PLAS-1 Scorcher
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Helldivers 2 | Helldivers 1 |
“A plasma rifle, firing a bolt of superheated gas which explodes on impact. Avoid standing in proximity to the blast.
— Armory Description
The PLAS-1 Scorcher is a primary weapon that fires explosive energy projectiles.
Procurement
The Scorcher is unlocked on the 10th page of the Helldivers Mobilize Warbond for 75 Medals.
Detailed Weapon Statistics
PLAS-1 Scorcher | |
---|---|
Fire Rate | 350 rpm |
Recoil | 20 |
Capacity | 20 |
Reload Time | 2.5 s |
Tactical Reload | 2.3 s |
Spare Magazines | 5 |
Starting Magazines | 3 |
Mags from Supply | 5 |
Mags from Ammo Box | 2 |
Attacks | |
Plasma Bolt Medium | Projectile |
Plasma Bolt Medium | Explosion |
Plasma Bolt Medium | |
---|---|
Projectile | |
Caliber | 20 mm |
Mass | 25 g |
Initial Velocity | 550 m/s |
Drag Factor | 150% |
Gravity Factor | 50% |
Penetration Slowdown | 35% |
Damage | |
Standard | 100 |
vs. Durable | 50 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 20 |
Push Force | 10 |
Plasma Bolt Medium | |
---|---|
Area of Effect | |
Inner Radius | 1 m |
Outer Radius | 2 m |
Shockwave Radius | 2 m |
Damage | |
Inner Radius | 100 |
Outer Radius | 99 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 10 |
Stagger Force | 10 |
Push Force | 7 |
Attachments
Attachment Name | Category | Unlock Level | Unlock Cost | Effect | Notes |
---|---|---|---|---|---|
Laser Sight Angled Foregrip | Underbarrel | Weapon Level 22 | ERGONOMICS 8, VERTICAL RECOIL 6 | ||
Iron Sight | Optics | Weapon Level 24 | ERGONOMICS 5 | ||
Reflex Sight | Optics | Weapon Level 4 | |||
Laser Sight W/ Flashlight | Underbarrel | Weapon Level Missing data | |||
1.5x Tube Red Dot | Optics | Weapon Level Missing data | |||
No Underbarrel | Underbarrel | Weapon Level Missing data | ERGONOMICS 5 | ||
Reflex Sight Mk2 | Optics | Weapon Level 14 | |||
Angled Foregrip | Underbarrel | Weapon Level 9 | ERGONOMICS 10, VERTICAL RECOIL 6 | ||
Vertical Foregrip | Underbarrel | Weapon Level 2 | VERTICAL RECOIL 6 | ||
Flashlight Vertical Foregrip | Underbarrel | Weapon Level 18 | ERGONOMICS -2, VERTICAL RECOIL 6 | ||
Holographic Sight | Optics | Weapon Level 7 |
Media
Tactical Information
- The explosive bolts can damage groups of tightly packed enemies, along with any Helldiver standing too close to the blast.
- Without the Hellpod Space Optimization Booster, it comes with 3 out of 5 possible magazines.
- The Scorcher's traits make it viable against nearly every enemy in the game. The exploding plasma can bypass medium armor present on enemies like Hive Guards, Scout Striders, and Devastators. The blast also ignores the high durability of the squishy undersides of Chargers and Bile Titans and the heat vents on Automaton Hulks and Tanks.
- Note that while the explosion can penetrate medium armor, the plasma projectile has only light armor penetration. Careful aim against armored enemies is still important to make full use out of every shot.
- The Scorcher is capable of eliminating Gunships by shooting at the thrusters or main body.
- Hunters may frequently complicate the use of this weapon, as they can quickly get into melee range of the shooter and render the Scorcher unsafe to fire.
- It has the lowest amount of stagger out of any explosive weapon; all enemies fragile enough to be meaningfully staggered by the explosion's inner radius will be killed outright anyway.
Change History
Patch
Description
1.003.000
2025-05-13
Undocumented change
- Adjusted the reloading animation and sound-effects and the HUD-elements to properly match the reloading timings. The ammunition battery no longer won't mysterious be removed from the chamber once the locking mechanism has clicked both visibly and audibly.
1.001.104
2024-10-15
Changes
- Added new weapon function: Auto fire mode.
- Fire rate increased from 250 to 350.
- Magazine capacity increased from 15 to 20.
- Spare magazines decreased from 6 to 5.