Helldivers 1:Orbital Laser Strike
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Helldivers 2 | Helldivers 1 |
“An orbital laser strikes from the skies and tracks targets on the ground. The beam does massive damage against soft targets but is unable to penetrate armor.
— Armory Description
Stratagem Code
Players must enter the following sequence, using the controller d‑pad, in order to call down this Stratagem during a mission:
Unlock Requirement
The Orbital Laser Strike is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-high level planet - difficulty 7 to 9).
Upgrades
Upgrade | Cost | Effect | |
---|---|---|---|
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Mk1 | Basic variant, no upgrades. | |
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Mk2 | ![]() |
Improved capacitors extend the duration of the beam. |
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Mk3 | ![]() |
Improved focus lenses increase the tracking speed of the beam. |
Stratagem Stats
Orbital Laser Strike Detailed Analysis | ||||
---|---|---|---|---|
Stratagem Info | Additional Notes | |||
Planet Reward | Difficulty: 7 to 11 | Illuminate | ||
Stratagem Category | Offensive | |||
Statistics | ||||
Base | Upgraded | Additional Notes | ||
Cooldown | 180 s | |||
Number of Uses | Unlimited | |||
Activation Time | 2 s | |||
Explosion Info | ||||
Blast Radius | 1.5 m | |||
Blast Power | 90 | |||
Center Radius | 1.5 m | |||
Center Power | 350 | |||
Ignores Armor? | No | |||
Ignores Shield? | No | |||
Force | 100 | |||
Activation Info | ||||
Activation Type | Homing | |||
Duration | 5 s | 10 s † | † Requires Mk2 upgrade | |
Explosion Interval | 0.2 s | How often the laser hits. | ||
Targeting Radius | 15 m | |||
Targeting Interval | 0.1 s | |||
Untargetable Units | IFV, Behemoth | |||
Max Velocity | 3 | 4 † | 6 ‡ | † Requires Mk2 upgrade, ‡ Requires Mk3 upgrade |
Acceleration | 6 | |||
Deceleration | 2 |
Gameplay Tips
- The Orbital Laser Strike will track nearby enemies, which can make it very dangerous to any Helldivers that happen to be within its turning radius or standing between the laser and its target.
Gallery
- Melting some robots and cooking some squid