SEAF Artillery
Jump to navigation
Jump to search
S.E.A.F Artillery is a potential Optional Objective that can appear on both Terminid and Automaton controlled planets.
Objective Steps
- Activate Artillery Terminal
- Helldivers must interact with the terminal to activate it. Before this step is completed, no shells can be loaded.
- Find artillery shells and load into artillery gun
- Helldivers must find artillery shells within the perimeter and load them into the artillery.
- Interacting with shells will let Helldivers pick them up.
- Shells must be transported and loaded into the loading area located at the artillery by hand.
- Helldivers must find artillery shells within the perimeter and load them into the artillery.
- Use terminal to establish communication with Super Destroyer
- Helldivers must interact with the terminal and use the directional buttons to establish communication with the Super Destroyer.
- Wait for artillery system to initiate
- Helldivers must wait the entire x seconds it takes to complete this step.
- Reward: 50 Experience Points, 200 Requisitions, S.E.A.F. Artillery Stratagem.
Artillery Shells
7 shells will spawn around the site.
Image | Name | Description | Effect |
---|---|---|---|
![]() |
Explosive | Olive tip | Creates a small explosion. |
![]() |
High Yield Explosive | Orange tip | Creates a large explosion. |
![]() |
Mini-Nuke | Black tip | Creates a Hellbomb explosion. |
![]() |
Smoke | Dark Grey tip | Creates a smoke screen. |
![]() |
Static Field | Blue tip | Creates a field that will stun anything within it. |
![]() |
Napalm | Red tip | Creates an incendiary explosion that lingers. |
Detailed Stats
SEAF Gun Explosive | |
---|---|
Projectile | |
Caliber | 360 mm |
Mass | 70 kg |
Initial Velocity | 300 m/s |
Drag Factor | 50% |
Gravity Factor | 1000% |
Penetration Slowdown | 25% |
Damage | |
Standard | 450 |
vs. Durable | 450 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 50 |
Stagger Force | 20 |
Push Force | 20 |
SEAF Gun Explosive | |
---|---|
Area of Effect | |
Inner Radius | 4 m |
Outer Radius | 12 m |
Shockwave Radius | 18 m |
Damage | |
Inner Radius | 1000 |
Outer Radius | 999 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 50 |
Stagger Force | 70 |
Push Force | 60 |
SEAF Gun High Yield Explosive | |
---|---|
Area of Effect | |
Inner Radius | 6.7 m |
Outer Radius | 20 m |
Shockwave Radius | 30 m |
Damage | |
Inner Radius | 1200 |
Outer Radius | 1199 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 50 |
Stagger Force | 100 |
Push Force | 40 |
SEAF Gun Mini Nuke | |
---|---|
Area of Effect | |
Inner Radius | 17 m |
Outer Radius | 25 m |
Shockwave Radius | 45 m |
Damage | |
Inner Radius | 4000 |
Outer Radius | 3999 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 60 |
Stagger Force | 50 |
Push Force | 100 |
SEAF Gun Smoke | |
---|---|
Area of Effect | |
Inner Radius | 13 m |
Outer Radius | 13 m |
Shockwave Radius | 0 m |
SEAF Gun EMP | |
---|---|
Area of Effect | |
Inner Radius | 1 m |
Outer Radius | 13 m |
Shockwave Radius | 20 m |
Damage | |
Inner Radius | 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 10 |
Push Force | 40 |
SEAF Gun Napalm | |
---|---|
Area of Effect | |
Inner Radius | 1.6 m |
Outer Radius | 13 m |
Shockwave Radius | 20 m |
Damage | |
Damage Element | Fire |
Inner Radius | 250 |
Outer Radius | 249 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Status | Fire |
Status Strength | 100 |
Second Status | BurningHeavy |
Status Strength | 50 |
Demolition Force | 30 |
Stagger Force | 50 |
Push Force | 40 |
DPS Fire | |
---|---|
Damage | |
Element | Fire |
Standard | 50 |
vs. Durable | 25 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
The stats for the projectile are identical for all types for payloads, only the AoE differs.
Tactical Information
- Helldivers may treat the Artillery Shells like basketballs by repeatedly dropping and picking them up again to increase transportation speed.
- There is an even faster method where Helldivers throw the shells; Dropping, then picking it up again, but before the shell reaches the hands, swap weapons. The shell can't stop at the hands because they are no longer free so it continues its trajectory.
- Patrols will immediately move towards the Artillery when activating the terminal. A possible strategy is to collect the shells first, then activate the terminal and then immediately fill the Artillery, leaving before the patrols spot the Helldivers
- The order and type of Artillery shell loaded preserved when using the Artillery stratagem. Helldivers should consider which shells are of good use and remember in what order they were loaded.
- SEAF Artillery can be used within the AoE of active Stratagem Jammers, Ion Storms, and when mission timer reaches zero.
Change History
Patch
Description
1.000.400
2024-06-13
Changes
- No longer blocked by Stratagem Jammers or Ion Storms.
- Now available after the mission timer ends.
1.000.200
2024-04-02
Changes
- SEAF Napalm: Fire damage per tick increased by 50% (from all sources).
- Undocumented: Shell tips standardized.
- Undocumented: All shell colors changed.