LAS-5 Scythe
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Helldivers 2 | Helldivers 1 |
“A laser rifle firing a continuous beam. Does not need reloading, but if it overheats a new heat sink must be fitted.
— Armory Description
The LAS-5 Scythe is an energy-based laser rifle with infinite ammo. The weapons ammunition capacity is only limited by heat accumulation within the weapon. The firearm is equipped with three spare heat sinks to mitigate this issue. Due to its reliance on a heat sink to rapidly dissipate the immense heat buildup caused by firing the weapon, it takes longer to cool down on hot planets and cools down faster on cold planets.
Procurement
The Scythe is unlocked on the 5th page of the Helldivers Mobilize Warbond for 30 Medals.
Detailed Weapon Statistics
This section needs to be updated.
Please update this section to reflect recent updates or newly available information.
Reason: Patch 1.001.100
Reason: Patch 1.001.100
LAS-5 Scythe | |
---|---|
Recoil | 1 |
Fire Limit | 8 s |
Reload Time | 1.8 s |
Tactical Reload | 3 s |
Spare Magazines | 4 |
Starting Magazines | 2 |
Mags from Supply | 4 |
Mags from Ammo Box | 2 |
Attacks | |
Medium Beam | Beam |
Medium Beam | |
---|---|
Beam | |
Beam Range | 1000 m |
Damage | |
Standard | 350 |
vs. Durable | 70 |
Penetration | |
Direct | Light II |
Slight Angle | Light II |
Large Angle | Light II |
Extreme Angle | Unarmored |
Special Effects | |
Status | Fire |
Status Strength | 0.25 |
Demolition Force | 10 |
Stagger Force | 0 |
Push Force | 0 |
DPS Fire | |
---|---|
Damage | |
Element | Fire |
Standard | 50 |
vs. Durable | 50 |
Penetration | |
Direct | Medium II |
Slight Angle | Medium II |
Large Angle | Medium II |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Media
Tactical Information
- It has to be used in tandem with other weapons, so that Helldivers may defend themselves even while this weapon's heatsink is hot. As long as Helldivers manage the heat well, they will never run out of ammo.
- It is excellent at dealing with Shriekers due to its constant damage beam, making flying units easier to hit than with conventional ballistics.
Change History
Patch
Description
1.001.100
2024-09-17
Changes
- Cooldown is now faster.
- Scope changed to a low powered scope.
- Removed recoil.
- Now sets enemies on fire faster.
- Made adjustments to the heat VFX.
Fixes
- Fixed a bug that allowed players to bypass heat build-up for both the Scythe and Sickle when switching weapons during their reload animations.
1.000.302
2024-05-07
Fixes
- Fixed a rare crash that could occur when using beam weapons.
1.000.300
2024-04-29
Changes
- Increased damage from 300 to 350.
- Decreased max number of heat sinks from 6 down to 3.
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