Helldivers 1:EXO-44 Walker Exosuit

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Fully upgraded EXO-44 Walker
Arm-mounted MG-II minigun

The pinnacle of Helldiver weaponry; the EXO-44 is a manned walker armed with the MG-11 minigun and eight anti-infantry homing missiles.

— Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
Arrow 1 D.pngArrow 3 R.pngArrow 4 U.pngArrow 2 L.pngArrow 1 D.pngArrow 1 D.png

Unlock Requirement

The EXO-44 'Walker' Exosuit is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 3 to 5).

Upgrades

Upgrade Cost Effect
HD1 Stratagem EXO-44 Walker Exosuit mk1.png Mk1 Basic variant, no upgrades.
HD1 Stratagem EXO-44 Walker Exosuit mk2.png Mk2 Research-point.png 2 Increases the ammunition supply and stability of the minigun.
HD1 Stratagem EXO-44 Walker Exosuit mk3.png Mk3 Research-point.png 3 Upgrades the missiles to armor-piercing, anti-tank missiles. Stratagem name changed to EXO-44 'Stomper' Exosuit.

Detailed Statistics

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

Stratagem Info
Stratagem Info Additional Notes
Planet Reward Difficulty: 3 to 5 Any Faction
Stratagem Category Supply
Statistics
Base Additional Notes
Number of Uses 1
Cooldown 0 s
Activation Time 3 s
Spawn time 2 s
EXO-44 "Walker" Exosuit Detailed Analysis
EXO Info
Activation Additional notes
Number of Seats 1 Driver
Enter time 1.13 s
Exit time 0.666 s
Health
Base Decay
Health 1000 0
Constitution 500 60
Armor
Location Min Max
Default 0 1000
Movement
Acceleration 9
Move Speed 4
Deceleration 9
Turn speed 0.5
Damage
Crush Attack Attack applied by leg stomping
Radius Power
Anti-Personnel 1.0 m 80
Direct 1.0 m 80
Effect Explosive
Ignore Armor? No
Ignore Shield? No
Vehicle Exploding Explode after contitution reach 0
Radius Power
Anti-Personnel 3.0 m 200
Direct 2.0 m 200
Effect Explosive
Ignore Armor? No
Ignore Shield? No
EXO-44 Minigun Detailed Analysis
Weapon Info Additional Notes
Weapon Category Machine Gun
Fire Mode Full-auto
Damage
Base Upgraded Additional Notes
Damage 75 75
Center Mass Damage 110 110
Status Effect None None
AP Ammo Armor Reduction 0 0
Statistics
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 1500 1500
Capacity 1000 2000 Requires Mk2 upgrade
Low ammo warning 15 15 Gun starts to clanking
Spread 2.5°* Fixed firing pattern; * Requires Mk3 upgrade
Max Turn Angle Fixed weapon position
Max Range 25 m 25 m
Bullet Spread Simulation todo
EXO-44 Missile Launcher Detailed Analysis
Weapon Info Additional Notes
Weapon Category Homing Missile

Launcher

Fire Mode Full-auto
Damage
Base Upgraded Additional Notes
Anti-Personnel Explosive Damage 250 250
Anti-Personnel Explosion Radius 2.5 m 2.5 m
Direct Explosive Damage 600 2500* * Requires Mk3 upgrade
Direct Explosion Radius 1.5 m 1.5 m
Status Effect None None
Statistics
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 480 480
Capacity 4 8 Requires Mk3 upgrade
Spread Fixed firing pattern
Max Turn Angle Fixed weapon position
Max Range 100 m 100 m
Bullet Spread Simulation todo

Gameplay Tips

Screenshot 539.png Screenshot 539b.png

A Stratagem launcher
  • Stratagems can be used from inside the Exosuit. Since they are launched from a tube there is no throw charge up, and the beacon always goes about half of the on-foot maximum thrown distance. A yellow warning light on the Exosuit's shoulder-mounted Stratagem launcher indicates that a beacon has been readied.
  • The EXO-44 is armed with the same MG-11 Minigun used by the A/MG-11 Minigun Turret. Ammo capacity is 1000 rounds, 2000 when upgraded. It also carries 4 anti-personnel missiles, 8 when upgraded.
    • While the upgraded EXO-44 'Stomper' has anti-tank capable missiles, it is still not useful for destroying mission objectives such as Cyborg AA, Bug Nests and Illuminate Beacons. Because the missiles home in on enemies, rather than mission objectives, and because it is very hard to set up the shot required, other dedicated anti-tank solutions are preferred.
  • Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
  • When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.
  • Empty/abandoned Exosuits can be used as ad hoc decoys, not least against enemy hordes closing to melee. This is something of a last ditch tactic though, unless say, that you were already going to be calling down and transferring to a 'fresh' Exosuit or other vehicle.

Gallery

Notes

  • The EXO-44 'Walker' Exosuit Stratagem was rebalanced in Patch 1.04. It is now delivered with a smaller ammunition reserve for its minigun (total ammo reduced from 3500 to 2000).