Helldivers 1:EXO-51 Lumberer Exosuit

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Fully upgraded EXO-51 Lumberer
Arm-mounted 90mm cannon
Arm-mounted flamethrower

The EXO-51 was developed as a specific counter to heavier enemy targets, incorporating a 90mm cannon into the design. It is also armed with a flamer to deal with smaller threats. Some compromises were made to accommodate the large cannon, most notably it has severely limited ammunition and lacks gyro stabilization for its main gun. The EXO-51 is part of the Vehicles equipment kit.

— Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
Arrow 1 D.pngArrow 3 R.pngArrow 4 U.pngArrow 2 L.pngArrow 1 D.pngArrow 3 R.png

Unlock Requirement

The EXO-51 'Lumberer' Exosuit is a DLC Stratagem, available at any rank to those who purchase the Vehicles Pack.

Upgrades

Upgrade Cost Effect
HD1 Stratagem EXO-51 Lumberer Exosuit mk1.png Mk1 Basic variant, no upgrades.
HD1 Stratagem EXO-51 Lumberer Exosuit mk2.png Mk2 Research-point.png 2 Increases the magazine size of the cannon from 10 to 15 rounds.
HD1 Stratagem EXO-51 Lumberer Exosuit mk3.png Mk3 Research-point.png 2 Increases the magazine size of the flamer from 200 to 300 units of fuel.

Detailed Statistics

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

Stratagem Info
Stratagem Info Additional Notes
Planet Reward Rank 1 Any Faction Unlocked via DLC
Stratagem Category Supply
Statistics
Base Additional Notes
Number of Uses 1
Cooldown 0 s
Activation Time 3 s
Spawn time 2 s
EXO-51 "Lumberer" Exosuit Detailed Analysis
EXO Info
Activation Additional notes
Number of Seats 1 Driver
Enter time 1.13 s
Exit time 0.666 s
Health
Base Decay
Health 1000 0
Constitution 500 60
Armor
Location Min Max
Default 0 1000
Movement
Acceleration 9
Move Speed 4
Deceleration 9
Turn speed 0.5
Damage
Crush Attack Attack applied by leg stomping
Radius Power
Anti-Personnel 1.0 m 80
Direct 1.0 m 80
Effect Explosive
Ignore Armor? Yes
Ignore Shield? Yes
Vehicle Exploding
Radius Power
Anti-Personnel 3.0 m 200
Direct 2.0 m 200
Effect Explosive
Ignore Armor? No
Ignore Shield? No
EXO-51 Cannon Detailed Analysis
Weapon Info Additional Notes
Weapon Category Anti-Tank Cannon Same as TD-110 Bastion and the M5-32 HAV in all but ammo count
Fire Mode Single shot
Damage
Base Upgraded Additional Notes
Damage 3500 3500
Center Mass Damage N/A N/A No center mass bonus
Anti-Personnel Explosive Damage 350 350
Anti-Personnel Explosion Radius 3.5 m 3.5 m
Direct Explosive Damage 0 0
Direct Explosion Radius 0 m 0 m
Status Effect None None
AP Ammo Armor Reduction 0 0
Statistics
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 30 30
Capacity 10 15* * Requires Mk2 upgrade
Spread N/A N/A Fixed firing pattern
Max Turn Angle Fixed weapon position
Max Range 25 m 25 m
Bullet Spread Simulation todo
EXO-51 Flamethrower Detailed Analysis
Weapon Info Additional Notes
Weapon Category Flamethrower
Fire Mode Continuous
Damage
Base Upgraded Additional Notes
Damage per Second (DPS) 250/s 250/s DPS is higher in practice as this weapon damages directly and simultaneously applies damage over time (DoT)
Center Mass DPS 250/s 250/s No center mass bonus
Status Effects Heavy Burn Does not stack, additional hits reset DoT timer
Fire Damage/sec 100/s 100/s
Effect Duration 2 s 2 s
AP Ammo Armor Reduction 0 0
Statistics
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 600 600
Capacity 200 300* * Requires Mk3 upgrade
Spread N/A N/A Fixed firing pattern
Min Range 2 m 2 m
Max Range 10 m 10 m
Max Turn Agnle 25° 25°

Gameplay Tips

Screenshot 539.png Screenshot 539b.png

Stratagem Launcher
  • Stratagems can be used from inside the Exosuit. Since they are launched from a tube there is no throw charge up, and the beacon always goes about half of the on-foot maximum thrown distance. A yellow warning light on the Exosuit's shoulder-mounted Stratagem launcher indicates that a beacon has been readied.
  • The flamer arm holds 200 units of fuel (300 when upgraded to Mk3); the cannon arm can fire 10 shots (15 when upgraded to Mk2).
  • The EXO-51 Lumberer sports the same 90mm cannon as the TD-110 Bastion and the M5-32 HAV, with the only differing stat being the ammo count.
  • The 90mm cannon of the EXO-51 Lumberer can be used to destroy mission targets (Cyborg AA Guns, Bug Nests or Illuminate Beacons) instead of the standard-issue NUX‑223 Hellbomb.
  • Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
  • When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.
  • Empty/abandoned Exosuits can be used as ad hoc decoys, not least against enemy hordes closing to melee. This is something of a last ditch tactic though, unless say, that you were already going to be calling down and transferring to a 'fresh' Exosuit or other vehicle.

Gallery

Notes