EXO-49 Emancipator Exosuit
Helldivers 2 | Helldivers 1 |
“A heavily armored walking exosuit equipped with dual autocannons.
— Ship Management Terminal
The EXO-49 Emancipator Exosuit is an Exosuit Stratagem featuring 2 dual autocannons as armaments, each equipped with 100 rounds, and may also perform a melee stomp attack. It may not be taken alongside the EXO-45 Patriot Exosuit in missions.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | 10.50 seconds | |
Uses | 3 | |
Cooldown | Standard | 600 seconds |
With Morale Augmentation | 570 seconds | |
With DSS Boost | 390 seconds | |
With All Upgrades | 370 seconds |
Detailed Weapon Statistics
EXO-49 Emancipator Exosuit | |
---|---|
Main Health | 850 |
Main Armor | ![]() |
Total Uses | 3 |
Cooldown | 600 sec |
Call-in Time | 0 s |
Exosuit Stomp | Damage |
Exosuit Destruction | Explosion |
Emancipator Exosuit - Left | |
Fire Rate | 175 rpm |
Ergonomics | 65 |
Capacity | 100 |
Spare Magazines | 0 |
Starting Magazines | 0 |
Cannon 30mm APHE | Projectile |
APHE 30mm | Explosion |
Emancipator Exosuit - Right | |
Fire Rate | 175 rpm |
Ergonomics | 65 |
Capacity | 100 |
Spare Magazines | 0 |
Starting Magazines | 0 |
Cannon 30mm APHE | Projectile |
APHE 30mm | Explosion |
Exosuit Stomp | |
---|---|
Damage | |
Standard | 200 |
vs. Durable | 200 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 30 |
Stagger Force | 20 |
Push Force | 20 |
Exosuit Destruction | |
---|---|
Area of Effect | |
Inner Radius | 0.6 m |
Outer Radius | 7 m |
Shockwave Radius | 10 m |
Damage | |
Inner Radius | 200 |
Outer Radius | 199 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 50 |
Stagger Force | 50 |
Push Force | 40 |
Cannon 30mm APHE | |
---|---|
Projectile | |
Caliber | 40 mm |
Mass | 900 g |
Initial Velocity | 1021 m/s |
Drag Factor | 30% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 300 |
vs. Durable | 150 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 30 |
Stagger Force | 30 |
Push Force | 10 |
APHE 30mm | |
---|---|
Area of Effect | |
Inner Radius | 1.5 m |
Outer Radius | 4.5 m |
Shockwave Radius | 6 m |
Damage | |
Inner Radius | 150 |
Outer Radius | 149 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 40 |
Push Force | 40 |
Cannon 30mm APHE | |
---|---|
Projectile | |
Caliber | 40 mm |
Mass | 900 g |
Initial Velocity | 1021 m/s |
Drag Factor | 30% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 300 |
vs. Durable | 150 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 30 |
Stagger Force | 30 |
Push Force | 10 |
APHE 30mm | |
---|---|
Area of Effect | |
Inner Radius | 1.5 m |
Outer Radius | 4.5 m |
Shockwave Radius | 6 m |
Damage | |
Inner Radius | 150 |
Outer Radius | 149 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 40 |
Push Force | 40 |
Tactical Information
(Updated for 1.001.100 patch)
Emancipator Specific
- The dual autocannons are incredibly potent and can lay down very rapid fire against a horde of heavy enemies.
- The dual autocannons are incapable of aiming low, making fighting downhill difficult.
General Exosuit
- The hull of the Emancipator is not very durable as friendly fire from weapons such as the AC-8 Autocannon, EAT-17, or even R-36 Eruptor can destroy the exosuit in as little as one shot. Rocket raiders & Rocket Devastators are also lethal threats against the exosuit, therefore it is ill-advised to bring them when fighting against the Automatons.
- However, it is quite durable against Scavenger and Warrior melee attacks as well as small arms fire from the Automatons.
- The rotational mobility of the exosuit is limited. Don't expect to quickly spin around to kill flanking enemies.
- Other hazards such as Tremors, Ice Plants, Shrubs, and Blast Cones can be ignored or trampled. Barriers such as trees, light fencing, and certain rocks can also be cleared away when advancing with the Emancipator.
- When boarding the Emancipator, you regain stamina and can Stim while inside the exosuit.
- You can reach slightly higher ground if dismounting from the Emancipator by positioning the back of the exosuit next to a reachable raised platform such as buildings found near Minor Places of Interest or certain raised rock formations.
- Equipping a SH-32 Shield Generator Pack while inside the Emancipator allows the barrier to block certain attacks aimed at the exosuit from the front. Attacks that aim at the waist and below or behind will still deal damage to the exosuit.
- The melee stomp attack is capable of opening Cargo Containers found at Minor Places of Interest.
Anatomy
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
---|---|---|---|---|---|---|---|---|
Main | 850 | ![]() |
![]() |
100% | - | None | Yes | 50% |
Torso Armor | Main | ![]() |
100% | - | None | Yes | 100% | |
Cockpit | 500 | ![]() |
NO IMAGE | 85% | 100% | None | No | 100% |
Hips | 500 | ![]() |
80% | 100% | None | No | 100% | |
Arms | 350 | ![]() |
80% | 0% | 250 [0/s] | No | 0% | |
Legs | 250 | ![]() |
80% | 100% | 350 [0/s] | Yes | 100% | |
Extras | 10 | ![]() |
0% | 0% | None | No | 100% |
Performance
Enemy | Target | Shots |
---|---|---|
Scavenger | Anywhere | 1 |
Pouncer | Anywhere | 1 |
Bile Spitter | Anywhere | 1 |
Warrior | Head | 1 |
Hive Guard | Head | 1 |
Hunter | Anywhere | 1 |
Brood Commander | Head | 1 |
Alpha Commander | Head | 1 |
Stalker | Head | 1 |
Body | 1 | |
Shrieker | Anywhere | 1 |
Bile Spewer | Butt Plates | 2 |
Butt | 3 | |
Nursing Spewer | Butt Plates | 2 |
Butt | 3 | |
Charger •
Spore Charger |
Head | 7 |
Butt | 3 | |
Charger Behemoth | Head | 11 |
Butt | 3 | |
Impaler | Face | 4 |
Bile Titan | Head | 10 |
Enemy | Target | Shots |
---|---|---|
Trooper | Anywhere | 1 |
Commissar | Anywhere | 1 |
Scout Strider | Anywhere | 1-2 |
Berserker | Torso | 2 |
Devastator | Torso | 2 |
Gunship | Thruster | 2 |
Hulk | Head | 1 |
Body | 9 | |
Vent | 3 | |
Annihlator Tank | Barrel | 22 |
Turret (L/R) | 22 | |
Vent | 5 | |
Shredder Tank | Barrel | 22 |
Turret (L/R)
& Vent |
5 | |
Barrager Tank | Turret | 22 |
Cannon Turret | Barrel | 22 |
Sides & Vent | 22 | |
Dropship | Thruster | 16 |
Factory Strider | Eye | 26 |
Structure | Target | Shots |
---|---|---|
Bug Hole | Hole | 1 |
Spore Spewer | Anywhere | 9 |
Shrieker Nest | Anywhere | 9 |
AA Emplacement | Anywhere | 3 |
Mortar Emplacement | Anywhere | 3 |
Automaton Fabricator | Vent | 1 |
Anywhere | 16 | |
Parked Dropship | Anywhere | 4 |
Illegal Broadcast Tower | Anywhere | 1 |
Applicable Ship Modules
The following Ship Modules affect the EXO-49 Emancipator Exosuit:
Department | Ship Module | Effect |
---|---|---|
Bridge | Morale Augmentation | Reduces cooldown time for all stratagems by 5%. |
Media
- Tutorial Video Demonstrating Use of the EXO-49 Emancipator Exosuit
Trivia
- The Emancipator was the reward for successfully completing the "Liberate Automaton Petafactory on Varylia 5" Major Order in May 2024. It is produced in the repurposed Petafactory on Varylia 5, similar to the EXO-45 Patriot Exosuit on Tien Kwan.
- This exosuit appears to be a revamped EXO-48 Obsidian Exosuit from Helldivers 1.
Change History
1.002.200
2025-03-18
Uses increased from 2 to 3
1.002.001
2024-12-13
Both exosuits have been rebalanced to improve durability and extend combat effectiveness, while preserving a sense of vulnerability as they now gradually break down from sustained damage. The intention is to improve the experience with Exosuits by adding more gameplay depth
- Main health pool increased from 600 to 850
- Cockpit health pool increased from 450 to 500
- Cockpit armor increased from 2 to 3
- Arm health pool increased from 250 to 350
- Arm armor decreased from 3 to 2
- Leg health pool increased from 500 to 600
- Slightly less durable resistance against projectiles
1.001.100
2024-09-17
Changes
- Autocannon durable damage increased from 60 to 150.
- Rate of fire on its weapons increased from 125 to 175.
- Ammo increased from 75 to 100 per arm.
Fixes
- Fixed an issue where the Combat Walker bumping into a big building would destroy it.
1.001.002
2024-08-06
Fixes
- The minimap now closes, if open, when exiting an Exosuit.
1.000.400
2024-06-13
Fixes
- The weapons of the Exosuits are now allowed small adjustments in the angle they fire their projectiles versus their muzzle angle. This should make their weapons more accurate.
1.000.304
2024-05-06
(Mid-Patch)
- Added to the game.