Helldivers 1:Airdropped Stun Mines

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Fully upgraded Airdropped Stun Mines

Calls in a carpet of self-arming, self-burying stun mines. Anything that walks over them will set them off, and when a mine explodes it stuns everything in a small area. Some enemies are immune to the stunning effect, such as vehicles and shielded units.

— Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this stratagem up to five times per mission (ten if upgraded):
Arrow 2 L.pngArrow 3 R.pngArrow 4 U.pngArrow 1 D.png

Unlock Requirement

The Airdropped Stun Mines stratagem is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).

Upgrades

Upgrade Cost Effect
HD1 Stratagem Airdropped Stun Mines mk1.png Mk1 Basic variant, no upgrades.
HD1 Stratagem Airdropped Stun Mines mk2.png Mk2 Research-point.png 1 Increased supply priority allows for more minefields to be laid (number of uses increased from 5 to 10).
HD1 Stratagem Airdropped Stun Mines mk3.png Mk3 Research-point.png 2 Increased airspace clearance allows for minefields to be laid with shorter intervals (cooldown reduced from 45 seconds to 30 seconds).

Stratagem Stats

Airdropped Stun Mines Detailed Analysis
Stratagem Info Additional Notes
Planet Reward Difficulty: 4 to 9 Cyborgs
Stratagem Category Defensive
Statistics
Base Upgraded Additional Notes
Cooldown 45 s 30 s * * Requires Mk3 upgrade
Number of Uses 5 10 * * Requires Mk2 upgrade
Activation Time 5 s
Explosion Info (Mine)
Blast Radius 5 m
Center Radius 2 m
Status Effects Flashbang Stun; Flashbang Slow
Flashbang Slowdown -75%
Flashbang Slowdown Duration 3 s
Flashbang Stun Duration 3 s
Force 50
Activation Info (Mine)
Activation Type Mine Secondary Activation
Arming Delay 0.5 s
Detonation Timer 0.4 s
Duration 180 s
Explosion Info (Mine Drop)
Blast Radius 5 m
Center Radius 2 m
Status Effects Flashbang Stun; Flashbang Slow
Flashbang Slowdown -75%
Flashbang Slowdown Duration 3 s
Flashbang Stun Duration 3 s
Force 50
Activation Info (Mine Drop)
Activation Type Mine Drop Primary Activation
Time Until Flyby 0 s
Number of Mines 10
Time Until Mines 1.25 s
Min Time Between Mines 0.04 s
Max Time Between Mines 0.04 s
Mine Drop Area Length 16 m
Min Mine Position Offset 0.5 m
Max Mine Position Offset 4 m

Gameplay Tips

  • The mines are scattered randomly within a strip that is centered on the beacon and perpendicular to the direction faced when thrown (as with the Strafing Run and Airstrike stratagems).
  • The mines are triggered by close or direct contact. They can be set off by both Helldivers and enemies (so be mindful of where you place them), and will also be triggered if a grenade lands on or bounces on them. Despite several Illuminate units hovering above the ground, they can also trigger the mines if they float directly over them.
  • Only five sets of mines can be deployed at the same time on a map, deploying a sixth set of mines, including Airdropped Anti-Personnel/Anti-Tank Mines and the Anti-Personnel Barrier (DLC) will cause the first set of mines to despawn shortly after; this limit is shared by the entire Helldiver squad and applies to any map-size and mission-type, meaning that players can cancel out each other's lethal mines, stun mines and barb wire if they keep spamming these specific Stratagems.
  • The stun effect lasts for about 5 seconds, similar to the Stun Grenades Perk, but with a larger area of effect.
  • While Helldivers' movements are greatly slowed by getting stunned, this can be mitigated by going prone repeatedly or utilizing the LIFT-850 Jump Pack to get clear of the area.

Gallery

Notes