LAS-5 Scythe

From Helldivers Wiki
Jump to navigation Jump to search
  Helldivers 2   Helldivers 1    
Last updated: 1.002.003
Current patch: 1.003.001


A laser rifle firing a continuous beam. Does not need reloading, but if it overheats a new heat sink must be fitted.

— Armory Description

The LAS-5 Scythe is an energy-based laser rifle with infinite ammo. The weapons ammunition capacity is only limited by heat accumulation within the weapon.

Procurement

The Scythe is unlocked on the 5th page of the Helldivers Mobilize Warbond for Medal.svg 30 Medals.

Detailed Weapon Statistics

Start Upload Stratagem Icon.svg
This section needs to be updated. 
Please update this section to reflect recent updates or newly available information.
Reason: Patch 1.001.100
LAS-5 Scythe
Fire Limit 8 s
Reload Time 1.8 s
Tactical Reload 3 s
Spare Magazines 4
Starting Magazines 3
Mags from Supply 4
Mags from Ammo Box 2
Attacks
Medium Beam Beam
DPS Beam Medium
Damage
Standard 350 DPS
vs. Durable 70 DPS
Penetration
Direct Armor AP2 Icon.png Light
Slight Angle Armor AP2 Icon.png Light
Large Angle Armor AP2 Icon.png Light
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Status Fire
Status Strength 0.5
Demolition Force 10
Stagger Force 0
Push Force 0


DPS Fire
Damage
Element Fire
Standard 100
vs. Durable 100
Penetration
Direct Armor AP4 Icon.png Heavy
Slight Angle Armor AP4 Icon.png Heavy
Large Angle Armor AP4 Icon.png Heavy
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 0
Stagger Force 0
Push Force 0

Attachments

Attachment Name Category Unlock Level Unlock Cost Effect Notes
High Capacity Heatsink Magazine Weapon Level 13 Requisition Slip.svg ENTER COST ERGONOMICS -10, MAGAZINES -1
Reflex Sight Optics Weapon Level 8 Requisition Slip.svg ENTER COST ERGONOMICS 3
Holographic Sight Optics Weapon Level 24 Requisition Slip.svg ENTER COST ERGONOMICS 3
2x Tube Red Dot Optics Weapon Level Missing data Requisition Slip.svg ENTER COST
1.5x Tube Red Dot Optics Weapon Level 3 Requisition Slip.svg ENTER COST ERGONOMICS 3
No Underbarrel Underbarrel Weapon Level Missing data Requisition Slip.svg ENTER COST ERGONOMICS 5
Reflex Sight Mk2 Optics Weapon Level 18 Requisition Slip.svg ENTER COST ERGONOMICS 3
Angled Foregrip Underbarrel Weapon Level 12 Requisition Slip.svg ENTER COST ERGONOMICS 10
Standard Heatsink Magazine Weapon Level Missing data Requisition Slip.svg ENTER COST
High Dissipation Heatsink Magazine Weapon Level 22 Requisition Slip.svg ENTER COST
Laser Sight W/ Flashlight Underbarrel Weapon Level Missing data Requisition Slip.svg ENTER COST


Media

Tactical Information

  • Due to its reliance on a heat sink to rapidly dissipate the immense heat buildup caused by firing the weapon, it takes longer to cool down on hot planets and cools down faster on cold planets.
  • It has to be used in tandem with other weapons, so that Helldivers may defend themselves even while this weapon's heatsink is hot. As long as Helldivers manage the heat well, they will never run out of ammo.
  • It is excellent at dealing with Shriekers due to its constant damage beam, making flying units easier to hit than with conventional ballistics.

Change History

Patch
Description

1.003.000
2025-05-13

Fix

  • Cancelling laser weapon reloads no longer gives them infinite ammo

1.001.201
2024-10-29

Fixes

  • The LAS-5 Scythe scope is now fully operational and can zoom in and out correctly.

1.001.100
2024-09-17

Changes

  • Cooldown is now faster.
  • Scope changed to a low powered scope.
  • Removed recoil.
  • Now sets enemies on fire faster.
  • Made adjustments to the heat VFX.

Fixes

  • Fixed a bug that allowed players to bypass heat build-up for both the Scythe and Sickle when switching weapons during their reload animations.

1.000.302
2024-05-07

Fixes

  • Fixed a rare crash that could occur when using beam weapons.

1.000.300
2024-04-29

Changes

  • Increased damage from 300 to 350.
  • Decreased max number of heat sinks from 6 down to 4.