PLAS-1 Scorcher

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A plasma rifle, firing a bolt of superheated gas which explodes on impact. Avoid standing in proximity to the blast.

— Armory Description

The PLAS-1 Scorcher is a primary weapon that fires explosive energy projectiles. Without the Hellpod Space Optimization Booster, it comes with 4 out of 6 possible magazines. Reload time from empty is ~3 seconds.

Its strengths are clearing tightly packed groups of weak enemies. Its weaknesses are highly armored enemies and enemies in melee range, since the area of effect nature of the projectile will damage the Helldiver wielding it as well. It also has a small mag size, only suited for precision fire.

Procurement

It is unlocked on the last (10th) page of the Helldivers Mobilize Warbond for Medal.svg 75 Medals.

Detailed Weapon Statistics

PLAS-1 Scorcher
Fire Rate 250 rpm
Recoil 20
Capacity 15
Reload Time 2.5 s
Tactical Reload 2.3 s
Spare Magazines 6
Starting Magazines 3
Mags from Supply 6
Mags from Ammo Box 3
Attacks
Plasma Bolt Medium Projectile
Plasma Bolt Medium Explosion
Plasma Bolt Medium
Projectile
Caliber 20 mm
Mass 100 g
Initial Velocity 550 m/s
Drag Factor 100%
Gravity Factor 50%
Penetration Slowdown 35%
Damage
Standard 100
vs. Durable 50
Penetration
Direct Armor AP2 Icon.png Light II
Slight Angle Armor AP2 Icon.png Light II
Large Angle Armor AP2 Icon.png Light II
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 10
Stagger Force 20
Push Force 10
Plasma Bolt Medium
Area of Effect
Inner Radius 1 m
Outer Radius 2 m
Shockwave Radius 2 m
Damage
Inner Radius 100
Outer Radius 99 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium I
Outer Radius Armor AP2 Icon.png Light II
Shockwave Armor AP3 Icon.png Medium I
AoE Effect
Demolition Force 10
Stagger Force 10
Push Force 7

Media

Tactical Information

  • The PLAS-1 Scorcher is able to eliminate Scout Striders and Hive Guards when shooting the front armour without having the necessary penetration value due to the projectile dealing AoE damage.
  • The PLAS-1 Scorcher can destroy Gunships via shooting the thrusters and Cannon and Tank Turrets via heat vents due to the explosion damage having medium armor penetration.

Performance

Automatons

Target Hits Notes
Trooper 1 Any part of the body
Scout Strider 2 Front armor, aiming in the head of the trooper

Terminids

Target Hits Notes
Scavenger 1 Any part of the body
Pouncer 1 Any part of the body
Shrieker 1 Any part of the body
Hunter 1 Head
Warrior 2 2 shots required to remove the head
Hive Guard 2/3 head, front armor