Eagle Napalm Airstrike
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Helldivers 2 | Helldivers 1 |
“A barrage of napalm bombs, creating a wall of fire which will stop the enemy in their tracks.
— Ship Management Terminal
The Eagle Napalm Airstrike is an offensive stratagem that releases an incendiary payload to ignite a fire on the targeted area temporarily.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | 4.1 seconds | |
Rearm Time | Standard | 150 seconds |
With Pit Crew Hazard Pay | 120 seconds | |
With Advanced Crew Training | 108 seconds | |
Uses | Standard | 2 |
Upgraded | 3 | |
Cooldown | Standard | 15 seconds |
With Morale Augmentation | 14.25 seconds | |
With Liquid-Ventilated Cockpit | 7.5 seconds | |
With All Upgrades | 6.75 seconds |
Detailed Weapon Statistics
Eagle Napalm Airstrike | |
---|---|
Main Health | 100 |
Main Armor | ![]() |
Ergonomics | 65 |
Total Uses | 2 |
Cooldown | 15 sec |
Call-in Time | 0 s |
Capacity | 4 |
Attacks | |
Bomb Napalm | Projectile |
Eagle Bomb Napalm | Explosion |
Bomb Napalm | |
---|---|
Projectile | |
Caliber | 25 mm |
Mass | 100 g |
Initial Velocity | 500 m/s |
Drag Factor | 50% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 1500 |
vs. Durable | 1500 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 40 |
Stagger Force | 20 |
Push Force | 15 |
Eagle Bomb Napalm | |
---|---|
Area of Effect | |
Inner Radius | 1.6 m |
Outer Radius | 8 m |
Shockwave Radius | 10 m |
Damage | |
Damage Element | Fire |
Inner Radius | 250 |
Outer Radius | 249 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Status | Fire |
Status Strength | 100 |
Second Status | BurningHeavy |
Status Strength | 50 |
Demolition Force | 30 |
Stagger Force | 50 |
Push Force | 40 |
DPS Fire | |
---|---|
Damage | |
Element | Fire |
Standard | 100 |
vs. Durable | 100 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
DPS Burning Heavy | |
---|---|
Damage | |
Element | Fire |
Standard | 200 |
vs. Durable | 200 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Tactical Information
- The Eagle releases the bombs in a straight line, perpendicular to the direction of the stratagem beacon's towards the Helldiver that threw the beacon.
- If the beacon bounces off of an object, the new direction will be the one chosen for the calculations
- There are two parts to this stratagem: the initial bomb detonations, then the lingering napalm
- The bomb detonation deals damage, while the lingering napalm provides damage over time in an area that can easily take care of damaged or weak enemies.
- The bombs of this airstrike are unable to destroy objective structures besides Automaton Fabricators and Terminid Bug Holes.
Applicable Ship Modules
The following Ship Modules affect the Eagle Napalm Airstrike:
Department | Ship Module | Effect |
---|---|---|
Hangar | Liquid-Ventilated Cockpit | Eagle stratagem cooldown reduced by 50%. |
Pit Crew Hazard Pay | Reduces Eagle Rearm time by 20%. | |
Expanded Weapons Bay | Increases the number Eagle stratagem uses per Rearm by 1. | |
XXL Weapons Bay | Eagle stratagems that drop multiple bombs will drop 1 additional bomb(s). | |
Advanced Crew Training | Eagle Rearm cooldown further reduced by 10% if called in while Eagle uses still remain. | |
Bridge | Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Change History
Patch
Description
1.003.000
2025-05-13
1.001.100
2024-09-17
Changes
- Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
- Projectile standard damage increased from 500 to 1500.
- Projectile durable damage increased from 500 to 1500.
- Direct Penetration increased from
Anti-Tank I to
Anti-Tank III.
- Slight Angle Penetration increased from
Anti-Tank I to
Anti-Tank III.
- Large Angle Penetration increased from
Anti-Tank I to
Anti-Tank III.
1.000.302
2024-05-07
Fixes
- Damage-over-time effects now apply consistently when not the network session owner.
1.000.200
2024-04-02
Changes
- Fire damage per tick increased by 50% (from all sources).