EXO-45 Patriot Exosuit

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A heavily-armored walking exosuit equipped with a rocket launcher and heavy machine gun.

— Ship Management Terminal

The EXO-45 Patriot Exosuit is produced by Morgunson Arsenal on the planet of Tien Kwan in the Theseus Sector. The EXO-45 Patriot Exosuit is equipped with a rocket pod housing fourteen rockets and a minigun holding 1,000 rounds of ammunition, and may also perform a melee stomp attack. It may not be taken alongside the EXO-49 Emancipator Exosuit in missions.

Well done, Helldivers. Tien Kwan has been returned to the care of Managed Democracy. The Morgunson Arsenal, and its stockpile of freshly-produced Exosuits, were recovered intact. The EXO-45 Patriot Exosuit is now available for requisition.

— Quote from Major Orders

As of March 7, 2024, some EXO-45 units could be found on Tien Kwan. On March 8, 2024 the EXO-45 Patriot Exosuit was added to Helldivers 2 after the liberation of the planet, Tien Kwan.


Call-in Time 0 seconds
Uses 2
Cooldown 600 seconds

Detailed Weapon Statistics

EXO-45 Patriot Exosuit
Main Health 600
Main Armor Armor AV3 Icon.png Medium I
Total Uses 2
Cooldown 600 sec
Patriot Gatling Gun
Fire Rate 1200 rpm
Capacity 1000
Rifle 8x60mm Full Metal Jacket Projectile
Patriot Rocket Pod
Fire Rate 90 rpm
Capacity 15
Missile Exosuit Projectile
Missile Exosuit Explosion
Large Robot Stomp Damage
Exosuit Destruction Explosion
Rifle 8x60mm Full Metal Jacket
Caliber 8 mm
Mass 11 g
Initial Velocity 820 m/s
Drag Factor 30%
Gravity Factor 100%
Penetration Slowdown 25%
Standard 90
vs. Durable 23
Direct Armor AP3 Icon.png Medium I
Slight Angle Armor AP3 Icon.png Medium I
Large Angle Armor AP3 Icon.png Medium I
Extreme Angle Armor AP1 Icon.png Light I
Special Effects
Demolition Force 10
Stagger Force 15
Push Force 12
Missile Exosuit
Caliber 75 mm
Mass 2.5 kg
Initial Velocity 200 m/s
Drag Factor 30%
Gravity Factor 100%
Lifetime 15 sec
Penetration Slowdown 85%
Standard 400
vs. Durable 400
Direct Armor AP6 Icon.png Heavy II
Slight Angle Armor AP6 Icon.png Heavy II
Large Angle Armor AP4 Icon.png Medium II
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 30
Stagger Force 40
Push Force 25
Missile Exosuit
Area of Effect
Inner Radius 1 m
Outer Radius 2 m
Shockwave Radius 4 m
Inner Radius 400
Outer Radius 399 - 0
Inner Radius Armor AP3 Icon.png Medium I
Outer Radius Armor AP2 Icon.png Light II
Shockwave Armor AP3 Icon.png Medium I
AoE Effect
Demolition Force 30
Stagger Force 60
Push Force 70
Large Robot Stomp
Standard 200
vs. Durable 200
Direct Armor AP4 Icon.png Medium II
Slight Angle Armor AP0 Icon.png Unarmored
Large Angle Armor AP0 Icon.png Unarmored
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 30
Stagger Force 20
Push Force 20
Exosuit Destruction
Area of Effect
Inner Radius 0.6 m
Outer Radius 7 m
Shockwave Radius 10 m
Inner Radius 200
Outer Radius 199 - 0
Inner Radius Armor AP3 Icon.png Medium I
Outer Radius Armor AP2 Icon.png Light II
Shockwave Armor AP3 Icon.png Medium I
AoE Effect
Demolition Force 50
Stagger Force 50
Push Force 40

Tactical Information

Patriot Specific

  • As of Patch 1.000.103 the suit does not accurately fire rockets and will launch them to the left of the aiming reticle.
    • This change was to fix a bug that fired the rocket into mech, killing the Helldiver and destroying the exosuit.
  • The Patriot's minigun is a lethal weapon against unarmored or lightly armored enemies such as Hunters or Troopers, but can also be used to damage critical components of enemies such as the vents on the back of the Annihilator Tank.
  • The Patriot's rockets are very effective at eradicating bug-nests, as one well placed missile can close one. However, it can also be used to dispose of medium armored enemies such as Berserkers, while heavily armored foes such as Annihilator Tanks are more resilient towards the rockets and are even immune to them in some cases, like with the Charger.
  • You can conserve ammo for both the missile launcher and mini-gun when you are only fighting small and low-ranking enemies such as Scavengers or Troopers, as the Patriot is capable of simply trampling these types of foes thanks to its size and weight.

General Exosuit

  • The hull of the Patriot is not very durable as friendly fire from weapons such as the AC-8 Autocannon, EAT-17 or even R-36 Eruptor can destroy the mech in as little as one shot. Rocket raiders & Rocket Devastators are also lethal threats against the mech, therefore it is ill-advised to bring it when fighting against the Automatons.
  • However, it is quite durable against Scavenger and Warrior melee attacks as well as small arms fire from the Automatons.
  • The rotational mobility of the mech suit is limited. Don't expect to quickly spin around to kill flanking enemies.
  • The Emancipator is highly resistant and even immune against many Fire-based weapons and hazards, such as Fire Tornadoes.
  • Other hazards such as Tremors, Ice Plants, Shrubs, and Blast Cones can be ignored or trampled. Barriers such as trees, light fencing, and certain rocks can also be cleared away when advancing with the Patriot.
  • When boarding the Patriot, you regain stamina and have the ability to Stim while inside the mech.
  • You can reach slightly higher ground if dismounting from the Patriot by positioning the back of the mech next to a reachable raised platform such as buildings found near Points of Interest or certain raised rock formations.
  • Equipping a SH-32 Shield Generator Pack while inside the Patriot allows the barrier to block certain attacks aimed at the mech from the front. Attacks which aim at the waist and below or behind will still deal damage to the exo-suit.
  • The Patriot’s melee stomp attack is capable of opening Cargo Containers found at Points of Interest.


  • The Patriot may be taken alongside the EXO-49 Emancipator Exosuit if selected afterwards while the Patriot's icon is visibly at the very top or bottom of the selection menu.


Resupply Stratagem Icon.png
This section is missing information about additional trivia. 
Please expand the section to include this information. Further details may exist on the talk page.
  • This mech looks like a revamped EXO-44 Stomper Exosuit from Helldivers 1.
  • When originally revealed in the Report for Duty trailer, the EXO-45 was instead called EXO-44 Walker Exosuit MK3.
  • In-game, Helldivers still refer to the EXO-45 as a Walker when called-in.



Change History




  • Gatling: Increased projectile damage from 80 to 90.
  • Gatling: Increased projectile damage against durable* body parts from 7.5% to 25%.


  • The weapons of the Exosuits are now allowed small adjustments in the angle they fire their projectiles versus their muzzle angle. This should make their weapons more accurate.



  • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
  • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.



  • Rockets will now penetrate armor only on direct hit.


  • Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.
  • Fixed Exosuits being able to fire their weapons while opening the minimap.
  • The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.



  • Exosuit no longer destroys itself when firing a missile while turning.
  • Exosuit now retains its melee functionality, even when damaged.