RS-422 Railgun

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Reason: Patch 1.000.300

An experimental weapon which prioritizes armor penetration. Must be charged between shots - choose targets carefully.

— Ship Management Terminal

Unlocked at level 20, the RS-422 Railgun is a support weapon. It is an electromagnetically operated weapon system firing ferromagnetic rods as ammunition. The railgun is capable of killing some heavy enemies in a single shot, provided a weakspot is hit.

Stratagem Statistics

  • Call-in Time: 3 sec (7 sec in-game)
  • Uses: Unlimited
  • Cooldown Time: 480 Seconds (8 Minutes)

Detailed Weapon Statistics

RS-422 Railgun
Cooldown 480 sec
Call-in Time 3 s
Capacity 1
Reload Time 1.3 s
Spare Rounds 20
Starting Rounds 10
Rounds from Supply 10
Rounds from Ammo Box 5
Attacks
Railgun Projectile
Railgun
Projectile
Caliber 10 mm
Mass 50 g
Initial Velocity 2000 m/s
Drag Factor 30%
Gravity Factor 100%
Lifetime 5 sec
Penetration Slowdown 0%
Damage
Standard 600
vs. Durable 60
Penetration
Direct Armor AP5 Icon.png Heavy I
Slight Angle Armor AP5 Icon.png Heavy I
Large Angle Armor AP5 Icon.png Heavy I
Extreme Angle Armor AP5 Icon.png Heavy I
Special Effects
Demolition Force 10
Stagger Force 35
Push Force 15
Railgun (100% charge)
Damage
Standard 900
vs. Durable 90
Penetration
Direct Armor AP7 Icon.png Heavy III
Slight Angle Armor AP7 Icon.png Heavy III
Large Angle Armor AP7 Icon.png Heavy III
Extreme Angle Armor AP7 Icon.png Heavy III
Special Effects
Demolition Force 10
Stagger Force 52
Push Force 15


Railgun Self-Destruct
Area of Effect
Inner Radius 0.4 m
Outer Radius 2 m
Shockwave Radius 3 m
Damage
Inner Radius 300
Outer Radius 299 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium I
Outer Radius Armor AP2 Icon.png Light II
Shockwave Armor AP3 Icon.png Medium I
AoE Effect
Demolition Force 20
Stagger Force 5
Push Force 40

*Overcharging increases damage and armor penetration by up to 50%.

Tactical Information

  • The level of destruction the weapon projects is based on charge rate upon firing, able to decapitate and destroy most light or medium targets easily.
  • Additionally the weapon can be taken off Safe Mode, allowing it to overcharge and potentially fire an even more deadly shot which can blow apart most foes or rip chunks of armor off heavy units.
    • This must be done with caution, however; Safe Mode prevents the weapon from experiencing a catastrophic malfunction. If the charge level exceeds maximum, the weapon will violently tear itself and its wielder apart in an explosion.
    • Overcharging increases total damage and armor penetration by up to 50%, scaling linearly through the overcharge process.
  • The weapon has reduced effectiveness against Massive Body Parts such as portions of Bile Titans, requiring additional shots compared to weapons with comparable base damage.[1]
  • The weapon can also be used to effectively engage Chargers by targeting their forelegs. Two fully charged unsafe shots from the Railgun can break the Charger's leg armor, exposing the vulnerable flesh underneath and allows it to be finished off easily with small arms fire.
    • Alternatively, three fully charged unsafe headshots will kill a Charger.
  • Against Bile Spewers and lesser Nursing Spewers however, it's best to aim for the head as the spewer's abdomen can take on an impressive amount of ballistic damage.

Railgun Alternatives

Depending on the use case, the following support weapons may serve as better alternatives to using the Railgun

Affected By

The following Ship Modules affect the RS-422 Railgun:

Department Ship Module Affect
Patriotic Administration Center Donation Access License The Railgun starts with 20 reserve ammo, instead of just 10.
Streamlined Request Process Reduces the stratagem's cooldown from 8:00 to 7:10.

Media

Tutorial Video Demonstrating Use of the RS-422 Railgun

Change History

Patch
Description

1.000.400
2024-06-13

Fixes

  • Fixed a crash when a player leaves after all their railguns have exploded.

1.000.300
2024-04-29

Changes

  • Increased armor penetration in both safe mode and unsafe mode.
  • Stagger force slightly reduced.

1.000.200
2024-04-02

Changes

  • Undocumented: Charging meter visual added to weapon scope.

1.000.100
2024-03-06

Changes

  • Decreased armor penetration in Safe Mode.
  • Decreased damage against durable enemy parts.