Helldivers 1:M5 APC
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“The M5 is a 4-seat armored personnel carrier equipped with a double barrel light auto-cannon and two smaller support weapons. It traverses snow and shallow water with ease.
— Armory Description
Stratagem Code
Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
Unlock Requirement
The M5 APC (Armored Personnel Carrier) is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).
Upgrades
Upgrade | Cost | Effect | |
---|---|---|---|
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Mk1 | Basic variant, no upgrades. | |
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Mk2 | ![]() |
Increases on-board ammunition supply and adds a laser sight to the main gun. |
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Mk3 | ![]() |
Improved speed, handling and turret rotation speed. |
Detailed Statistics
For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.
Health | Constitution | Armor | ||||
---|---|---|---|---|---|---|
Base | Decay | Base | Decay | Location | Min | Max |
1000 | 0 | 1000 | 150 | default | 20 | 2000 |
Attacks | Power | Crit | AP? | Effects |
---|---|---|---|---|
Crush | n/a | n/a | no | explosive |
Gun | 65 | n/a | no | n/a |
Cannon | 180 | n/a | yes | n/a |
Area/Explosive | Anti-Personnel | Direct | Ignore | AP? | Effects | |||
---|---|---|---|---|---|---|---|---|
Radius | Power | Radius | Power | Armor | Shields | |||
Crush | 1.5 | 100 | 1.5 | 100 | no | yes | no | n/a |
Vehicle Exploding | 3.0 | 200 | 4.0 | 200 | no | no | no | n/a |
M5 Autocannon Detailed Analysis | |||
---|---|---|---|
Weapon Info | Additional Notes | ||
Weapon Category | Autocannon | ||
Fire Mode | Full-auto | ||
Damage | |||
Base | Upgraded | Additional Notes | |
Damage | 180 | 250* | * Requires Mk3 upgrade (no mention on the upgrade, is this really the case?) |
Center Mass Damage | N/A | N/A | No damage bonus |
Status Effect | None | None | |
AP Ammo Armor Reduction | -15 | -15 | |
Statistics | |||
Base | Upgraded | Additional Notes | |
Cyclic Rate of Fire (RPM) | 300 | 300 | |
Capacity | 180 | 180 | |
Spread | 3° | 3° | Fixed firing pattern |
Max Range | 100 m | 100 m | |
Bullet Spread Simulation | todo |
M5 Support Weapon Detailed Analysis | |||
---|---|---|---|
Weapon Info | Additional Notes | ||
Weapon Category | Machine Gun | ||
Fire Mode | Full-auto | ||
Damage | |||
Base | Upgraded | Additional Notes | |
Damage | 65 | 65 | |
Center Mass Damage | N/A | N/A | No center mass bonus |
Status Effect | None | None | |
AP Ammo Armor Reduction | 0 | 0 | |
Statistics | |||
Base | Upgraded | Additional Notes | |
Cyclic Rate of Fire (RPM) | 1500 | 1500 | |
Capacity | 750 | 1000* | * Requires Mk2 upgrade |
Spread | 4° | 4° | Fixed firing pattern |
Max Range | 100 m | 100 m | |
Bullet Spread Simulation | todo |
Gameplay Tips
- Compared to the more heavily armed and armored M5-32 HAV, the M5 APC has better acceleration and top speed.
- The sponson-mounted machine guns have a magazine capacity of 750 rounds each (1000 when upgraded); the turret-mounted double-barrel autocannon has a 150-round magazine (300 when upgraded).
- Compared to the Helldiver-portable MG-94, vehicle-mounted machine guns have a 50% faster rate of fire.
- Vehicles and Exosuits will take a small amount of damage while passing through a deployed Anti-Personnel Barrier. The M5-32 HAV (when upgraded to Mk3) and the TD-110 Bastion are immune to this, however.
- Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
- When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.