SEAF Artillery

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S.E.A.F Artillery is a potential Optional Objective that can appear on both Terminid and Automaton controlled planets.

Objective Steps

  • Activate Artillery Terminal
    • Helldivers must interact with the terminal to activate it. Before this step is completed, no shells can be loaded.
  • Find artillery shells and load into artillery gun
    • Helldivers must find artillery shells within the perimeter and load them into the artillery.
      • Interacting with shells will let Helldivers pick them up.
      • Shells must be transported and loaded into the loading area located at the artillery by hand.
  • Use terminal to establish communication with Super Destroyer
    • Helldivers must interact with the terminal and use the directional buttons to establish communication with the Super Destroyer.
  • Wait for artillery system to initiate
    • Helldivers must wait the entire x seconds it takes to complete this step.
  • Reward: 50 Experience Points, 200 Requisitions, S.E.A.F. Artillery Stratagem.

Artillery Shells

7 shells will spawn around the site.

S.E.A.F Artillery Shells
Image Name Description Effect
SEAF Artillery OO Explosive.png Explosive Olive tip Creates a small explosion.
SEAF Artillery OO High Yield Explosive.png High Yield Explosive Orange tip Creates a large explosion.
SEAF Artillery OO Mini Nuke.png Mini-Nuke Black tip Creates a Hellbomb explosion.
SEAF Artillery OO Smoke.png Smoke Dark Grey tip Creates a smoke screen.
SEAF Artillery OO Static Field.png Static Field Blue tip Creates a field that will stun anything within it.
SEAF Artillery OO Napalm.png Napalm Red tip Creates an incendiary explosion that lingers.


Detailed Stats

SEAF Gun Explosive
Projectile
Caliber 360 mm
Mass 70 kg
Initial Velocity 300 m/s
Drag Factor 50%
Gravity Factor 1000%
Penetration Slowdown 25%
Damage
Standard 450
vs. Durable 450
Penetration
Direct Armor AP8 Icon.png Heavy IV
Slight Angle Armor AP7 Icon.png Heavy III
Large Angle Armor AP6 Icon.png Heavy II
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 50
Stagger Force 20
Push Force 20


SEAF Gun Explosive
Area of Effect
Inner Radius 4 m
Outer Radius 12 m
Shockwave Radius 18 m
Damage
Inner Radius 1000
Outer Radius 999 - 0
Penetration
Inner Radius Armor AP6 Icon.png Heavy II
Outer Radius Armor AP5 Icon.png Heavy I
Shockwave Armor AP6 Icon.png Heavy II
AoE Effect
Demolition Force 50
Stagger Force 70
Push Force 60


SEAF Gun High Yield Explosive
Area of Effect
Inner Radius 6.7 m
Outer Radius 20 m
Shockwave Radius 30 m
Damage
Inner Radius 1200
Outer Radius 1199 - 0
Penetration
Inner Radius Armor AP6 Icon.png Heavy II
Outer Radius Armor AP5 Icon.png Heavy I
Shockwave Armor AP6 Icon.png Heavy II
AoE Effect
Demolition Force 50
Stagger Force 100
Push Force 40


SEAF Gun Mini Nuke
Area of Effect
Inner Radius 17 m
Outer Radius 25 m
Shockwave Radius 45 m
Damage
Inner Radius 4000
Outer Radius 3999 - 0
Penetration
Inner Radius Armor AP10 Icon.png Heavy VI
Outer Radius Armor AP9 Icon.png Heavy V
Shockwave Armor AP10 Icon.png Heavy VI
AoE Effect
Demolition Force 60
Stagger Force 50
Push Force 100


SEAF Gun Smoke
Area of Effect
Inner Radius 13 m
Outer Radius 13 m
Shockwave Radius 0 m


SEAF Gun EMP
Area of Effect
Inner Radius 1 m
Outer Radius 13 m
Shockwave Radius 20 m
Damage
Inner Radius 0
Penetration
Inner Radius Armor AP4 Icon.png Medium II
Outer Radius Armor AP3 Icon.png Medium I
Shockwave Armor AP4 Icon.png Medium II
AoE Effect
Demolition Force 30
Stagger Force 10
Push Force 40


SEAF Gun Napalm
Area of Effect
Inner Radius 1.6 m
Outer Radius 13 m
Shockwave Radius 20 m
Damage
Damage Element Fire
Inner Radius 250
Outer Radius 249 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium I
Outer Radius Armor AP2 Icon.png Light II
Shockwave Armor AP3 Icon.png Medium I
AoE Effect
Status Fire
Status Strength 100
Second Status BurningHeavy
Status Strength 50
Demolition Force 30
Stagger Force 50
Push Force 40


DPS Fire
Damage
Element Fire
Standard 50
vs. Durable 25
Penetration
Direct Armor AP4 Icon.png Medium II
Slight Angle Armor AP4 Icon.png Medium II
Large Angle Armor AP4 Icon.png Medium II
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 0
Stagger Force 0
Push Force 0

The stats for the projectile are identical for all types for payloads, only the AoE differs.

Tactical Information

  • Helldivers may treat the Artillery Shells like basketballs by repeatedly dropping and picking them up again to increase transportation speed.
    • There is an even faster method where Helldivers throw the shells; Dropping, then picking it up again, but before the shell reaches the hands, swap weapons. The shell can't stop at the hands because they are no longer free so it continues its trajectory.
  • Patrols will immediately move towards the Artillery when activating the terminal. A possible strategy is to collect the shells first, then activate the terminal and then immediately fill the Artillery, leaving before the patrols spot the Helldivers
  • The order and type of Artillery shell loaded preserved when using the Artillery stratagem. Helldivers should consider which shells are of good use and remember in what order they were loaded.
  • SEAF Artillery can be used within the AoE of active Stratagem Jammers, Ion Storms, and when mission timer reaches zero.

Change History

Patch
Description

1.000.400
2024-06-13

Changes

1.000.200
2024-04-02

Changes

  • SEAF Napalm: Fire damage per tick increased by 50% (from all sources).
  • Undocumented: Shell tips standardized.
  • Undocumented: All shell colors changed.
Objectives
Main Objectives
Activate E-710 Pumps  •  Activate Terminid Control System  •  Conduct Geological Survey  •  Deactivate Terminid Control System  •  Deploy Dark Fluid  •  Destroy Command Bunkers  •  Destroy Transmission Network  •  Earn Your Helldiver Cape  •  Eliminate Automaton Factory Strider  •  Eliminate Automaton Hulks  •  Eliminate Bile Titans  •  Eliminate Brood Commanders  •  Eliminate Chargers  •  Eliminate Devastators  •  Emergency Evacuation  •  Enable E-710 Extraction  •  Eradicate Automaton Forces  •  Eradicate Terminid Swarm  •  Evacuate High-Value Assets  •  Launch ICBM  •  Nuke Nursery  •  Pump Fuel To ICBM  •  Purge Hatcheries  •  Retrieve Essential Personnel  •  Retrieve Valuable Data  •  Sabotage Air Base  •  Sabotage Supply Bases  •  Spread Democracy  •  Terminate Illegal Broadcast  •  Upload Escape Pod Data
Optional Objectives