Helldivers 1:EXO-44 Walker Exosuit
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Helldivers 2 | Helldivers 1 |
“The pinnacle of Helldiver weaponry; the EXO-44 is a manned walker armed with the MG-11 minigun and eight anti-infantry homing missiles.
— Armory Description
Stratagem Code
Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
Unlock Requirement
The EXO-44 'Walker' Exosuit is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).
Upgrades
Detailed Statistics
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.
Health | Constitution | Armor | ||||
---|---|---|---|---|---|---|
Base | Decay | Base | Decay | Location | Min | Max |
1000 | 0 | 500 | 60 | default | 0 | 1000 |
Attacks | Power | Crit | AP? | Effects |
---|---|---|---|---|
Crush | n/a | n/a | no | explosive |
Minigun | 75 | 110 | no | n/a |
Missile | n/a | n/a | no | explosive |
Area/Explosive | Anti-Personnel | Direct | Ignore | AP? | Effects | |||
---|---|---|---|---|---|---|---|---|
Radius | Power | Radius | Power | Armor | Shields | |||
Crush | 1.0 | 80 | 1.0 | 80 | no | no | no | n/a |
Missile (original) | 2.5 | 250 | 1.5 | 600 | no | no | no | n/a |
Missile (upgraded) | 2.5 | 250 | 1.5 | 2500 | no | no | no | n/a |
Vehicle Exploding | 3.0 | 200 | 2.0 | 200 | no | no | no | n/a |
EXO-44 Minigun Detailed Analysis | |||
---|---|---|---|
Weapon Info | Additional Notes | ||
Weapon Category | Machine Gun | ||
Fire Mode | Full-auto | ||
Damage | |||
Base | Upgraded | Additional Notes | |
Damage | 75 | 75 | |
Center Mass Damage | 110 | 110 | |
Status Effect | None | None | |
AP Ammo Armor Reduction | 0 | 0 | |
Statistics | |||
Base | Upgraded | Additional Notes | |
Cyclic Rate of Fire (RPM) | 1500 | 1500 | |
Capacity | 1000 | 2000† | † Requires Mk2 upgrade |
Spread | 4° | 2.5°* | Fixed firing pattern; * Requires Mk3 upgrade |
Max Range | 25 m | 25 m | |
Bullet Spread Simulation | todo |
EXO-44 Missile Launcher Detailed Analysis | |||
---|---|---|---|
Weapon Info | Additional Notes | ||
Weapon Category | Missile Launcher | ||
Fire Mode | Full-auto | ||
Damage | |||
Base | Upgraded | Additional Notes | |
Damage | 0 | 0 | |
Status Effect | None | None | |
AP Ammo Armor Reduction | 0 | 0 | |
Statistics | |||
Base | Upgraded | Additional Notes | |
Cyclic Rate of Fire (RPM) | 480 | 480 | |
Capacity | 4 | 8† | † Requires Mk3 upgrade |
Spread | 0° | 0° | Fixed firing pattern |
Max Range | 100 m | 100 m | |
Bullet Spread Simulation | todo |
Gameplay Tips
- Stratagems can be used from inside the Exosuit. Since they are launched from a tube there is no throw charge up, and the beacon always goes about half of the on-foot maximum thrown distance. A yellow warning light on the Exosuit's shoulder-mounted Stratagem launcher indicates that a beacon has been readied.
- The EXO-44 is armed with the same MG-11 Minigun used by the A/MG-11 Minigun Turret. Ammo capacity is 1000 rounds, 2000 when upgraded. It also carries 4 anti-personnel missiles, 8 when upgraded.
- While the upgraded EXO-44 'Stomper' has anti-tank capable missiles, it is still not useful for destroying mission objectives such as Cyborg AA, Bug Nests and Illuminate Beacons. Because the missiles home in on enemies, rather than mission objectives, and because it is very hard to set up the shot required, other dedicated anti-tank solutions are preferred.
- Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
- Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
- When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.
- Empty/abandoned Exosuits can be used as ad hoc decoys, not least against enemy hordes closing to melee. This is something of a last ditch tactic though, unless say, that you were already going to be calling down and transferring to a 'fresh' Exosuit or other vehicle.
Gallery
Notes
- The EXO-44 'Walker' Exosuit Stratagem was rebalanced in Patch 1.04. It is now delivered with a smaller ammunition reserve for its minigun (total ammo reduced from 3500 to 2000).