
---|---|
Total Uses | 3 |
Cooldown | 300 sec |
Call-in Time | 2 s |
Fire Limit | 25 s |
Attacks | |
DPS Beam Huge | Damage |
DPS Beam Huge | |
---|---|
Damage | |
Standard | 600 DPS |
vs. Durable | 600 DPS |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Status | Fire |
Status Strength | 1 |
Demolition Force | 50 |
Stagger Force | 30 |
Push Force | 30 |
DPS Fire | |
---|---|
Damage | |
Element | Fire |
Standard | 100 |
vs. Durable | 100 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Tactical Information
- The laser gives priority to the deadliest nearby targets.
- It must "sweep" around in somewhat lazy arcs to acquire new targets.
- The Orbital Laser is the only Orbital Cannons Stratagem limited to a fixed number of uses within a single mission (3).
- The 5-minute cooldown is also the longest among offensive Stratagems, so be sure to use it judiciously.
- The Laser is useful for incinerating large swarms of cannon fodder or for cooking a single heavy target (if you're lucky, it'll even roast two of them). However do be aware that large targets will take several seconds of sustained fire to be killed.
- The Laser is extremely useful against Heavy Automaton Outposts as it will prioritize Bot Fabricators, Cannon Turrets, Hulks, and Tanks. This is very useful for Blitz: Search and Destroy missions.
- The risk is great if used in a danger-close situation, as the laser might detect an enemy on the other side of your team, and broil members of your squad as it sweeps around.
- The laser leaves a swath of burning terrain in its wake, so be sure not to run through an area it just scorched.
- While Orbital Laser can destroy most of the structures, the laser has difficulties to target-acquire non-health-point / fatally-eliminable objects. In practice, this can cause the laser-beam to get stuck on E.G. an already destroyed Bug Hole if all SEAF-hostile units have been already eliminated.
Applicable Ship Modules
The following Ship Modules affect the Orbital Laser:
Department | Ship Module | Effect |
---|---|---|
Orbital Cannons |
Zero-G Breech Loading | Orbital stratagem cooldown time reduced by 10%. |
Bridge | Targeting Software Upgrade | 1-second reduction in call-in time for all Orbital Stratagems. |
Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Change History
Patch
Description
1.003.000
2025-05-13
Undocumented Change
- Burn damage increased from 50 to 100.
1.001.100
2024-09-17
Changes
- Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
- Damage slightly increased.
- Standard damage increased from 300 DPS to 600 DPS.
- Durable damage increased from 150 DPS to 600 DPS.
1.000.302
2024-05-07
Fixes
- Damage-over-time effects now apply consistently when not the network session owner.
1.000.200
2024-04-02
Changes
- Fire damage per tick increased by 50% (from all sources).