Helldivers 1:TD-110 Bastion
“A small, fairly mobile tank destroyer. Prized for its incredibly powerful main gun and large ammunition stores, this beast is a beautiful piece of machinery. Requiring two people to operate, a driver and a gunner, both members have to work together to get the most out of the 'Bastion'. The TD-110 is part of the Vehicles equipment kit.
— Armory Description
Stratagem Code
Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use stratagem during a mission:
Unlock Requirement
The TD-110 'Bastion' Tank Destroyer is a DLC stratagem, available at any rank to those who purchase the Vehicles Pack.
Upgrades
Detailed Statistics
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.
Health | Constitution | Armor | ||||
---|---|---|---|---|---|---|
Base | Decay | Base | Decay | Location | Min | Max |
1200 | 0 | 800 | 175 | default | 30 | 3000 |
front | 200 | 4000 |
Attacks | Power | Crit | AP? | Effects |
---|---|---|---|---|
Crush | n/a | n/a | no | explosive |
Gun | 65 | n/a | no | n/a |
Cannon | 3500 | n/a | no | explosive |
Area/Explosive | Anti-Personnel | Direct | Ignore | AP? | Effects | |||
---|---|---|---|---|---|---|---|---|
Radius | Power | Radius | Power | Armor | Shields | |||
Crush | 1.5 | 100 | 1.5 | 100 | no | yes | no | n/a |
Cannon | 3.5 | 650 | 0.0 | 0 | no | no | no | n/a |
Vehicle Exploding | 3.0 | 200 | 4.0 | 200 | no | no | no | n/a |
TD-110 Cannon Detailed Analysis | |||
---|---|---|---|
Weapon Info | Additional Notes | ||
Weapon Category | Anti-Tank Cannon | Identical to the ones in EXO-51 Lumberer Exosuit and the M5-32 HAV in all but ammo count | |
Fire Mode | Single shot | ||
Damage | |||
Base | Upgraded | Additional Notes | |
Damage | 3500 | 3500 | |
Center Mass Damage | N/A | N/A | No center mass bonus |
Anti-Personnel Explosive Damage | 350 | 350 | |
Anti-Personnel Explosion Radius | 3.5 m | 3.5 m | |
Direct Explosive Damage | 0 | 0 | |
Direct Explosion Radius | 0 m | 0 m | |
Status Effect | None | None | |
AP Ammo Armor Reduction | 0 | 0 | |
Statistics | |||
Base | Upgraded | Additional Notes | |
Cyclic Rate of Fire (RPM) | 30 | 30 | |
Capacity | 25 | 35* | * Requires Mk3 upgrade |
Spread | N/A | N/A | Fixed firing pattern |
Max Range | 100 m | 100 m | |
Bullet Spread Simulation | todo |
TD-110 Support Weapon Detailed Analysis | |||
---|---|---|---|
Weapon Info | Additional Notes | ||
Weapon Category | Machine Gun | ||
Fire Mode | Full-auto | ||
Damage | |||
Base | Upgraded | Additional Notes | |
Damage | 65 | 65 | |
Center Mass Damage | N/A | N/A | No center mass bonus |
Status Effect | None | None | |
AP Ammo Armor Reduction | 0 | 0 | |
Statistics | |||
Base | Upgraded | Additional Notes | |
Cyclic Rate of Fire (RPM) | 1500 | 1500 | |
Capacity | 750 | 1500* | * Requires Mk2 upgrade |
Spread | 4° | 4° | Fixed firing pattern |
Max Range | 100 m | 100 m | |
Bullet Spread Simulation | todo |
Gameplay Tips
- The TD-110 Bastion is so durable that it is completely immune to small arms fire and even some higher calibre weapons like autocannons (including basic attacks from mid to low tier enemies, basically anything human size) however it can be damaged easiest in melee from anything stronger than a berserker and can only be threatened at range by anti tank weapons, though this is inconsistent.
- The TD-110 Bastion sports the same 90mm cannon as the EXO-51 Lumberer Exosuit and the M5-32 HAV, with the only differing stat being the ammo count.
- The main cannon's ammo reserve holds 25 rounds (35 when upgraded); the coaxial machine gun holds 750 (1500 when upgraded).
- Compared to the Helldiver-portable MG-94, vehicle-mounted machine guns have a 50% faster rate of fire.
- The Bastion's main cannon can destroy mission targets (Cyborg AA Guns, Bug Nests or Illuminate Illuminate Beacons) instead of the standard-issue NUX‑223 Hellbomb.
- The Bastion's weapons can miss a target as a result of rough terrain; it is recommended to "paint" a target with the machine gun to see if the main cannon will hit it in order to save ammo.
- The TD-110 is an excellent counter to, among other things, Grotesques and Cyborg IFVs.
- Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
- Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
- When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.