Eagle Napalm Airstrike

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A barrage of napalm bombs, creating a wall of fire which will stop the enemy in their tracks.

— Ship Management Terminal

The Eagle Napalm Airstrike is an Eagle Stratagem that releases incendiary payloads to ignite a temporary fire on the targeted area.


  • Call-in Time: 0 Seconds
  • Uses: 2
  • Cooldown Time: 15 Seconds

Detailed Weapon Statistics

Eagle Napalm Airstrike
Eagle Stock 2
Cooldown 15 sec
Capacity 4
Bomb Napalm Projectile
Eagle Bomb Napalm Explosion
Bomb Napalm
Caliber 25 mm
Mass 100 g
Initial Velocity 500 m/s
Drag Factor 50%
Gravity Factor 100%
Penetration Slowdown 25%
Standard 500
vs. Durable 500
Direct Armor AP5 Icon.png Heavy I
Slight Angle Armor AP5 Icon.png Heavy I
Large Angle Armor AP5 Icon.png Heavy I
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 40
Stagger Force 20
Push Force 15
Eagle Bomb Napalm
Area of Effect
Inner Radius 1.6 m
Outer Radius 8 m
Shockwave Radius 10 m
Damage Element Fire
Inner Radius 250
Outer Radius 249 - 0
Inner Radius Armor AP3 Icon.png Medium I
Outer Radius Armor AP2 Icon.png Light II
Shockwave Armor AP3 Icon.png Medium I
AoE Effect
Status Fire
Status Strength 100
Second Status BurningHeavy
Status Strength 50
Demolition Force 30
Stagger Force 50
Push Force 40
DPS Fire
Element Fire
Standard 50
vs. Durable 25
Direct Armor AP4 Icon.png Medium II
Slight Angle Armor AP4 Icon.png Medium II
Large Angle Armor AP4 Icon.png Medium II
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 0
Stagger Force 0
Push Force 0

Tactical Information

  • The Eagle releases the cluster of bombs in a straight line, perpendicular to the direction of the stratagem beacon's path
    • If the beacon bounces off of an object, the new direction will be the one chosen for the calculations
  • There are two parts to this stratagem; the initial bomb detonation, then the lingering flames
    • The bomb detonation deals damage, while the lingering flames provide damage over time in an area, perfect for area denial
  • The bombs of this airstrike are unable to destroy objective structures

Applicable Ship Modules

The following Ship Modules affect the Eagle Napalm Airstrike:

Department Ship Module Effect
Hangar Liquid-Ventilated Cockpit Reduces the cooldown time from 15 seconds to 7.5 seconds. Rounded to 8 in game.
Pit Crew Hazard Pay Reduces the rearm time when out of charges by 20%
Expanded Weapons Bay Increases the number of uses per rearm from 2 to 3
XXL Weapons Bay Increases number of bombs dropped from 4 to 5.


Tutorial Video Demonstrating Use of the Eagle Napalm Airstrike

Change History




  • Damage-over-time effects now apply consistently when not the network session owner.



  • Fire damage per tick increased by 50% (from all sources).