AR-23 Liberator
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| Helldivers 2 | Helldivers 1 |
“The SEAF standard assault rifle, balancing power, fire rate, and weight for a reliable weapon against smaller targets.
— Armory description
The Liberator is a Primary Weapon Assault Rifle in Helldivers 2.
Procurement
The Liberator is available to all Helldivers upon completion of training.
Weapon Statistics
| AR-23 LIBERATOR | |
|---|---|
| Fire Rate | 640 rpm |
| Recoil | 10.5 |
| Horizontal Recoil | 6 |
| Vertical Recoil | 15 |
| Spread | ↔[2.00] ↕[2.00] |
| Sway | 1 |
| Ergonomics | 65 |
| Capacity | 45 |
| Spare Magazines | 8 |
| Starting Magazines | 6 |
| Mags from Supply | 8 |
| Mags from Ammo Box | 4 |
| Attacks | |
| *5.5x50mm FULL METAL JACKET P | Projectile |
| 5.5x50mm FULL METAL JACKET P | |
|---|---|
| Projectile | |
| Caliber | 5.5 mm |
| Mass | 4.5 g |
| Initial Velocity | 900 m/s |
| Drag Factor | 30% |
| Gravity Factor | 100% |
| Penetration Slowdown | 25% |
| Damage | |
| Standard | |
| vs. Durable | |
| Penetration | |
| Direct | |
| Slight Angle | |
| Large Angle | |
| Extreme Angle | |
| Special Effects | |
| Demolition Force | 10 |
| Stagger Force | 15 |
| Push Force | 10 |
Attachments
| Weapon | Category | Attachment Name | Unlock Level | Unlock Cost | Effect |
|---|---|---|---|---|---|
| Liberator | 2x Tube Red Dot | Weapon Level 1 | |||
| Reflex Sight | Weapon Level 4 | ERGONOMICS 3 | |||
| Holographic Sight | Weapon Level 8 | ERGONOMICS 3 | |||
| Reflex Sight Mk2 | Weapon Level 11 | ERGONOMICS 3 | |||
| Iron Sight | Weapon Level 18 | ERGONOMICS 8 | |||
| 4x Combat Scope | Weapon Level 21 | ERGONOMICS -3 | |||
| Extended Magazine | Weapon Level 1 | ||||
| Short Magazine | Weapon Level 14 | ERGONOMICS 10, CAPACITY -15, RELOAD TIME -1, MAGAZINES 4 | |||
| Drum Magazine | Weapon Level 24 | ERGONOMICS -15, CAPACITY 15, RELOAD TIME 1, MAGAZINES -2 | |||
| No Attachment | Weapon Level 1 | ||||
| Flash Hider | Weapon Level 3 | ERGONOMICS -3, HORIZONTAL RECOIL 2, VERTICAL RECOIL 2 | |||
| Muzzle Brake | Weapon Level 12 | ERGONOMICS -5, HORIZONTAL RECOIL 3 | |||
| Compensator | Weapon Level 22 | ERGONOMICS -5 | |||
| Laser Sight W/ Flashlight | Weapon Level 1 | ||||
| No Underbarrel | Weapon Level 1 | ERGONOMICS 5 | |||
| Vertical Foregrip | Weapon Level 2 | VERTICAL RECOIL -5 | |||
| Angled Foregrip | Weapon Level 6 | ERGONOMICS 10, VERTICAL RECOIL 5 | |||
| Flashlight Vertical Foregrip | Weapon Level 16 | ERGONOMICS -2, VERTICAL RECOIL -5 | |||
| Laser Sight Angled Foregrip | Weapon Level 23 | ERGONOMICS 8, VERTICAL RECOIL 5 |
Tactical Information
- As the starter assault rifle, the Liberator is capable of engaging Democracy's enemies on any field of battle.
- The scope can be adjusted to fight at close to medium range, with options at 25m, 50m and 100m. Allowing the Helldiver to place rounds precisely where needed.
- Its fire rate can be adjusted between Semi-/Fully-Automatic or Three-Round Burst. At short ranges, full-auto can quickly and easily overwhelm enemies with a storm of bullets, while at longer ranges burst or semi-auto firing can be used to precisely land rounds on distant enemies' weak spots.
- An underbarrel flashlight can be adjusted based on visibility conditions. In Auto mode, the flashlight turns on only when the weapon is aimed. It can be turned always on or off.
- A laser pointer is activated when ADS, pointing to where rounds will land. It is also visible to teammates. A helpful feature aiding in hitting targets and warning teammates if they would walk across your line of (friendly) fire.
- Beware that the weapon can only penetrate
Light armor, meaning it will have difficulty engaging armored enemies such as Hive Guards and Devastators. These enemies can be dispatched by targeting their unarmored body parts (the legs and thorax on Hive Guards, or the abdomen, pelvis and head on Devastators). Be sure to pick a proper secondary or support weapon to account for the Liberator's weak armor penetration.
Media
Trivia
- The appearance of the AR-23 and it's derivatives are loosely based on the IWI Tavor
Change History
Patch
Description
1.004.100
2025-10-23
Change
- Damage increased from 80 to 90
- Durable damage increased from 15 to 22
1.003.000
2025-05-13
Change
- Spread decreased from 4 to 2
1.002.200
2025-03-18
Change
- Damage increased from 70 to 80
1.001.104
2024-10-15
Change
- Horizontal recoil reduced by 30%.
1.001.100
2024-09-17
Changes
- Damage is increased from 60 to 70.
- Durable damage increased from 14 to 17.
- Stagger force increased from 10 to 15.
- Max spare magazines increased from 7 to 8.
- Starting spare magazines increased from 5 to 6.
Undocumented Change
- Real durable damage value is 15 instead of 17.
1.000.400
2024-06-13
Change
- Increased projectile damage against durable body parts from 10% to 23%.
- Durable damage increased from 5 to 14.
1.000.300
2024-04-29
Change
- Damage increased from 55 to 60.