Orbital Laser

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The Destroyer's laser cannon will sweep over the designated area, vaporizing all targets within the effective radius.

— Ship Management Terminal

The Orbital Laser also known as Laser is an offensive stratagem that fires a single, continuous laser beam attack that lasts for 25 seconds.

Stratagem Statistics

General
Call-in Time Standard 2 seconds
Upgraded 1 seconds
Uses 3
Cooldown Standard 300 seconds
With Morale Augmentation 285 seconds
With Zero-G Breech Loading 270 seconds
With All Upgrades 256.5 seconds


Detailed Weapon Statistics

Orbital Laser
Total Uses 3
Cooldown 300 sec
Call-in Time 2 s
Fire Limit 25 s
Attacks
DPS Beam Huge Damage
DPS Beam Huge
Damage
Standard 600 DPS
vs. Durable 600 DPS
Penetration
Direct Armor AP6 Icon.png Anti-Tank II
Slight Angle Armor AP6 Icon.png Anti-Tank II
Large Angle Armor AP6 Icon.png Anti-Tank II
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Status Fire
Status Strength 1
Demolition Force 50
Stagger Force 30
Push Force 30


DPS Fire
Damage
Element Fire
Standard 100
vs. Durable 100
Penetration
Direct Armor AP4 Icon.png Heavy
Slight Angle Armor AP4 Icon.png Heavy
Large Angle Armor AP4 Icon.png Heavy
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 0
Stagger Force 0
Push Force 0

Tactical Information

  • The laser gives priority to the deadliest nearby targets.
  • It must "sweep" around in somewhat lazy arcs to acquire new targets.
  • The Orbital Laser is the only Orbital Cannons Stratagem limited to a fixed number of uses within a single mission (3).
    • The 5-minute cooldown is also the longest among offensive Stratagems, so be sure to use it judiciously.
  • The Laser is useful for incinerating large swarms of cannon fodder or for cooking a single heavy target (if you're lucky, it'll even roast two of them). However do be aware that large targets will take several seconds of sustained fire to be killed.
  • The Laser is extremely useful against Heavy Automaton Outposts as it will prioritize Bot Fabricators, Cannon Turrets, Hulks, and Tanks. This is very useful for Blitz: Search and Destroy missions.
  • The risk is great if used in a danger-close situation, as the laser might detect an enemy on the other side of your team, and broil members of your squad as it sweeps around.
  • The laser leaves a swath of burning terrain in its wake, so be sure not to run through an area it just scorched.
  • While Orbital Laser can destroy most of the structures, the laser has difficulties to target-acquire non-health-point / fatally-eliminable objects. In practice, this can cause the laser-beam to get stuck on E.G. an already destroyed Bug Hole if all SEAF-hostile units have been already eliminated.

Applicable Ship Modules

The following Ship Modules affect the Orbital Laser:

Department Ship Module Effect
Orbital
Cannons
Zero-G Breech Loading Orbital stratagem cooldown time reduced by 10%.
Bridge Targeting Software Upgrade 1-second reduction in call-in time for all Orbital Stratagems.
Morale Augmentation Reduces cooldown time for all Stratagems by 5%.

Media

Tutorial Video Demonstrating Use of the Orbital Laser

Change History

Patch
Description

1.003.000
2025-05-13

Undocumented Change

  • Burn damage increased from 50 to 100.

1.001.100
2024-09-17

Changes

  • Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
  • Damage slightly increased.
    • Standard damage increased from 300 DPS to 600 DPS.
    • Durable damage increased from 150 DPS to 600 DPS.

1.000.302
2024-05-07

Fixes

  • Damage-over-time effects now apply consistently when not the network session owner.

1.000.200
2024-04-02

Changes

  • Fire damage per tick increased by 50% (from all sources).