LAS-16 Sickle

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A laser rifle, firing in short bursts. Does not need reloading, but if it overheats a new heat sink must be fitted.

— Armory Description

The LAS-16 Sickle is a energy-based primary weapon that acts like an assault rifle, shooting targets with a barrage of projectiles.

Procurement

The LAS-16 Sickle is unlocked on the 1st page of the Cutting Edge Premium Warbond for 20 Medals

Detailed Weapon Statistics

LAS-16 Sickle
Fire Rate 750 rpm
Recoil 2
Fire Limit 7 s
Reload Time 2.1 s
Tactical Reload 3 s
Spare Magazines 3
Starting Magazines 3
Mags from Supply 3
Mags from Ammo Box 1
Attacks
Laser Long Projectile
Laser Long
Projectile
Caliber 10 mm
Mass 12 g
Initial Velocity 1300 m/s
Drag Factor 0%
Gravity Factor 0%
Lifetime 6 sec
Penetration Slowdown 25%
Damage
Standard 55
vs. Durable 5
Penetration
Direct Armor AP2 Icon.png Light II
Slight Angle Armor AP2 Icon.png Light II
Large Angle Armor AP2 Icon.png Light II
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 10
Stagger Force 10
Push Force 10

Tactical Information

  • A Helldiver can fire the LAS-16 Sickle for about 7 seconds before it overheats and needs to be reloaded.
    • There's about a 0.5 second spin-up time before the weapon starts firing.
  • The Sickle carries a maximum of 3 reserve heatsinks.
  • Like other Heat weapons, if you stop firing before the Sickle overheats, it will slowly cool back down. This allows a careful Helldiver to maintain effectively infinite ammo.
    • If the weapon does overheat, reloading takes 2 seconds. So in an intense firefight, it may be preferable to intentionally overheat, as reloading is much faster than waiting for the Sickle to cool down.
    • It is possible to reload when your heatsink is only mildly warm, which is both a complete waste and takes about 1 second longer. Be sure not to reload unless the Sickle has overheated.
  • The Sickle's heatsink takes about 11 seconds to cool down after almost overheating.
    • On hot worlds, this cooldown period increases to about 15 seconds.
    • On cold worlds, it decreases to about 8 seconds.
  • The Sickle's sole Weapon Wheel customization is the sight's zoom level. Helldivers can choose between 25m, 50m, and 100m zoom levels.
    • An effective strategy is to use the 100m zoom for precision shooting, such as firing at Automaton heads, and simply shouldering the weapon when precision is less important. This gives you two different zoom levels that can be quickly swapped, without having to open the Weapon Wheel.

Change History

Patch
Description

1.000.300
2024-04-29

Changes

  • Decreased amount of magazines from 6 down to 3

Fixes

  • Fixed issue where the Sickle could not shoot through foliage.