EXO-49 Emancipator Exosuit

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A heavily armored walking exosuit equipped with dual autocannons.

— Ship Management Terminal

The EXO-49 Emancipator Exosuit is an Exosuit Stratagem featuring 2 dual autocannons as armaments, each equipped with 100 rounds, and may also perform a melee stomp attack. It may not be taken alongside the EXO-45 Patriot Exosuit in missions.

Stratagem Statistics

General
Call-in Time 10.50 seconds
Uses 3
Cooldown Standard 600 seconds
With Morale Augmentation 570 seconds
With DSS Boost 390 seconds
With All Upgrades 370 seconds

Detailed Weapon Statistics

EXO-49 Emancipator Exosuit
Main Health 850
Main Armor Armor AV3 Icon.png Medium
Total Uses 3
Cooldown 600 sec
Call-in Time 0 s
Exosuit Stomp Damage
Exosuit Destruction Explosion
Emancipator Exosuit - Left
Fire Rate 175 rpm
Ergonomics 65
Capacity 100
Spare Magazines 0
Starting Magazines 0
Cannon 30mm APHE Projectile
APHE 30mm Explosion
Emancipator Exosuit - Right
Fire Rate 175 rpm
Ergonomics 65
Capacity 100
Spare Magazines 0
Starting Magazines 0
Cannon 30mm APHE Projectile
APHE 30mm Explosion
Exosuit Stomp
Damage
Standard 200
vs. Durable 200
Penetration
Direct Armor AP4 Icon.png Heavy
Slight Angle Armor AP0 Icon.png Unarmored I
Large Angle Armor AP0 Icon.png Unarmored I
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 30
Stagger Force 20
Push Force 20
Exosuit Destruction
Area of Effect
Inner Radius 0.6 m
Outer Radius 7 m
Shockwave Radius 10 m
Damage
Inner Radius 200
Outer Radius 199 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium
Outer Radius Armor AP2 Icon.png Light
Shockwave Armor AP3 Icon.png Medium
AoE Effect
Demolition Force 50
Stagger Force 50
Push Force 40
Cannon 30mm APHE
Projectile
Caliber 40 mm
Mass 900 g
Initial Velocity 1021 m/s
Drag Factor 30%
Gravity Factor 100%
Penetration Slowdown 25%
Damage
Standard 300
vs. Durable 150
Penetration
Direct Armor AP5 Icon.png Anti-Tank I
Slight Angle Armor AP5 Icon.png Anti-Tank I
Large Angle Armor AP5 Icon.png Anti-Tank I
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 30
Stagger Force 30
Push Force 10
APHE 30mm
Area of Effect
Inner Radius 1.5 m
Outer Radius 4.5 m
Shockwave Radius 6 m
Damage
Inner Radius 150
Outer Radius 149 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium
Outer Radius Armor AP2 Icon.png Light
Shockwave Armor AP3 Icon.png Medium
AoE Effect
Demolition Force 30
Stagger Force 40
Push Force 40
Cannon 30mm APHE
Projectile
Caliber 40 mm
Mass 900 g
Initial Velocity 1021 m/s
Drag Factor 30%
Gravity Factor 100%
Penetration Slowdown 25%
Damage
Standard 300
vs. Durable 150
Penetration
Direct Armor AP5 Icon.png Anti-Tank I
Slight Angle Armor AP5 Icon.png Anti-Tank I
Large Angle Armor AP5 Icon.png Anti-Tank I
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 30
Stagger Force 30
Push Force 10
APHE 30mm
Area of Effect
Inner Radius 1.5 m
Outer Radius 4.5 m
Shockwave Radius 6 m
Damage
Inner Radius 150
Outer Radius 149 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium
Outer Radius Armor AP2 Icon.png Light
Shockwave Armor AP3 Icon.png Medium
AoE Effect
Demolition Force 30
Stagger Force 40
Push Force 40

Tactical Information

(Updated for 1.001.100 patch)

Emancipator Specific

  • The dual autocannons are incredibly potent and can lay down very rapid fire against a horde of heavy enemies.
  • The dual autocannons are incapable of aiming low, making fighting downhill difficult.

General Exosuit

  • The hull of the Emancipator is not very durable as friendly fire from weapons such as the AC-8 Autocannon, EAT-17, or even R-36 Eruptor can destroy the exosuit in as little as one shot. Rocket raiders & Rocket Devastators are also lethal threats against the exosuit, therefore it is ill-advised to bring them when fighting against the Automatons.
  • However, it is quite durable against Scavenger and Warrior melee attacks as well as small arms fire from the Automatons.
  • The rotational mobility of the exosuit is limited. Don't expect to quickly spin around to kill flanking enemies.
  • Other hazards such as Tremors, Ice Plants, Shrubs, and Blast Cones can be ignored or trampled. Barriers such as trees, light fencing, and certain rocks can also be cleared away when advancing with the Emancipator.
  • When boarding the Emancipator, you regain stamina and can Stim while inside the exosuit.
  • You can reach slightly higher ground if dismounting from the Emancipator by positioning the back of the exosuit next to a reachable raised platform such as buildings found near Minor Places of Interest or certain raised rock formations.
  • Equipping a SH-32 Shield Generator Pack while inside the Emancipator allows the barrier to block certain attacks aimed at the exosuit from the front. Attacks that aim at the waist and below or behind will still deal damage to the exosuit.
  • The melee stomp attack is capable of opening Cargo Containers found at Minor Places of Interest.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Main 850 Armor AV3 Icon.png Medium Exosuit Main.png 100% - None Yes 50%
Torso Armor Main Armor AV3 Icon.png Medium 100% - None Yes 100%
Cockpit 500 Armor AV3 Icon.png Medium NO IMAGE 85% 100% None No 100%
Hips 500 Armor AV3 Icon.png Medium 80% 100% None No 100%
Arms 350 Armor AV2 Icon.png Light 80% 0% 250 [0/s] No 0%
Legs 250 Armor AV2 Icon.png Light 80% 100% 350 [0/s] Yes 100%
Extras 10 Armor AV0 Icon.png Unarmored I 0% 0% None No 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Performance

Terminids
Enemy Target Shots
Scavenger Anywhere 1
Pouncer Anywhere 1
Bile Spitter Anywhere 1
Warrior Head 1
Hive Guard Head 1
Hunter Anywhere 1
Brood Commander Head 1
Alpha Commander Head 1
Stalker Head 1
Body 1
Shrieker Anywhere 1
Bile Spewer Butt Plates 2
Butt 3
Nursing Spewer Butt Plates 2
Butt 3
Charger • 

Spore Charger

Head 7
Butt 3
Charger Behemoth Head 11
Butt 3
Impaler Face 4
Bile Titan Head 10
Automatons
Enemy Target Shots
Trooper Anywhere 1
Commissar Anywhere 1
Scout Strider Anywhere 1-2
Berserker Torso 2
Devastator Torso 2
Gunship Thruster 2
Hulk Head 1
Body 9
Vent 3
Annihlator Tank Barrel 22
Turret (L/R) 22
Vent 5
Shredder Tank Barrel 22
Turret (L/R)

& Vent

5
Barrager Tank Turret 22
Cannon Turret Barrel 22
Sides & Vent 22
Dropship Thruster 16
Factory Strider Eye 26
Structures
Structure Target Shots
Bug Hole Hole 1
Spore Spewer Anywhere 9
Shrieker Nest Anywhere 9
AA Emplacement Anywhere 3
Mortar Emplacement Anywhere 3
Automaton Fabricator Vent 1
Anywhere 16
Parked Dropship Anywhere 4
Illegal Broadcast Tower Anywhere 1

Applicable Ship Modules

The following Ship Modules affect the EXO-49 Emancipator Exosuit:

Department Ship Module Effect
Bridge Morale Augmentation Reduces cooldown time for all stratagems by 5%.

Media

Trivia

Change History

Patch
Description

1.002.200
2025-03-18

Uses increased from 2 to 3

1.002.001
2024-12-13

Both exosuits have been rebalanced to improve durability and extend combat effectiveness, while preserving a sense of vulnerability as they now gradually break down from sustained damage. The intention is to improve the experience with Exosuits by adding more gameplay depth

  • Main health pool increased from 600 to 850
  • Cockpit health pool increased from 450 to 500
  • Cockpit armor increased from 2 to 3
  • Arm health pool increased from 250 to 350
  • Arm armor decreased from 3 to 2
  • Leg health pool increased from 500 to 600
  • Slightly less durable resistance against projectiles

1.001.100
2024-09-17

Changes

  • Autocannon durable damage increased from 60 to 150.
  • Rate of fire on its weapons increased from 125 to 175.
  • Ammo increased from 75 to 100 per arm.

Fixes

  • Fixed an issue where the Combat Walker bumping into a big building would destroy it.

1.001.002
2024-08-06

Fixes

  • The minimap now closes, if open, when exiting an Exosuit.

1.000.400
2024-06-13

Fixes

  • The weapons of the Exosuits are now allowed small adjustments in the angle they fire their projectiles versus their muzzle angle. This should make their weapons more accurate.

1.000.304
2024-05-06
(Mid-Patch)

  • Added to the game.