Eagle Cluster Bomb
Jump to navigation
Jump to search
“A targeted air strike unable to destroy buildings, but efficient at clearing smaller targets.
— Ship Management Terminal
The Eagle Cluster Bomb is an offensive stratagem that calls in a carpet bomb on the area.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | 4.1 seconds | |
Rearm Time | Standard | 150 seconds |
With Pit Crew Hazard Pay | 120 seconds | |
With Advanced Crew Training | 108 seconds | |
Uses | Standard | 4 |
Upgraded | 5 | |
Cooldown | Standard | 15 seconds |
With Morale Augmentation | 14.25 seconds | |
With Liquid-Ventilated Cockpit | 7.5 seconds | |
With All Upgrades | 6.75 seconds |
Detailed Weapon Statistics
Eagle Cluster Bomb | |
---|---|
Main Health | 100 |
Main Armor | ![]() |
Total Uses | 4 |
Cooldown | 15 sec |
Call-in Time | 0 s |
Capacity | 8 |
Attacks | |
Cluster Bomb 100kg | Projectile |
Cluster Bomb | Explosion |
Cluster Bomb Bomb | Projectile x 8 |
Heavy Shrapnel Clusterbombs | Explosion x 8 |
Cluster Bomb 100kg | |
---|---|
Projectile | |
Caliber | 25 mm |
Mass | 100 g |
Initial Velocity | 300 m/s |
Drag Factor | 50% |
Gravity Factor | 100% |
Lifetime | 0.35 sec |
Penetration Slowdown | 25% |
Damage | |
Standard | 1500 |
vs. Durable | 1500 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 40 |
Stagger Force | 20 |
Push Force | 15 |
Cluster Bomb | |
---|---|
Area of Effect | |
Inner Radius | 1 m |
Outer Radius | 2 m |
Shockwave Radius | 10 m |
Damage | |
Inner Radius | 350 |
Outer Radius | 349 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 50 |
Push Force | 40 |
Cluster Bomb Bomb | |
---|---|
Projectile | |
Caliber | 40 mm |
Mass | 50 g |
Initial Velocity | 30 m/s |
Drag Factor | 50% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 20 |
vs. Durable | 2 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 40 |
Push Force | 10 |
Heavy Shrapnel Clusterbombs | |
---|---|
Area of Effect | |
Inner Radius | 3 m |
Outer Radius | 6 m |
Shockwave Radius | 8 m |
Damage | |
Inner Radius | 350 |
Outer Radius | 349 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 50 |
Push Force | 40 |
Each cluster bomb explodes into 8 submunitions, for a total of 64 with no upgrades. Keep note the cluster bomb airbursts to release its bomblets so the projectile itself won't hit its target.
Tactical Information
- A large amount of small bombs will land in the target zone and kill most small to medium enemies in the area.
- When called, the strike will be perpendicular to the direction you were facing when thrown.
- The cluster bomb can completely devastate a large area. Be careful of your fellow helldivers before throwing this stratagem out.
- Most small and medium enemies in the area will be annihilated by the bombs. Use them against large groups of small and medium targets
- Sometimes, you'll get lucky and one of the bombs will fall into a fabricator vent or bughole, destroying it, but don't count on it.
- Like other explosive stratagems, Eagle Cluster Bomb can destroy optional mission objectives like the Illegal Broadcast Tower and Spore Spewer.
Applicable Ship Modules
The following Ship Modules affect the Eagle Cluster Bomb:
Department | Ship Module | Effect |
---|---|---|
Hangar | Liquid-Ventilated Cockpit | Eagle stratagem cooldown reduced by 50%. |
Pit Crew Hazard Pay | Reduces Eagle Rearm time by 20%. | |
Expanded Weapons Bay | Increases the number of Eagle uses per Rearm by 1. | |
XXL Weapons Bay | Eagle Stratagems that drop multiple drop will drop 1 additional bomb(s). | |
Advanced Crew Training | Eagle Rearm cooldown further reduced by 10% if called in while Eagle uses still remain. | |
Bridge | Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Change History
Patch
Description
1.001.100
2024-09-17
Changes
- Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
- Projectile standard damage increased from 500 to 1500.
- Projectile durable damage increased from 500 to 1500.
- Direct Penetration increased from
Anti-Tank I to
Anti-Tank III.
- Slight Angle Penetration increased from
Anti-Tank I to
Anti-Tank III.
- Large Angle Penetration increased from
Anti-Tank I to
Anti-Tank III.