Eagle Cluster Bomb
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“A targeted air strike unable to destroy buildings, but efficient at clearing smaller targets.
— Ship Management Terminal
The Eagle Cluster Bomb calls in a carpet bomb on the area thrown. A large amount of small bombs will land in the target zone and kill most small to medium enemies in the area. When called, the strike will be perpendicular from the direction you were facing when thrown.
Stats
- Call-in Time: 0 Seconds
- Uses: 4
- Cooldown Time: 15 Seconds
Detailed Weapon Statistics
Eagle Cluster Bomb | |
---|---|
Eagle Stock | 4 |
Cooldown | 15 sec |
Capacity | 8 |
Attacks | |
Cluster Bomb 100kg | Projectile |
Cluster Bomb | Explosion |
Cluster Bomb Bomb | Projectile x 8 |
Heavy Shrapnel Clusterbombs | Explosion x 8 |
Cluster Bomb 100kg | |
---|---|
Projectile | |
Caliber | 25 mm |
Mass | 100 g |
Initial Velocity | 300 m/s |
Drag Factor | 50% |
Gravity Factor | 100% |
Lifetime | 0.35 sec |
Penetration Slowdown | 25% |
Damage | |
Standard | 500 |
vs. Durable | 500 |
Penetration | |
Direct | Heavy I |
Slight Angle | Heavy I |
Large Angle | Heavy I |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 40 |
Stagger Force | 20 |
Push Force | 15 |
Cluster Bomb | |
---|---|
Area of Effect | |
Inner Radius | 1 m |
Outer Radius | 2 m |
Shockwave Radius | 10 m |
Damage | |
Inner Radius | 350 |
Outer Radius | 349 - 0 |
Penetration | |
Inner Radius | Medium I |
Outer Radius | Light II |
Shockwave | Medium I |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 50 |
Push Force | 40 |
Cluster Bomb Bomb | |
---|---|
Projectile | |
Caliber | 40 mm |
Mass | 50 g |
Initial Velocity | 30 m/s |
Drag Factor | 50% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 20 |
vs. Durable | 2 |
Penetration | |
Direct | Unarmored |
Slight Angle | Unarmored |
Large Angle | Unarmored |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 40 |
Push Force | 10 |
Heavy Shrapnel Clusterbombs | |
---|---|
Area of Effect | |
Inner Radius | 3 m |
Outer Radius | 6 m |
Shockwave Radius | 8 m |
Damage | |
Inner Radius | 350 |
Outer Radius | 349 - 0 |
Penetration | |
Inner Radius | Medium I |
Outer Radius | Light II |
Shockwave | Medium I |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 50 |
Push Force | 40 |
Each cluster bomb explodes into 8 submunitions, for a total of 64 with no upgrades.
Gameplay Tips
- The cluster bomb is able to completely devastate a large area. Be careful of your fellow helldivers before throwing this stratagem out.
- Most small and medium enemies in the area will be annihilated by the bombs. Use them against large groups of small and medium targets
- Sometimes, you'll get lucky and one of the bombs will fall into a fabricator vent or bughole, destroying it, but don't count on it.
- Like other explosive stratagems, Eagle Cluster Bomb can destroy optional missions objectives like the Illegal Broadcast Tower and Spore Spewer.
Applicable Ship Modules
The following Ship Modules affect the Eagle Cluster Bomb:
Department | Ship Module | Effect |
---|---|---|
Hangar | Liquid-Ventilated Cockpit | Reduces the cooldown time from 15 seconds to 7.5 seconds. Rounded to 8 in game. |
Pit Crew Hazard Pay | Reduces the rearm time when out of charges by 20% | |
Expanded Weapons Bay | Increases the number of uses per rearm from 4 to 5 | |
XXL Weapons Bay | Increases the number of bombs dropped by 1 |
Media
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