Helldivers 1:EXO-51 Lumberer Exosuit
“The EXO-51 was developed as a specific counter to heavier enemy targets, incorporating a 90mm cannon into the design. It is also armed with a flamer to deal with smaller threats. Some compromises were made to accommodate the large cannon, most notably it has severely limited ammunition and lacks gyro stabilization for its main gun. The EXO-51 is part of the Vehicles equipment kit.
— Armory Description
Stratagem Code
Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
Unlock Requirement
The EXO-51 'Lumberer' Exosuit is a DLC Stratagem, available at any rank to those who purchase the Vehicles Pack.
Upgrades
Detailed Statistics
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.
Health | Constitution | Armor | ||||
---|---|---|---|---|---|---|
Base | Decay | Base | Decay | Location | Min | Max |
1000 | 0 | 500 | 60 | default | 0 | 1000 |
Attacks | Power | Crit | AP? | Effects |
---|---|---|---|---|
Crush | n/a | n/a | no | explosive |
Cannon | 3500 | n/a | no | explosive |
Flamer | 250 | 250 | no | heavy burn |
Area/Explosive | Anti-Personnel | Direct | Ignore | AP? | Effects | |||
---|---|---|---|---|---|---|---|---|
Radius | Power | Radius | Power | Armor | Shields | |||
Crush | 1.0 | 80 | 1.0 | 80 | yes | yes | no | n/a |
Vehicle Exploding | 3.0 | 200 | 2.0 | 200 | no | no | no | n/a |
EXO-51 Flamethrower Detailed Analysis | |||
---|---|---|---|
Weapon Info | Additional Notes | ||
Weapon Category | Flamethrower | ||
Fire Mode | Continuous | ||
Damage | |||
Base | Upgraded | Additional Notes | |
Damage per Second (DPS) | 250/s | 250/s | DPS is higher in practice as this weapon damages directly and simultaneously applies damage over time (DoT) |
Center Mass DPS | 250/s | 250/s | No center mass bonus |
Status Effects | Heavy Burn | Does not stack, additional hits reset DoT timer | |
Fire Damage/sec | 100/s | 100/s | |
Effect Duration | 2 s | 2 s | |
AP Ammo Armor Reduction | 0 | 0 | |
Statistics | |||
Base | Upgraded | Additional Notes | |
Cyclic Rate of Fire (RPM) | 600 | 600 | |
Capacity | 200 | 300* | * Requires Mk3 upgrade |
Spread | N/A | N/A | Fixed firing pattern |
Max Range | 10 m | 10 m |
EXO-51 Cannon Detailed Analysis | |||
---|---|---|---|
Weapon Info | Additional Notes | ||
Weapon Category | Anti-Tank Cannon | Same as TD-110 Bastion and the M5-32 HAV in all but ammo count | |
Fire Mode | Single shot | ||
Damage | |||
Base | Upgraded | Additional Notes | |
Damage | 3500 | 3500 | |
Center Mass Damage | N/A | N/A | No center mass bonus |
Anti-Personnel Explosive Damage | 350 | 350 | |
Anti-Personnel Explosion Radius | 3.5 m | 3.5 m | |
Direct Explosive Damage | 0 | 0 | |
Direct Explosion Radius | 0 m | 0 m | |
Status Effect | None | None | |
AP Ammo Armor Reduction | 0 | 0 | |
Statistics | |||
Base | Upgraded | Additional Notes | |
Cyclic Rate of Fire (RPM) | 30 | 30 | |
Capacity | 10 | 15* | * Requires Mk2 upgrade |
Spread | N/A | N/A | Fixed firing pattern |
Max Range | 100 m | 100 m | |
Bullet Spread Simulation | todo |
Gameplay Tips
- Stratagems can be used from inside the Exosuit. Since they are launched from a tube there is no throw charge up, and the beacon always goes about half of the on-foot maximum thrown distance. A yellow warning light on the Exosuit's shoulder-mounted Stratagem launcher indicates that a beacon has been readied.
- The flamer arm holds 200 units of fuel (300 when upgraded to Mk3); the cannon arm can fire 10 shots (15 when upgraded to Mk2).
- The EXO-51 Lumberer sports the same 90mm cannon as the TD-110 Bastion and the M5-32 HAV, with the only differing stat being the ammo count.
- The 90mm cannon of the EXO-51 Lumberer can be used to destroy mission targets (Cyborg AA Guns, Bug Nests or Illuminate Beacons) instead of the standard-issue NUX‑223 Hellbomb.
- Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
- Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
- When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.
- Empty/abandoned Exosuits can be used as ad hoc decoys, not least against enemy hordes closing to melee. This is something of a last ditch tactic though, unless say, that you were already going to be calling down and transferring to a 'fresh' Exosuit or other vehicle.