R-36 Eruptor
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“This bolt-action rifle fires jet-assisted shells that explode shrapnel in all directions upon impact. Not recommended for close-quarters use.
— Armory Description
The R-36 Eruptor is a primary Weapon that fires jet-assisted shells. The weapon's bolt must be racked between shots limiting its fire rate. Due to this, it’s recommended to take your engagements from medium to long range if possible. The Eruptor is available in the Democratic Detonation Premium Warbond. Without the Hellpod Space Optimization Booster, it has 4 out of 6 spare mags.
Detailed Weapon Statistics
R-36 Eruptor | |
---|---|
Fire Rate | 25 rpm |
Recoil | 75 |
Capacity | 5 |
Reload Time | 4.7 s |
Tactical Reload | 2.8 s |
Spare Magazines | 6 |
Starting Magazines | 6 |
Mags from Supply | 6 |
Mags from Ammo Box | 3 |
Attacks | |
Rocket JAR Phoenix 20mm | Projectile |
JAR Phoenix 20mm | Explosion |
Rocket JAR Phoenix 20mm | |
---|---|
Projectile | |
Caliber | 15 mm |
Mass | 100 g |
Initial Velocity | 180 m/s |
Drag Factor | 0% |
Gravity Factor | 30% |
Lifetime | 0.7 sec |
Penetration Slowdown | 25% |
Damage | |
Standard | 230 |
vs. Durable | 115 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 30 |
Stagger Force | 35 |
Push Force | 20 |
JAR Phoenix 20mm | |
---|---|
Area of Effect | |
Inner Radius | 2 m |
Outer Radius | 6 m |
Shockwave Radius | 6.5 m |
Damage | |
Inner Radius | 340 |
Outer Radius | 339 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 20 |
Stagger Force | 35 |
Push Force | 40 |
Tactical Information
- It has a very low fire rate, high damage and very big (7.5m) explosion radius.
- Can destroy Nests
- Can destroy fabricators in 1 shot when the bullet is fired into the lower half of the vents. This works even at odd angles.
- Can destroy Illegal Broadcast towers in 1 shot. If multiple shots seem required, it is because either the antenna is out of range, or the signage attached to the antenna blocked the shot.
- The effective range of this weapon is 125 meters. If the bullet travels beyond its effective range, it will explode in midair before impacting a target. Targets beyond 125 meters might be damaged due to the projectile prematurely exploding.
- The very low fire rate is mitigated by its high stagger, which allows Helldivers to keep enemies like Devastators (all variants) permanently staggered.
- Eruptor rounds will bounce when striking a surface at a shallow angle.
- Using the rifle at point-blank will result in almost certain death for the wielder.
- In order to get optimal results. Aim for the unit in the center of any group to catch others in the blast radius.
- The Eruptor cannot be used up close. So be sure to bring a secondary/support weapon that can compensate for this.
- Against bugs, it is highly advisable to pack a AX/LAS-5 "Guard Dog" Rover to dispatch smaller enemies. This will conserve ammunition, ensure the diver does not have to shoot close range, and allows for more time shooting their primary rather than liberating smaller swarming enemies. Alternatively, the M-105 Stalwart covers well for many of the Eruptor's weaknesses, able to clear out large, spread-out swarms of dangerous smaller enemies while staying on the move and being perfectly safe point blank.
- Should the Helldiver encounter a Stalker, it is critical that they are dispatched immediately. They are very difficult to hit with the Eruptor and do not get staggered or take much damage from other secondaries. Prioritize taking out Stalker nests quickly, or face being overwhelmed by hardy invisible enemies.
- The destructive capability of the Eruptor can grant the wielder increased flexibility in regards of stratagems and grenades, much like the GP-31 Grenade Pistol.
- The large blast of the Eruptor indirectly damages large parts of any enemy caught within it. So it can be used to soften up enemies such as Hive guards and Devastators even if not hit directly in their weak-spot.
- Landing a shot on the group of bots carried on the underside of a automaton Dropship can eliminate most Troopers and Striders before they can act, while damaging Devastators.
Known Issues
- When switching weapons after firing a shot, the Helldiver will still perform the bolting animation after drawing the new weapon, causing temporary aiming misalignment.
Performance
Terminid
Target | Hits | Notes |
---|---|---|
Scavenger | 1 | Direct Hit |
1 | Indirect Hit | |
Bile Spitter | 1 | Direct Hit |
1 | Indirect Hit | |
Pouncer | 1 | Direct Hit |
1 | Indirect Hit | |
Warrior | 1 | Direct Hit |
1 | Indirect Hit | |
Bile Warrior | 1 | Direct Hit |
1 | Indirect Hit | |
Hive Guard | 2 | Head |
1 | Fleshy Areas | |
Hunter | 1 | Direct Hit |
1 | Indirect Hit | |
Stalker | 1 | Direct Hit |
3 | Indirect Hit | |
Shrieker | 1 | Direct Hit |
Bile Spewer | 2 | Head |
3 | Body | |
Nursing Spewer | 2 | Head |
3 | Body | |
Brood Commander | 2 | Head |
2 | Armored Areas | |
1 | Fleshy Areas | |
Charger | 5 | Orange "Weakpoint" |
Bile Titan | ? | Can't Kill |
Spore Spewer | 1 | Anywhere |
Terminid Nest | 1 | Bug Hole |
Automaton
Target | Hits | Notes |
---|---|---|
Trooper | 1 | Direct Hit |
1 | Indirect Hit (within blast radius ) | |
Berserker | 2 | Head |
2 | Torso | |
4 | Armored Areas | |
Scout Strider | 1 | Top of Strider |
1 | Direct Hit on Pilot | |
3 | Armored Areas | |
Devastator | 1 | Head |
1 | Torso | |
4 | Armored Areas | |
Hulk | 3 | Head (may not be entirely accurate) |
? | Back Vent | |
Cannon Turret | ? | Back Vent |
? | Armored Areas | |
Annihilator Tank | ? | Back Vent |
? | Armored Areas |
Human
Target | Hits | Notes |
---|---|---|
Helldiver | 1 | Direct Hit |
Turrets | 1 | Direct Hit |
Change History
Patch
Description
1.000.400
2024-06-13
Changes
- Increased total damage from 420 to 570 damage per shot.
- Explosion damage increased from 190 to 340, projectile damage unchanged.
1.000.302
2024-05-07
Changes
- Increased explosion damage by 40 and removed shrapnel from the explosion.
Fixes
- Fixed issues with some weapon scopes not being aligned in First-Person-View.
1.000.300
2024-04-29
Changes
- Slightly increased explosion damage falloff.
- Reduced max mags from 12 to 6.
Fixes
- Explosive weapons no longer pull players inward from the blast.
1.000.202
2024-04-11
(Mid-Patch)
Added to the game.
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