Eagle Napalm Airstrike

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A barrage of napalm bombs, creating a wall of fire which will stop the enemy in their tracks.

— Ship Management Terminal


The Eagle Napalm Airstrike is an offensive stratagem that releases an incendiary payload to ignite a fire on the targeted area temporarily.

Stratagem Statistics

General
Call-in Time 4.1 seconds
Rearm Time Standard 150 seconds
With Pit Crew Hazard Pay 120 seconds
With Advanced Crew Training 108 seconds
Uses Standard 2
Upgraded 3
Cooldown Standard 15 seconds
With Morale Augmentation 14.25 seconds
With Liquid-Ventilated Cockpit 7.5 seconds
With All Upgrades 6.75 seconds


Detailed Weapon Statistics

Eagle Napalm Airstrike
Main Health 100
Main Armor Armor AV0 Icon.png Unarmored I
Ergonomics 65
Total Uses 2
Cooldown 15 sec
Call-in Time 0 s
Capacity 4
Attacks
Bomb Napalm Projectile
Eagle Bomb Napalm Explosion
Bomb Napalm
Projectile
Caliber 25 mm
Mass 100 g
Initial Velocity 500 m/s
Drag Factor 50%
Gravity Factor 100%
Penetration Slowdown 25%
Damage
Standard 1500
vs. Durable 1500
Penetration
Direct Armor AP7 Icon.png Anti-Tank III
Slight Angle Armor AP7 Icon.png Anti-Tank III
Large Angle Armor AP7 Icon.png Anti-Tank III
Extreme Angle Armor AP7 Icon.png Anti-Tank III
Special Effects
Demolition Force 40
Stagger Force 20
Push Force 15
Eagle Bomb Napalm
Area of Effect
Inner Radius 1.6 m
Outer Radius 8 m
Shockwave Radius 10 m
Damage
Damage Element Fire
Inner Radius 250
Outer Radius 249 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium
Outer Radius Armor AP2 Icon.png Light
Shockwave Armor AP3 Icon.png Medium
AoE Effect
Status Fire
Status Strength 100
Second Status BurningHeavy
Status Strength 50
Demolition Force 30
Stagger Force 50
Push Force 40
DPS Fire
Damage
Element Fire
Standard 100
vs. Durable 100
Penetration
Direct Armor AP4 Icon.png Heavy
Slight Angle Armor AP4 Icon.png Heavy
Large Angle Armor AP4 Icon.png Heavy
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 0
Stagger Force 0
Push Force 0


DPS Burning Heavy
Damage
Element Fire
Standard 200
vs. Durable 200
Penetration
Direct Armor AP4 Icon.png Heavy
Slight Angle Armor AP4 Icon.png Heavy
Large Angle Armor AP4 Icon.png Heavy
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 0
Stagger Force 0
Push Force 0

Tactical Information

  • The Eagle releases the bombs in a straight line, perpendicular to the direction of the stratagem beacon's towards the Helldiver that threw the beacon.
    • If the beacon bounces off of an object, the new direction will be the one chosen for the calculations
  • There are two parts to this stratagem: the initial bomb detonations, then the lingering napalm
    • The bomb detonation deals damage, while the lingering napalm provides damage over time in an area that can easily take care of damaged or weak enemies.
  • The bombs of this airstrike are unable to destroy objective structures besides Automaton Fabricators and Terminid Bug Holes.

Applicable Ship Modules

The following Ship Modules affect the Eagle Napalm Airstrike:

Department Ship Module Effect
Hangar Liquid-Ventilated Cockpit Eagle stratagem cooldown reduced by 50%.
Pit Crew Hazard Pay Reduces Eagle Rearm time by 20%.
Expanded Weapons Bay Increases the number Eagle stratagem uses per Rearm by 1.
XXL Weapons Bay Eagle stratagems that drop multiple bombs will drop 1 additional bomb(s).
Advanced Crew Training Eagle Rearm cooldown further reduced by 10% if called in while Eagle uses still remain.
Bridge Morale Augmentation Reduces cooldown time for all Stratagems by 5%.

Media

Tutorial Video Demonstrating Use of the Eagle Napalm Airstrike

Change History

Patch
Description

1.003.000
2025-05-13

Undocumented Changes

  • Burn damage increased from 50 to 100.
  • Heavy Burn armor penetration increased from Armor AP2 Icon.png Light to Armor AP4 Icon.png Heavy
  • Heavy Burn standard damage decreased from 400 to 200
  • Heavy Burn durable damage increased from 80 to 200

1.001.100
2024-09-17

Changes

  • Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.

1.000.302
2024-05-07

Fixes

  • Damage-over-time effects now apply consistently when not the network session owner.

1.000.200
2024-04-02

Changes

  • Fire damage per tick increased by 50% (from all sources).