RL-77 Airburst Rocket Launcher
“Fires a rocket that detonates within proximity of a target, and deploys a cluster of explosive bomblets.
— Ship Management Terminal
The RL-77 Airburst Rocket Launcher also known as the ABRL is a support weapon that fires a cluster rocket.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | Standard | 7.75 seconds |
Upgraded | 4.75 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 480 seconds |
With Morale Augmentation | 456 seconds | |
With Streamlined Request Process | 432 seconds | |
With All Upgrades | 410.4 seconds |
Detailed Weapon Statistics
RL-77 Airburst Rocket Launcher | |
---|---|
Cooldown | 480 sec |
Call-in Time | 3 s |
Capacity | 1 |
Reload Time | 3.7 s |
Spare Rounds | 5 |
Starting Rounds | 5 |
Attacks | |
Grenade 85mm Airburst Cluster | Projectile |
Airburst Cluster | Explosion |
Airburst Cluster Bomb | Projectile x 25 |
Airburst Cluster Bomb | Explosion x 25 |
Grenade 85mm Airburst Cluster | |
---|---|
Projectile | |
Caliber | 85 mm |
Mass | 3.3 kg |
Initial Velocity | 250 m/s |
Drag Factor | 30% |
Gravity Factor | 100% |
Lifetime | 1.5 sec |
Penetration Slowdown | 25% |
Damage | |
Standard | 350 |
vs. Durable | 350 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 30 |
Stagger Force | 50 |
Push Force | 40 |
Airburst Cluster | |
---|---|
Area of Effect | |
Inner Radius | 3 m |
Outer Radius | 5 m |
Shockwave Radius | 7 m |
Damage | |
Inner Radius | 150 |
Outer Radius | 149 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 25 |
Stagger Force | 25 |
Push Force | 40 |
Airburst Cluster Bomb | |
---|---|
Projectile | |
Caliber | 40 mm |
Mass | 100 g |
Initial Velocity | 25 m/s |
Drag Factor | 50% |
Gravity Factor | 400% |
Lifetime | 0.8 sec |
Penetration Slowdown | 25% |
Damage | |
Standard | 150 |
vs. Durable | 150 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 25 |
Stagger Force | 25 |
Push Force | 40 |
Airburst Cluster Bomb | |
---|---|
Area of Effect | |
Inner Radius | 4 m |
Outer Radius | 6 m |
Shockwave Radius | 8 m |
Damage | |
Inner Radius | 500 |
Outer Radius | 499 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 20 |
Stagger Force | 25 |
Push Force | 40 |
Tactical Information
- The ABRL has 2 firing modes; Cluster and Flak.
- Cluster mode uses an impact fuse main rocket and bomblets as well as a 0.25s lifetime fuse or 62.5m maximum range.
- Flak mode is a 1.5s timed airburst fuse with a maximum range of 375m with a 0.7s random time fuse for the bomblets.
- The cluster rocket has a proximity fuse that detonates prematurely when close to the enemy releasing many bomblets.
- It can destroy illegal Broadcast Towers in 1-2 rockets.
- The RL-77 has a very large effective radius due to the wide spread of its bomblets, and can easily wipe out entire patrols or swarms of enemies with a single rocket. However it needs a very clear line of sight to the desired detonation point due to its proximity fuse of Flak mode, otherwise it may detonate prematurely which can wound or even kill the operator or other Helldivers.
- When engaging groups of enemies, it may be more effective to aim slightly above the cluster rather than at a specific target or the ground. Also, be sure to account for travel time when aiming at distant enemies. Fortunately, the projectiles are rocket-propelled and are thus much less subject to gravity than others.
- Whilst it excels at eliminating groups of weaker enemies, it is much less effective against larger and/or well-armored targets and is almost useless against hardened structures.
- Like the standard GR-8 Recoilless Rifle, the RL-77 has a backblast when fired. It also has an ammo pack that allows for team reloads. Self-reloading is quite slow, but team reloads are almost instant.
- The position of rockets on your teammate's back may make it harder to aim the RL-77 when in third-person mode. If you are receiving team reload assistance, aiming down the integrated sight may make it easier to acquire targets.
- The RL-77 can shoot down Automaton Gunships, but requires multiple close hits to do so.
Applicable Ship Modules
The following Ship Modules affect the RL-77 Airburst Rocket Launcher:
Department | Ship Module | Effect |
---|---|---|
Patriotic Administration Center |
Streamlined Request Process | Decreases Support Weapon stratagem cooldown by 10%. |
Superior Packing Methodology | Resupply stratagem boxes refill Support Weapons with the maximum number of carriable magazines. | |
Payroll Management System | Reduces reload time for all support weapons by 10%. | |
Bridge | Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Engineering Bay |
Streamlined Launch Process | All Support Weapons launch immediately once called in, reducing overall deployment time. |
Media
- Tutorial Video Demonstrating Use of the Airburst Rocket Launcher
Trivia
“MAJOR ORDER: Helldivers, it's time to choose between liberating Choohe or Penta. Depending on your choice, you will receive either the MD-17 Anti-Tank Mines or the RL-77 Airburst Rocket Launcher.
(And you'll save the citizens. Don't forget the citizens.)— Helldivers 2 Official Twitter(X)
- As part of the "Operation Legitimate Undertaking, Phase I: Citizen Rescue" Major Order on the 26th of April 2024, Helldivers had to choose between this stratagem and the MD-17 Anti-Tank Mines by liberating either Choohe or Penta. The RL-77 was unlocked when the Helldivers chose to liberate Penta.
Change History
1.002.001
2024-12-13
- New weapon function: In addition to the existing ‘Flak’ projectiles, players can now switch to ‘Cluster’ munition projectiles. Cluster projectiles detonate based on a timer, not a proximity trigger. Both modes deploy the same number of bombs, with the following differences:
- Flak projectiles and bombs work the same as before
- Cluster munition bombs have a short arming time
- Cluster munition bombs do not have detonation timers
1.001.201
2024-10-29
Fixes
- Fixed dead corpses setting off the rockets from the RL-77 Airburst Rocket Launcher.
1.001.104
2024-10-15
Changes
- Reload duration reduced from 7 to 5 sec.
Indirect Changes
- G-6 Frag Grenade buff also buffed the Airburst Launcher's bomblets, as they share the same damage type.
1.000.304
2024-05-14
Fixes
- Airburst proximity explosion is now triggered only by enemies & Helldivers.
1.000.300
2024-04-29
Changes
- Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers.
- Reduced proximity radius
Fixes
- Explosive weapons no longer pull players inward from the blast.
1.000.203
2024-04-16
- Added to the game.