Helldivers 1:Anti-Personnel Barrier

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Fully upgraded Anti-Personnel Barrier

A barbwire barrier delivered via airdrop. The barrier is very effective at slowing down incoming enemies and is a semi-permanent solution great for when you need to hold ground for longer periods. The Anti-Personnel Barrier is part of the Entrenched equipment kit.

— Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem up to five times per mission:
Arrow 2 L.pngArrow 3 R.pngArrow 1 D.pngArrow 1 D.pngArrow 3 R.png

Unlock Requirement

The Anti-Personnel Barrier is a DLC Stratagem, available at any rank to those who purchase the Entrenched Pack.

Upgrades

Upgrade Cost Effect
HD1 Stratagem Anti-Personnel Barrier mk1.png Mk1 Basic variant, no upgrades.
HD1 Stratagem Anti-Personnel Barrier mk2.png Mk2 Research-point.png 2 Increases the length of the barrier.
HD1 Stratagem Anti-Personnel Barrier mk3.png Mk3 Research-point.png 2 Supply priority now allows the barrier to be deployed more often (cooldown reduced from 60 seconds to 40 seconds).

Stratagem Stats

Anti-Personnel Barrier Detailed Analysis
Stratagem Info Additional Notes
Planet Reward N/A Unlocked by Entrenched Pack
Stratagem Category Defensive
Statistics
Base Upgraded Additional Notes
Cooldown 60 s 40 s * * Requires Mk3 upgrade
Number of Uses 5
Activation Time 5 s
Explosion Info
Blast Radius 0 m
Center Radius 2 m
Status Effects Barrier Slow; Barrier Damage
Barrier Slowdown 75% Applied while moving through, unless crawling or diving
Barrier Slowdown Duration 3 s
Barrier Damage 25 Applied while moving through, unless crawling or diving
Barrier Damage Duration 3 s Damages once every 3 sec while moving through, unless crawling/diving
Force 50
Activation Info
Duration 300 s
Activation Type Mine Drop
Time Until Flyby 0 s
Number of Mines 4 6 * * Requires Mk2 upgrade
Time Until Mines 1.25 s
Min Time Between Mines 0.04 s
Max Time Between Mines 0.04 s
Mine Drop Area Length 8 m 12 m * * Requires Mk2 upgrade
Min Mine Position Offset 0 m
Max Mine Position Offset 0 m

Gameplay Tips

  • Each barrier despawns after 5 minutes.
  • Helldivers can safely cross Anti-Personnel Barriers by going prone or crawling through them.
  • The game treats the deployment of barbwire barriers in the same way it treats Airdropped Anti-Personnel/Anti-Tank Mines and Airdropped Stun Mines, meaning that only five sets of either barbwire barriers, lethal mines and/or stun mines can be deployed at the same time. Deploying a sixth set of either Stratagem by any player will cause the first set to despawn immediately. This limit is shared by the entire Helldiver squad and applies to any map-size and mission-type, meaning that players can cancel out each other's lethal mines, stun mines and barb wire if they keep spamming these specific Stratagems.
  • In contrast to enemies facing the Incendiary Bombs firewall, enemies confronted by an Anti-Personnel Barrier will still attempt to cross it. They will take minor damage and start bleeding, slowing their movement down to a crawl. Weak enemies like Bug Scouts are killed when attempting to cross the barrier, while vehicles such as Cyborg IFVs are immune to its effects.
  • Helldiver vehicles and Exosuits take a small amount of damage when passing a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.

Gallery

Notes