LAS-16 Sickle
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Helldivers 2 | Helldivers 1 |
“A laser rifle, firing in short bursts. Does not need reloading, but if it overheats a new heat sink must be fitted.
— Armory Description
The LAS-16 Sickle is a energy-based primary weapon that acts like an assault rifle, shooting targets with a barrage of projectiles.
Procurement
The LAS-16 Sickle is unlocked on the 1st page of the Cutting Edge Premium Warbond for 20 Medals
Detailed Weapon Statistics
LAS-16 Sickle | |
---|---|
Fire Rate | 750 rpm |
Recoil | 2 |
Fire Limit | 7 s |
Reload Time | 2.1 s |
Tactical Reload | 3 s |
Spare Magazines | 3 |
Starting Magazines | 3 |
Mags from Supply | 3 |
Mags from Ammo Box | 1 |
Attacks | |
Laser Long | Projectile |
Laser Long | |
---|---|
Projectile | |
Caliber | 10 mm |
Mass | 12 g |
Initial Velocity | 1300 m/s |
Drag Factor | 0% |
Gravity Factor | 0% |
Lifetime | 6 sec |
Penetration Slowdown | 25% |
Damage | |
Standard | 55 |
vs. Durable | 5 |
Penetration | |
Direct | Light II |
Slight Angle | Light II |
Large Angle | Light II |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 10 |
Push Force | 10 |
Tactical Information
- A Helldiver can fire the LAS-16 Sickle for about 7 seconds before it overheats and needs to be reloaded.
- There's about a 0.5 second spin-up time before the weapon starts firing.
- The Sickle carries a maximum of 3 reserve heatsinks.
- Like other Heat weapons, if you stop firing before the Sickle overheats, it will slowly cool back down. This allows a careful Helldiver to maintain effectively infinite ammo.
- If the weapon does overheat, reloading takes 2 seconds. So in an intense firefight, it may be preferable to intentionally overheat, as reloading is much faster than waiting for the Sickle to cool down.
- It is possible to reload when your heatsink is only mildly warm, which is both a complete waste and takes about 1 second longer. Be sure not to reload unless the Sickle has overheated.
- The Sickle's heatsink takes about 11 seconds to cool down after almost overheating.
- The Sickle's sole Weapon Wheel customization is the sight's zoom level. Helldivers can choose between 25m, 50m, and 100m zoom levels.
- An effective strategy is to use the 100m zoom for precision shooting, such as firing at Automaton heads, and simply shouldering the weapon when precision is less important. This gives you two different zoom levels that can be quickly swapped, without having to open the Weapon Wheel.
Change History
Patch
Description
1.000.300
2024-04-29
Changes
- Decreased amount of magazines from 6 down to 3
Fixes
- Fixed issue where the Sickle could not shoot through foliage.
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