Helldivers 1:M5 APC

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Fully upgraded M5 APC
Turret-mounted auto-cannon
Sponson-mounted support weapon
Sponson-mounted support weapon

The M5 is a 4-seat armored personnel carrier equipped with a double barrel light auto-cannon and two smaller support weapons. It traverses snow and shallow water with ease.

— Armory Description

Stratagem Code

Players must enter the following sequence, using the controller d‑pad, in order to call down this single-use Stratagem during a mission:
Arrow 1 D.pngArrow 3 R.pngArrow 1 D.pngArrow 2 L.pngArrow 2 L.pngArrow 3 R.png

Unlock Requirement

The M5 APC (Armored Personnel Carrier) is granted to the player as a reward for completing all the missions on its associated planet (typically a medium-low level planet - difficulty 4 to 6).

Upgrades

Upgrade Cost Effect
HD1 Stratagem M5 APC mk1.png Mk1 Basic variant, no upgrades.
HD1 Stratagem M5 APC mk2.png Mk2 Research-point.png 2 Increases on-board ammunition supply and adds a laser sight to the main gun.
HD1 Stratagem M5 APC mk3.png Mk3 Research-point.png 3 Improved speed, handling and turret rotation speed.

Detailed Statistics

For a detailed overview and comparison of the statlines for Helldivers, their equipment and all enemies, check the Detailed Statistics page.

Health Constitution Armor
Base Decay Base Decay Location Min Max
1000 0 1000 150 default 20 2000
Attacks Power Crit AP? Effects
Crush n/a n/a no explosive
Gun 65 n/a no n/a
Cannon 180 n/a yes n/a
Area/Explosive Anti-Personnel Direct Ignore AP? Effects
Radius Power Radius Power Armor Shields
Crush 1.5 100 1.5 100 no yes no n/a
Vehicle Exploding 3.0 200 4.0 200 no no no n/a
M5 Autocannon Detailed Analysis
Weapon Info Additional Notes
Weapon Category Autocannon
Fire Mode Full-auto
Damage
Base Upgraded Additional Notes
Damage 180 250* * Requires Mk3 upgrade (no mention on the upgrade, is this really the case?)
Center Mass Damage N/A N/A No damage bonus
Status Effect None None
AP Ammo Armor Reduction -15 -15
Statistics
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 300 300
Capacity 180 180
Spread Fixed firing pattern
Max Range 100 m 100 m
Bullet Spread Simulation todo
M5 Support Weapon Detailed Analysis
Weapon Info Additional Notes
Weapon Category Machine Gun
Fire Mode Full-auto
Damage
Base Upgraded Additional Notes
Damage 65 65
Center Mass Damage N/A N/A No center mass bonus
Status Effect None None
AP Ammo Armor Reduction 0 0
Statistics
Base Upgraded Additional Notes
Cyclic Rate of Fire (RPM) 1500 1500
Capacity 750 1000* * Requires Mk2 upgrade
Spread Fixed firing pattern
Max Range 100 m 100 m
Bullet Spread Simulation todo
M5 APC Detailed Analysis
Stratagem Info Additional Notes
Planet Reward Difficulty: 5 to 7 Any Faction
Stratagem Category Supply
Statistics
Base Upgraded Additional Notes
Cooldown 0 s
Number of Uses 1
Activation Time 3 s
Activation Info
Activation Type Vehicle
Vehicle Type APC
Spawn Time 2 s
Top Speed 5 7 * * Requires Mk3 upgrade
Forward Acceleration 4 5 * * Requires Mk3 upgrade
Forward Deceleration 6 7 * * Requires Mk3 upgrade
Sideward Deceleration 12 14 * * Requires Mk3 upgrade
Obstacle Response Friction 5 5 * * Requires Mk3 upgrade
Turn Speed 55 [°/sec] 70 [°/sec] * * Requires Mk3 upgrade
Collision Area Offset 1.5 m Offset of explosion (area damage) from center
Collision Area Min Speed 0.5 Min. driving speed to deal collision damage
Collision Area Interval 0.1 s Max. rate of area damage by moving vehicle
Number of Seats 4 Driver (Front); Gunner (Back); Sponson (Left); Sponson (Right)
Seat Enter Time 2 s Same for every seat
Seat Exit Time 0.9 s Same for every seat
Turret Rotation Speed 0.4 [?] 0.3 [?] * * Requires Mk3 upgrade; [?] unknown formula

Gameplay Tips

  • Compared to the more heavily armed and armored M5-32 HAV, the M5 APC has better acceleration and top speed.
  • The sponson-mounted machine guns have a magazine capacity of 750 rounds each (1000 when upgraded); the turret-mounted double-barrel autocannon has a 150-round magazine (300 when upgraded).
    • Compared to the Helldiver-portable MG-94, vehicle-mounted machine guns have a 50% faster rate of fire.
  • Vehicles are larger than Hellpods, requiring more space to deploy. They can land anywhere within a fairly wide radius of the beacon that called it in. In rough terrain, this can lead to the vehicle being deployed on top of unsuspecting Helldivers.
  • When calling in multiple stratagems, it is advisable to deploy any vehicles only after all equipment-bearing Hellpods have arrived. This is because Hellpods will instantly destroy any vehicle they land on.

Gallery

Notes