Helldivers 1:M5 APC
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“The M5 is a 4-seat armored personnel carrier equipped with a double barrel light auto-cannon and two smaller support weapons. It traverses snow and shallow water with ease.
— Armory Description
Stratagem Code
Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
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Unlock Requirement
The M5 APC (Armored Personnel Carrier) is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).
Upgrades
| Upgrade | Cost | Effect | |
|---|---|---|---|
| Mk1 | Basic variant, no upgrades. | ||
| Mk2 | Increases on-board ammunition supply and adds a laser sight to the main gun. | ||
| Mk3 | Improved speed, handling and turret rotation speed. | ||
Detailed Statistics
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.
| Health | Constitution | Armor | ||||
|---|---|---|---|---|---|---|
| Base | Decay | Base | Decay | Location | Min | Max |
| 1000 | 0 | 1000 | 150 | default | 20 | 2000 |
| Attacks | Power | Crit | AP? | Effects |
|---|---|---|---|---|
| Crush | n/a | n/a | no | explosive |
| Support Weapon / MG | 65 | n/a | no | n/a |
| Turret Autocannon | 180 | n/a | yes | n/a |
| Area/Explosive | Anti-Personnel | Direct | Ignore | AP? | Effects | |||
|---|---|---|---|---|---|---|---|---|
| Radius | Power | Radius | Power | Armor | Shields | |||
| Crush | 1.5 | 100 | 1.5 | 100 | no | yes | no | n/a |
| Vehicle Exploding | 3.0 | 200 | 4.0 | 200 | no | no | no | n/a |
| M5 Autocannon Detailed Analysis | |||
|---|---|---|---|
| Weapon Info | Additional Notes | ||
| Weapon Category | Autocannon | ||
| Fire Mode | Full-auto | ||
| Damage | |||
| Base | Upgraded | Additional Notes | |
| Damage | 180 | ||
| Center Mass Damage | N/A | No damage bonus | |
| Status Effect | None | ||
| AP Ammo Armor Reduction | -15 | ||
| Statistics | |||
| Base | Upgraded | Additional Notes | |
| Cyclic Rate of Fire (RPM) | 300 | ||
| Capacity | 150 | 300 | * Requires Mk2 upgrade |
| Spread | 3° | Fixed firing pattern | |
| Max Range | 100 m | ||
| Bullet Spread Simulation | todo | ||
| M5 Support Weapon Detailed Analysis | |||
|---|---|---|---|
| Weapon Info | Additional Notes | ||
| Weapon Category | Machine Gun | ||
| Fire Mode | Full-auto | ||
| Damage | |||
| Base | Upgraded | Additional Notes | |
| Damage | 65 | ||
| Center Mass Damage | N/A | No center mass bonus | |
| Status Effect | None | ||
| AP Ammo Armor Reduction | 0 | ||
| Statistics | |||
| Base | Upgraded | Additional Notes | |
| Cyclic Rate of Fire (RPM) | 1500 | ||
| Capacity | 750 | 1000* | * Requires Mk2 upgrade |
| Spread | 4° | Fixed firing pattern | |
| Max Range | 100 m | ||
| Bullet Spread Simulation | todo | ||
| M5 APC Detailed Analysis | |||
|---|---|---|---|
| Stratagem Info | Additional Notes | ||
| Planet Reward | Difficulty: 5 to 7 | Any Faction | |
| Stratagem Category | Supply | ||
| Statistics | |||
| Base | Upgraded | Additional Notes | |
| Cooldown | 0 s | ||
| Number of Uses | 1 | ||
| Activation Time | 3 s | ||
| Activation Info | |||
| Activation Type | Vehicle | ||
| Vehicle Type | APC | ||
| Spawn Time | 2 s | ||
| Top Speed | 5 | 7 * | * Requires Mk3 upgrade |
| Forward Acceleration | 4 | 5 * | * Requires Mk3 upgrade |
| Forward Deceleration | 6 | 7 * | * Requires Mk3 upgrade |
| Sideward Deceleration | 12 | 14 * | * Requires Mk3 upgrade |
| Obstacle Response Friction | 5 | 5 * | * Requires Mk3 upgrade |
| Turn Speed | 55 [°/sec] | 70 [°/sec] * | * Requires Mk3 upgrade |
| Collision Area Offset | 1.5 m | Offset of explosion (area damage) from center | |
| Collision Area Min Speed | 0.5 | Min. driving speed to deal collision damage | |
| Collision Area Interval | 0.1 s | Max. rate of area damage by moving vehicle | |
| Number of Seats | 4 | Driver (Front); Gunner (Back); Sponson (Left); Sponson (Right) | |
| Seat Enter Time | 2 s | Same for every seat | |
| Seat Exit Time | 0.9 s | Same for every seat | |
| Turret Rotation Speed | 0.4 [?] | 0.3 [?] * | * Requires Mk3 upgrade; [?] unknown formula |
Gameplay Tips
- Compared to the more heavily armed and armored M5-32 HAV, the M5 APC has better acceleration and top speed.
- The sponson-mounted machine guns have a magazine capacity of 750 rounds each (1000 when upgraded); the turret-mounted double-barrel autocannon has a 150-round magazine (300 when upgraded).
- Compared to the Helldiver-portable MG-94, vehicle-mounted machine guns have a 50% faster rate of fire.
- Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
- Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
- When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.
