Helldivers 1:Incendiary Bombs
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Helldivers 2 | Helldivers 1 |
“A fighter jet lays down a carpet of incendiary bombs, creating a flaming area that sets targets on fire and causes damage over time.
— Armory Description
Stratagem Code
Players must enter the following sequence, using the controller d‑pad, in order to call down this stratagem during a mission:
Unlock Requirement
The Incendiary Bombs stratagem is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).
Upgrades
Upgrade | Cost | Effect | |
---|---|---|---|
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Mk1 | Basic variant, no upgrades. | |
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Mk2 | ![]() |
Upgraded incendiary bombs burn for an extended period of time. Duration increased from 14 to 20 seconds. Stratagem name changed to 'Hellfire' Incendiary Bombs. |
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Mk3 | ![]() |
Lightweight construction lowers cooldown from 60 seconds to 45 seconds. This upgrade requires the Strafing Run Mk2. |
Stratagem Stats
Incendiary Bombs Detailed Analysis | |||
---|---|---|---|
Stratagem Info | Additional Notes | ||
Planet Reward | Difficulty: 6 to 11 | Bugs | May be available from multiple planets simultaneously. |
Stratagem Category | Offensive | ||
Statistics | |||
Base | Upgraded | Additional Notes | |
Cooldown | 60 s | 45 s* | * Requires Mk3 upgrade |
Number of Uses | Unlimited | ||
Activation Time | 3 s | ||
Explosion Info (Napalm Area) | |||
Blast Radius | 3 m | ||
Blast Power | 32 | ||
Center Radius | 3 m | ||
Center Power | 32 | ||
Status Effects | Heavy Burn | ||
Fire Damage/sec | 100/s | ||
Effect Duration | 2 s | ||
Ignores Armor? | No | ||
Ignores Shield? | No | ||
Force | 1 | ||
Activation Info (Napalm Area) | |||
Activation Type | Field | Secondary Activation | |
Activation Delay | 0.1 s | ||
Pulse Rate | 0.5 s | ||
Field Duration | 14 s | 20 s * | * Requires Mk2 upgrade |
Explosion Info (Bomb Drop) | |||
Blast Radius | 3 m | ||
Blast Power | 100 | ||
Center Radius | 3 m | ||
Center Power | 100 | ||
Ignores Armor? | No | ||
Ignores Shield? | No | ||
Force | 400 | ||
Activation Info (Bomb Drop) | |||
Activation Type | Airstrike | Primary Activation | |
Time Until Flyby | 0 s | ||
Number of Bombs | 4 | 6 * | * Requires Mk3 upgrade |
Time Until Bombs | 0.5 s | ||
Min Time Between Bombs | 0.05 s | ||
Max Time Between Bombs | 0.06 s | ||
Bomb Area Length | 15 m | 20 m * | * Requires Mk3 upgrade |
Min Bomb Position Offset | -0.2 m | ||
Max Bomb Position Offset | 0.2 m |
Gameplay Tips
- The column of fire always arrives perpendicular to the throw.
- Incendiary Bombs also deal a small amount of explosive damage at the time of detonation. This can even damage or kill Cyborg Warlords.
- Many enemies will not cross the wall of fire and will try to find a path around it, making this useful for area denial. If they can't see a path, they'll usually hang back until the fire burns itself out. However, heavier foes aren't particularly intimidated by the flames and will march or drive right through.
- Cooldown time with Stratagem Priority is 36 seconds (27 when upgraded), allowing Helldivers to put up another Hellfire wall immediatelly after the original burns out.
Gallery
- Safe behind your burning wall of death