PLAS-101 Purifier

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A plasma rifle firing a bolt of superheated gas which explodes on impact. Each shot needs to be charged up fully before it can be fired.

— Armory Description

The PLAS-101 Purifier is an energy-based Weapon.

Detailed Weapon Statistics

PLAS-101 Purifier
Recoil 20
Capacity 15
Reload Time 2.5 s
Spare Magazines 6
Starting Magazines 3
Mags from Supply 6
Mags from Ammo Box 3
Plasma Rifle Charge Projectile
Plasma Rifle Charge Explosion
Plasma Rifle Charge
Caliber 20 mm
Mass 100 g
Initial Velocity 350 m/s
Drag Factor 100%
Gravity Factor 150%
Penetration Slowdown 35%
Standard 100
vs. Durable 50
Direct Armor AP3 Icon.png Medium I
Slight Angle Armor AP3 Icon.png Medium I
Large Angle Armor AP3 Icon.png Medium I
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 10
Stagger Force 20
Push Force 10
Plasma Rifle Charge
Area of Effect
Inner Radius 2.9 m
Outer Radius 3 m
Shockwave Radius 4 m
Inner Radius 150
Outer Radius 149 - 0
Inner Radius Armor AP3 Icon.png Medium I
Outer Radius Armor AP2 Icon.png Light II
Shockwave Armor AP3 Icon.png Medium I
AoE Effect
Demolition Force 10
Stagger Force 35
Push Force 30

Tactical Information

  • Plas-101 Purifier first has to charge up before shooting, similarly to RS-422 Railgun.
  • This weapon deals AoE damage in a small area.

Known Issues

  • The in-game fire rate display is inaccurate, and instead copies the PLAS-1 Scorcher's value. The weapon fires much slower than this.



Target Hits Notes
Scavenger 1 Any part of the body
Warrior 2 Head


Change History




  • Increased projectile armor penetration to be the same as the explosion.
  • Decreased explosion damage falloff.