ARC-12 Blitzer
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Reason: Add a short summary with info about the weapon
Reason: Add a short summary with info about the weapon
Helldivers 2 | Helldivers 1 |
“This shotgun blasts a wide burst of high-voltage electricity that arcs between all units—enemy or otherwise—within range.
— Armory Description
The ARC-12 Blitzer is an energy-based shotgun that fires arcs of electricity instead of buckshot.
Procurement
The Blitzer is unlocked on the 2nd page of the Cutting Edge Premium Warbond for 80 Medals.
Detailed Weapon Statistics
ARC-12 Blitzer | |
---|---|
Fire Rate | 45 rpm |
Recoil | 60 |
Attacks | |
Arc Shotgun | Arc x 5 |
Arc Shotgun | |
---|---|
Arc | |
Arc Range | 25 m |
Arc Velocity | 300 m/s |
Arc Aim Angle | 10 ° |
Damage | |
Element | Arc |
Standard | 50 |
vs. Durable | 35 |
Penetration | |
Direct | Medium I |
Slight Angle | Medium I |
Large Angle | Medium I |
Extreme Angle | Unarmored |
Special Effects | |
Status | Stun Small |
Demolition Force | 10 |
Stagger Force | 30 |
Push Force | 25 |
Tactical Information
- The Blitzer is currently unique in that it's the only primary slot weapon to have truly infinite ammo. If combined with other energy based weapons, the wielder will rarely have to worry about their ammo supply.
- Like its original incarnation, the ARC-12 has a very short effective range and it doesn't chain like other tesla/arc weapons. It makes up for this by being quite powerful (even being capable of one shotting Brood Commanders or Stalkers if all the bolts connect with their heads) whilst its medium armor penetration allows it to ignore most infantry-class armor, and it reliably staggers enemies like Devastators at a rate that allows them to be stun-locked. Unlike its original incarnation (and the ARC-3 Arc Thrower), it has no charge up time prior to shooting (though it must be pumped after every shot), and is a primary weapon rather than a support weapon.
- Though the ARC-12 ignores most armour, it can still be foiled by certain defenses; the heavy arm shield of Heavy Devastators and the main plate of Scout Striders can absorb Blitzer shocks entirely.
- Care should be taken when facing enemies like Heavy Devastators, as the Blitzer's short range and distinct pump/cycle time leaves little room for error; one wrong move (accidentally hitting the Heavy's shield, for instance) will result in a quick death for the wielder unless they are very lucky.
- As with the standard Arc Thrower, the Blitzer can sometimes prematurely ground itself into obstacles between the desired target and the user, such as corpses or other static objects.
Known Issues
- When pressing the reload key, the Blitzer will cause Helldivers to use "Out of Ammo" voicelines.
Change History
Patch
Description
1.001.100
2024-09-17
Changes
- Now has a weak stun effect that builds up per shot on its targets.
1.001.002
2024-08-06
Changes
- You can now hold the fire button to shoot continuously.
Fixes
- Fixed arc weapons not shooting out any bolts when line of sight to enemy is blocked by an obstacle. Bolts will now fire but they will hit the obstacle.
- Fixed arc weapons misfiring when shooting enemies quickly that are aligned horizontally.
1.000.300
2024-04-29
Changes
- Increased shots per minute from 30 to 45.
- Now placed in the energy weapons category.
1.000.104
2024-03-26
Fixes
- Game no longer freezes when firing arcs from the Arc Shotgun.
1.000.103
2024-03-20
Fixes
- Shots now count towards "Shots fired" and "Shots hit" stats.
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