AR-23A Liberator Carbine

From Helldivers Wiki
Jump to navigation Jump to search
  Helldivers 2   Helldivers 1    
Last updated: 1.002.201
Current patch: 1.003.001


A compact version of the Liberator designed for increased viability in close quarters. Has an increased fire rate at the cost of higher spread.

— Armory Description

The Liberator Carbine is a Primary Weapon. It is a carbine variant of the standard Liberator, featuring a much faster fire rate in return for increased recoil.

Procurement

The Liberator Carbine is unlocked on the first page of the Viper Commandos Premium Warbond for Medal.svg 20 Medals.

Detailed Weapon Statistics

AR-23A Liberator Carbine
Fire Rate 920 rpm
Recoil 26
Capacity 45
Reload Time 2.5 s
Tactical Reload 1.6 s
Spare Magazines 8
Starting Magazines 6
Mags from Supply 8
Mags from Ammo Box 4
Attacks
Rifle 5.5x50mm Full Metal Jacket Projectile
Rifle 5.5x50mm Full Metal Jacket
Projectile
Caliber 5.5 mm
Mass 4.5 g
Initial Velocity 900 m/s
Drag Factor 30%
Gravity Factor 100%
Penetration Slowdown 25%
Damage
Standard 80
vs. Durable 15
Penetration
Direct Armor AP2 Icon.png Light
Slight Angle Armor AP2 Icon.png Light
Large Angle Armor AP2 Icon.png Light
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 10
Stagger Force 15
Push Force 10

Attachments

Attachment Name Category Unlock Level Unlock Cost Effect Notes
Laser Sight Angled Foregrip Underbarrel Weapon Level 22 Requisition Slip.svg ENTER COST ERGONOMICS 8, VERTICAL RECOIL 9
Reflex Sight Optics Weapon Level 4 Requisition Slip.svg ENTER COST
1.5x Tube Red Dot Optics Weapon Level 14 Requisition Slip.svg ENTER COST
No Underbarrel Underbarrel Weapon Level Missing data Requisition Slip.svg ENTER COST ERGONOMICS 5
Reflex Sight Mk2 Optics Weapon Level Missing data Requisition Slip.svg ENTER COST
4x Combat Scope Optics Weapon Level 23 Requisition Slip.svg ENTER COST ERGONOMICS -6
Drum Magazine Magazine Weapon Level 24 Requisition Slip.svg ENTER COST ERGONOMICS -15, CAPACITY 15, RELOAD TIME 1, MAGAZINES -2
Muzzle Brake Muzzle Weapon Level 13 Requisition Slip.svg ENTER COST ERGONOMICS -5, HORIZONTAL RECOIL -5
Flashlight Vertical Foregrip Underbarrel Weapon Level 17 Requisition Slip.svg ENTER COST ERGONOMICS -2, VERTICAL RECOIL 8
Extended Magazine Magazine Weapon Level Missing data Requisition Slip.svg ENTER COST
Laser Sight W/ Flashlight Underbarrel Weapon Level Missing data Requisition Slip.svg ENTER COST
Holographic Sight Optics Weapon Level 8 Requisition Slip.svg ENTER COST
Flash Hider Muzzle Weapon Level 2 Requisition Slip.svg ENTER COST ERGONOMICS -3, HORIZONTAL RECOIL 2, VERTICAL RECOIL 4
No Attachment Muzzle Weapon Level Missing data Requisition Slip.svg ENTER COST
Vertical Foregrip Underbarrel Weapon Level 3 Requisition Slip.svg ENTER COST VERTICAL RECOIL 8
Short Magazine Magazine Weapon Level 11 Requisition Slip.svg ENTER COST ERGONOMICS 10, CAPACITY -15, RELOAD TIME -1, MAGAZINES 4
Angled Foregrip Underbarrel Weapon Level 7 Requisition Slip.svg ENTER COST ERGONOMICS 10, VERTICAL RECOIL 9
Compensator Muzzle Weapon Level 21 Requisition Slip.svg ENTER COST ERGONOMICS -5, VERTICAL RECOIL -11


Tactical Information

The key advantage that the Liberator Carbine has over the standard Liberator is its extremely high rate of fire. At 920 RPM, it can put over 40% more fire downrange in the same amount of time. This gives it a damage output comparable to the M-105 Stalwart's, provided the bearer can manage its extreme recoil and fast ammo consumption.

  • The Liberator Carbine shines in mid to close range encounters, quickly dispatching of enemies before they can get into melee range. As such, it excels against the Terminids, but struggles more against the Automatons or Illuminate, who demand better accuracy and/or armor penetration.
    • As it uses the same caliber as the default Liberator's, it has comparable bullet velocity and damage falloff values, giving it an edge over Shotguns or Submachine Guns at longer ranges.
    • Though advertised through its woodland camouflage and associated Warbond to perform well in a swamp or jungle setting, the Liberator Carbine performs just as well, if not better, in the concrete jungle. Cities offer much more mid range encounters and are generally more predictable terrain-wise than the aforementioned biomes, giving Helldivers space to reload and fire from a safe distance.
    • The Siege Ready Armor Passive pairs well with this weapon, as it not only provides more reserve ammo to burn through when needed, but also further lowers the Carbine's already reduced reload speed relative to the Liberator.
  • The drawback of the weapon's higher rate of fire is that it also creates a proportionally higher amount of recoil, making it harder to maintain aim at targets. This can be mitigated by crouching, laying prone, equipping an armor set that reduces recoil, or simply attaching a Vertical Foregrip.
  • Though it possesses a slightly faster reload than the traditional Liberator, it's important to be wary of when and where to reload the Liberator Carbine.
    • Its high rate of fire and resultant recoil means running out of ammo faster and a higher likelihood of wasting bullets, even if both weapons carry the same combat load. This makes it easier to be caught with an empty magazine mid-combat. It's important to take advantage of its mid-range capabilities to dispatch of enemies before they can get close enough to deal damage. Be mindful of nearby enemies so that they do not get an opportunity to attack while reloading, and be ready to retreat to a safer position to reload if the situation calls for it.
    • Be ready to call down a Resupply when needed or to look for Ammo Boxes at Minor Places of Interest.
    • Because it does not carry more magazines to compensate for its high rate of fire, each magazine becomes even more precious. While tactical reloading is still helpful to avoid running empty in the middle of a subsequent engagement, care should be taken to deplete a magazine as much as possible before discarding it.
  • The selection of a reliable Secondary Weapon may matter more when using the Liberator Carbine, as it can become the fallback weapon more frequently than with other Primary Weapons. As such, weapons like the Talon, Senator, or Redeemer may be preferred over more utility-oriented secondaries like the Grenade Pistol or Stim Pistol.

Media

Change History

Patch
Description

1.003.000
2025-05-13

Change

  • Spread reduced from 4 to 3

1.002.200
2025-03-18

Undocumented Change

  • Damage increased from 70 to 80

1.001.201
2024-10-29

Fixes

  • The AR-23A Liberator Carbine now has the 0.5 second shorter reload duration properly implemented, from 3 to 2.5 seconds.
    • It also now has the correct magazine unit.

1.001.104
2024-10-15

Changes

  • Horizontal recoil reduced by 30%.
  • Ergonomics increased from 65 to 70.
  • Reload duration decreased from 3 to 2.5 seconds.

1.001.100
2024-09-17

Changes

  • Damage is increased from 60 to 70.
  • Durable damage increased from 14 to 17.
  • Stagger force increased from 10 to 15.
  • Max spare magazines increased from 7 to 8.
  • Starting spare magazines increased from 5 to 6.

Undocumented Changes

  • Real durable damage value is 15 instead of 17.

1.000.400
2024-06-13

Added to the game.