Helldivers 1:Anti-Personnel Barrier
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“A barbwire barrier delivered via airdrop. The barrier is very effective at slowing down incoming enemies and is a semi-permanent solution great for when you need to hold ground for longer periods. The Anti-Personnel Barrier is part of the Entrenched equipment kit.
— Armory Description
Stratagem Code
Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem up to five times per mission:
Unlock Requirement
The Anti-Personnel Barrier is a DLC Stratagem, available at any rank to those who purchase the Entrenched Pack.
Upgrades
Stratagem Stats
Anti-Personnel Barrier Detailed Analysis | |||
---|---|---|---|
Stratagem Info | Additional Notes | ||
Planet Reward | N/A | Unlocked by Entrenched Pack | |
Stratagem Category | Defensive | ||
Statistics | |||
Base | Upgraded | Additional Notes | |
Cooldown | 60 s | 40 s * | * Requires Mk3 upgrade |
Number of Uses | 5 | ||
Activation Time | 5 s | ||
Explosion Info | |||
Blast Radius | 0 m | ||
Center Radius | 2 m | ||
Status Effects | Barrier Slow; Barrier Damage | ||
Barrier Slowdown | 75% | Applied while moving through, unless crawling or diving | |
Barrier Slowdown Duration | 3 s | ||
Barrier Damage | 25 | Applied while moving through, unless crawling or diving | |
Barrier Damage Duration | 3 s | Damages once every 3 sec while moving through, unless crawling/diving | |
Force | 50 | ||
Activation Info | |||
Duration | 300 s | ||
Activation Type | Mine Drop | ||
Time Until Flyby | 0 s | ||
Number of Mines | 4 | 6 * | * Requires Mk2 upgrade |
Time Until Mines | 1.25 s | ||
Min Time Between Mines | 0.04 s | ||
Max Time Between Mines | 0.04 s | ||
Mine Drop Area Length | 8 m | 12 m * | * Requires Mk2 upgrade |
Min Mine Position Offset | 0 m | ||
Max Mine Position Offset | 0 m |
Gameplay Tips
- Each barrier despawns after 5 minutes.
- Helldivers can safely cross Anti-Personnel Barriers by going prone or crawling through them.
- Players using a shield (SH-20 Shield Generator Pack or SH-32 Directional Kinetic Shield) will take no damage from the barbwire barrier, although they will still be slowed down.
- The game treats the deployment of barbwire barriers in the same way it treats Airdropped Anti-Personnel/Anti-Tank Mines and Airdropped Stun Mines, meaning that only five sets of either barbwire barriers, lethal mines and/or stun mines can be deployed at the same time. Deploying a sixth set of either Stratagem by any player will cause the first set to despawn immediately. This limit is shared by the entire Helldiver squad and applies to any map-size and mission-type, meaning that players can cancel out each other's lethal mines, stun mines and barb wire if they keep spamming these specific Stratagems.
- In contrast to enemies facing the Incendiary Bombs firewall, enemies confronted by an Anti-Personnel Barrier will still attempt to cross it. They will take minor damage and start bleeding, slowing their movement down to a crawl. Weak enemies like Bug Scouts are killed when attempting to cross the barrier, while vehicles such as Cyborg IFVs are immune to its effects.
- Helldiver vehicles and Exosuits take a small amount of damage when passing a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.