RS-422 Railgun
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Reason: Patch 1.000.300
Reason: Patch 1.000.300
“An experimental weapon which prioritizes armor penetration. Must be charged between shots - choose targets carefully.
— Ship Management Terminal
Unlocked at level 20, the RS-422 Railgun is a support weapon. It is an electromagnetically operated weapon system firing ferromagnetic rods as ammunition. The railgun is capable of killing some heavy enemies in a single shot, provided a weakspot is hit.
Stratagem Statistics
- Call-in Time: 3 sec (7 sec in-game)
- Uses: Unlimited
- Cooldown Time: 480 Seconds (8 Minutes)
Detailed Weapon Statistics
RS-422 Railgun | |
---|---|
Cooldown | 480 sec |
Call-in Time | 3 s |
Capacity | 1 |
Reload Time | 1.3 s |
Spare Rounds | 20 |
Starting Rounds | 10 |
Rounds from Supply | 10 |
Rounds from Ammo Box | 5 |
Attacks | |
Railgun | Projectile |
Railgun | |
---|---|
Projectile | |
Caliber | 10 mm |
Mass | 50 g |
Initial Velocity | 2000 m/s |
Drag Factor | 30% |
Gravity Factor | 100% |
Lifetime | 5 sec |
Penetration Slowdown | 0% |
Damage | |
Standard | 600 |
vs. Durable | 60 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 35 |
Push Force | 15 |
Railgun (100% charge) | |
---|---|
Damage | |
Standard | 900 |
vs. Durable | 90 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 52 |
Push Force | 15 |
Railgun Self-Destruct | |
---|---|
Area of Effect | |
Inner Radius | 0.4 m |
Outer Radius | 2 m |
Shockwave Radius | 3 m |
Damage | |
Inner Radius | 300 |
Outer Radius | 299 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 20 |
Stagger Force | 5 |
Push Force | 40 |
*Overcharging increases damage and armor penetration by up to 50%.
Tactical Information
- The level of destruction the weapon projects is based on charge rate upon firing, able to decapitate and destroy most light or medium targets easily.
- Additionally the weapon can be taken off Safe Mode, allowing it to overcharge and potentially fire an even more deadly shot which can blow apart most foes or rip chunks of armor off heavy units.
- This must be done with caution, however; Safe Mode prevents the weapon from experiencing a catastrophic malfunction. If the charge level exceeds maximum, the weapon will violently tear itself and its wielder apart in an explosion.
- Overcharging increases total damage and armor penetration by up to 50%, scaling linearly through the overcharge process.
- The weapon has reduced effectiveness against Massive Body Parts such as portions of Bile Titans, requiring additional shots compared to weapons with comparable base damage.[1]
- The weapon can also be used to effectively engage Chargers by targeting their forelegs. Two fully charged unsafe shots from the Railgun can break the Charger's leg armor, exposing the vulnerable flesh underneath and allows it to be finished off easily with small arms fire.
- Alternatively, three fully charged unsafe headshots will kill a Charger.
- Against Bile Spewers and lesser Nursing Spewers however, it's best to aim for the head as the spewer's abdomen can take on an impressive amount of ballistic damage.
Railgun Alternatives
Depending on the use case, the following support weapons may serve as better alternatives to using the Railgun
- The APW-1 Anti-Materiel Rifle and AC-8 Autocannon don't need to be charged to destroy Automatons by hitting their weak spot, potentially reducing the time to kill and improving consistency.
- Rockets, such as the EAT-17 Expendable Anti-Tank, GR-8 Recoilless Rifle, and LAS-99 Quasar Cannon, can decapitate a Charger and disable Gunships with one well-placed shot, and kill Bile Titans significantly faster than a Railgun can.
- For rank-and-file enemies, the use of machine gun support weapons or even primary and secondary weapons are preferable due to higher rate of fire and ammo capacity.
Affected By
The following Ship Modules affect the RS-422 Railgun:
Department | Ship Module | Affect |
---|---|---|
Patriotic Administration Center | Donation Access License | The Railgun starts with 20 reserve ammo, instead of just 10. |
Streamlined Request Process | Reduces the stratagem's cooldown from 8:00 to 7:10. |
Media
Change History
Patch
Description
1.000.400
2024-06-13
Fixes
- Fixed a crash when a player leaves after all their railguns have exploded.
1.000.300
2024-04-29
Changes
- Increased armor penetration in both safe mode and unsafe mode.
- Stagger force slightly reduced.
1.000.200
2024-04-02
Changes
- Undocumented: Charging meter visual added to weapon scope.
1.000.100
2024-03-06
Changes
- Decreased armor penetration in Safe Mode.
- Decreased damage against durable enemy parts.
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