PLAS-1 Scorcher

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Last updated: 1.004.100
Current patch: 1.005.001


A plasma rifle, firing a bolt of superheated gas which explodes on impact. Avoid standing in proximity to the blast.

— Armory Description

The PLAS-1 Scorcher is a primary weapon that fires explosive energy projectiles.

Procurement

The Scorcher is unlocked on the 10th page of the Helldivers Mobilize Warbond for Medal.svg 75 Medals.

Detailed Weapon Statistics

PLAS-1 SCORCHER
Fire Rate 350 rpm
Recoil 15.5
Horizontal Recoil 11
Vertical Recoil 20
Spread ↔[10.00] ↕[10.00]
Sway 1
Ergonomics 65
Capacity 20
Spare Magazines 5
Starting Magazines 3
Mags from Supply 5
Mags from Ammo Box 2
Attacks
*MEDIUM PLASMA BOLT P Projectile
**MEDIUM PLASMA BOLT P IE Explosion
MEDIUM PLASMA BOLT P
Projectile
Caliber 20 mm
Mass 25 g
Initial Velocity 550 m/s
Drag Factor 150%
Gravity Factor 50%
Penetration Slowdown 35%
Explosion On Impact MEDIUM PLASMA BOLT_P_IE
Damage
Standard Damage Ballistic Icon.svg100 Ballistic
vs. Durable Damage Ballistic Icon.svg50 Ballistic
Penetration
Direct Armor AP2 Icon.png Light
Slight Angle Armor AP2 Icon.png Light
Large Angle Armor AP2 Icon.png Light
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 10
Stagger Force 20
Push Force 10
MEDIUM PLASMA BOLT P IE
Area of Effect
Inner Radius 1 m
Outer Radius 2 m
Shockwave Radius 2 m
Damage
Damage Element None
Inner Radius Damage Explosion Icon.svg100 Explosion
Inner Durable Damage Explosion Icon.svg100 Explosion
Outer Radius 99 - 0
Outer Durable 99 - 0
Penetration
Direct Armor AP3 Icon.png Medium
AoE Effect
Demolition Force 10
Stagger Force 10
Push Force 7

Attachments


Tactical Information

  • The explosive bolts can damage groups of tightly packed enemies, along with any Helldiver standing too close to the blast.
  • Without the Hellpod Space Optimization Booster, it comes with 3 out of 5 possible magazines. The Siege-Ready Armor Passive slightly alleviates Scorcher's ammo economy with +1 magazine.
  • The Scorcher's traits make it viable against nearly every enemy in the game. The exploding plasma can bypass medium armor present on enemies like Hive Guards, Scout Striders, and Devastators. The blasts are also highly effective against the durable butts of Chargers, Impaler faces, the vents on Automaton Hulks, and Tanks.
    • Note that while the explosion can penetrate medium armor, the plasma projectile has only light armor penetration. Careful aim against armored enemies is still important to make full use of every shot.
  • The Scorcher is capable of eliminating Gunships by shooting at the thrusters because the explosions are Armor AP3 Icon.png Medium armor penetrating.
  • Hunters and Pouncers may frequently complicate the use of this weapon, as they can quickly get into melee range of the shooter and render the Scorcher unsafe to fire. However meleeing and quickly backstepping to shoot is a good tactic to avoid self-damage.
  • It has the lowest amount of stagger out of any explosive weapon; all enemies fragile enough to be meaningfully staggered by the explosion's inner radius will be killed outright anyway.

Media

Change History

Patch
Description

1.004.100
2025-10-23

Change

  • Plasma projectiles will now pass through foliage without losing velocity

1.003.000
2025-05-13

Undocumented change

  • Adjusted the reloading animation and sound-effects and the HUD-elements to properly match the reloading timings. The ammunition battery no longer won't mysterious be removed from the chamber once the locking mechanism has clicked both visibly and audibly.

1.001.104
2024-10-15

Changes

  • Added new weapon function: Auto fire mode.
  • Fire rate increased from 250 to 350.
  • Magazine capacity increased from 15 to 20.
  • Spare magazines decreased from 6 to 5.

Undocumented Changes

  • Mass reduced from 100g to 25g
  • Drag increased from 100% to 150%.