PLAS-1 Scorcher

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A plasma rifle, firing a bolt of superheated gas which explodes on impact. Avoid standing in proximity to the blast.

— Armory Description

The PLAS-1 Scorcher is a primary weapon that fires explosive projectiles in a straight line. Without the Hellpod Space Optimization Booster, it comes with 4 out of 6 possible magazines. Reload time from empty is ~3 seconds.

Its strengths are clearing tightly packed groups of weak enemies. Its weaknesses are highly armored enemies and enemies in melee range, since the area of effect nature of the projectile will damage the Helldiver wielding it as well. It also has a low mag size, only suited for precision fire.

Procurement

It is unlocked on the last (10th) page of the Helldivers Mobilize Warbond for Medal.svg 75 Medals.

Media

Detailed Weapon Statistics

Damage
Standard 100
vs. Massive 50
AoE 100
Penetration
Direct Armor AP2 Icon.png Light II
Slight Angle Armor AP2 Icon.png Light II
Large Angle Armor AP2 Icon.png Light II
Sharp Angle Armor AP0 Icon.png Unarmored
AoE Armor AP3 Icon.png Medium I
Special Effects
Stagger 20
Push 10
Demolition 10

Tactical Information

  • The PLAS-1 Scorcher is able to eliminate Scout Striders and Hive Guards when shooting the front armour without having the necessary penetration value due to the projectile dealing aoe damage.

Performance

Automatons

Target Hits Notes
Trooper 1 Any part of the body
Scout Strider 2 Front armor, aiming in the head of the trooper

Terminids

Target Hits Notes
Scavenger 1 Any part of the body
Pouncer 1 Any part of the body
Shrieker 1 Any part of the body
Hunter 1 Head
Warrior 2 2 shots required to remove the head
Hive Guard 2/3 head, front armor