SG-8 Punisher
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Helldivers 2 | Helldivers 1 |
“A powerful dual magazine pump-action shotgun, with limited armor penetration. Ideal for small and fast targets.
— Armory Description
The SG-8 Punisher is a pump action shotgun with the highest damage per shot of any shotgun. The shotgun is reloaded one round at a time, which can prevent wasted ammo, but can also leave you open due to a longer reload time if the magazine is empty.
Procurement
It is unlocked on the 1st page of the Helldivers Mobilize Warbond for 4 Medals.
Weapon Statistics
SG-8 Punisher | |
---|---|
Fire Rate | 80 rpm |
Recoil | 120 |
Capacity | 16 |
Reload Time | 6.9 s |
Reloading 1 Round | 0.8 s |
Spare Rounds | 60 |
Starting Rounds | 32 |
Rounds from Supply | 60 |
Rounds from Ammo Box | 30 |
Attacks | |
Shotgun 10-Gauge Buckshot | Projectile |
Shotgun 10-Gauge Buckshot | |
---|---|
Projectile | |
Pellets | x 9 |
Caliber | 8 mm |
Mass | 6 g |
Initial Velocity | 385 m/s |
Drag Factor | 50% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 45 |
vs. Durable | 12 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 35 |
Push Force | 30 |
Tactical Information
- Try to keep the gun topped off between encounters. This can prevent Helldivers from being caught out due to its long reload time from empty to full.
- Conversely, Helldivers can also shoot without topping off the magazine if needed.
- Reload time closely matches the gun's firing rate, so by reloading directly after every shot a near-constant output can be achieved at the expense of aim indication.
- The Punisher is capable of staggering anything up to medium-size enemies, making it deceptively effective against them as they cannot fight back so long as the wielder keeps firing.
Media
Trivia
- The Punisher destroys a Supply Hellpod in 2 shots
Change History
Patch
Description
1.000.100
2024-03-06
Changes
- Increased total ammo capacity from 40 to 60
- Increased stagger force
- Increased damage from 40 to 45 per pellet. (Total Damage increased by 45)
Undocumented Changes
- Recoil increased from 110 to 120.
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