PLAS-1 Scorcher

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Last updated: 1.002.003
Current patch: 1.003.001


A plasma rifle, firing a bolt of superheated gas which explodes on impact. Avoid standing in proximity to the blast.

— Armory Description

The PLAS-1 Scorcher is a primary weapon that fires explosive energy projectiles.

Procurement

The Scorcher is unlocked on the 10th page of the Helldivers Mobilize Warbond for Medal.svg 75 Medals.

Detailed Weapon Statistics

PLAS-1 Scorcher
Fire Rate 350 rpm
Recoil 20
Capacity 20
Reload Time 2.5 s
Tactical Reload 2.3 s
Spare Magazines 5
Starting Magazines 3
Mags from Supply 5
Mags from Ammo Box 2
Attacks
Plasma Bolt Medium Projectile
Plasma Bolt Medium Explosion
Plasma Bolt Medium
Projectile
Caliber 20 mm
Mass 25 g
Initial Velocity 550 m/s
Drag Factor 150%
Gravity Factor 50%
Penetration Slowdown 35%
Damage
Standard 100
vs. Durable 50
Penetration
Direct Armor AP2 Icon.png Light
Slight Angle Armor AP2 Icon.png Light
Large Angle Armor AP2 Icon.png Light
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 10
Stagger Force 20
Push Force 10
Plasma Bolt Medium
Area of Effect
Inner Radius 1 m
Outer Radius 2 m
Shockwave Radius 2 m
Damage
Inner Radius 100
Outer Radius 99 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium
Outer Radius Armor AP2 Icon.png Light
Shockwave Armor AP3 Icon.png Medium
AoE Effect
Demolition Force 10
Stagger Force 10
Push Force 7

Attachments

Attachment Name Category Unlock Level Unlock Cost Effect Notes
Laser Sight Angled Foregrip Underbarrel Weapon Level 22 Requisition Slip.svg ENTER COST ERGONOMICS 8, VERTICAL RECOIL 6
Iron Sight Optics Weapon Level 24 Requisition Slip.svg ENTER COST ERGONOMICS 5
Reflex Sight Optics Weapon Level 4 Requisition Slip.svg ENTER COST
Laser Sight W/ Flashlight Underbarrel Weapon Level Missing data Requisition Slip.svg ENTER COST
1.5x Tube Red Dot Optics Weapon Level Missing data Requisition Slip.svg ENTER COST
No Underbarrel Underbarrel Weapon Level Missing data Requisition Slip.svg ENTER COST ERGONOMICS 5
Reflex Sight Mk2 Optics Weapon Level 14 Requisition Slip.svg ENTER COST
Angled Foregrip Underbarrel Weapon Level 9 Requisition Slip.svg ENTER COST ERGONOMICS 10, VERTICAL RECOIL 6
Vertical Foregrip Underbarrel Weapon Level 2 Requisition Slip.svg ENTER COST VERTICAL RECOIL 6
Flashlight Vertical Foregrip Underbarrel Weapon Level 18 Requisition Slip.svg ENTER COST ERGONOMICS -2, VERTICAL RECOIL 6
Holographic Sight Optics Weapon Level 7 Requisition Slip.svg ENTER COST


Media

Tactical Information

  • The explosive bolts can damage groups of tightly packed enemies, along with any Helldiver standing too close to the blast.
  • Without the Hellpod Space Optimization Booster, it comes with 3 out of 5 possible magazines.
  • The Scorcher's traits make it viable against nearly every enemy in the game. The exploding plasma can bypass medium armor present on enemies like Hive Guards, Scout Striders, and Devastators. The blast also ignores the high durability of the squishy undersides of Chargers and Bile Titans and the heat vents on Automaton Hulks and Tanks.
    • Note that while the explosion can penetrate medium armor, the plasma projectile has only light armor penetration. Careful aim against armored enemies is still important to make full use out of every shot.
  • The Scorcher is capable of eliminating Gunships by shooting at the thrusters or main body.
  • Hunters may frequently complicate the use of this weapon, as they can quickly get into melee range of the shooter and render the Scorcher unsafe to fire.
  • It has the lowest amount of stagger out of any explosive weapon; all enemies fragile enough to be meaningfully staggered by the explosion's inner radius will be killed outright anyway.

Change History

Patch
Description

1.003.000
2025-05-13

Undocumented change

  • Adjusted the reloading animation and sound-effects and the HUD-elements to properly match the reloading timings. The ammunition battery no longer won't mysterious be removed from the chamber once the locking mechanism has clicked both visibly and audibly.

1.001.104
2024-10-15

Changes

  • Added new weapon function: Auto fire mode.
  • Fire rate increased from 250 to 350.
  • Magazine capacity increased from 15 to 20.
  • Spare magazines decreased from 6 to 5.