R-36 Eruptor

From Helldivers Wiki
(Redirected from Eruptor)
Jump to navigation Jump to search


This bolt-action rifle fires jet-assisted shells that explode shrapnel in all directions upon impact. Not recommended for close-quarters use.

— Armory Description

The Eruptor is a Primary Weapon that fires jet-assisted shells which inflict impact, explosion and shrapnel damage.

Procurement

The Eruptor is unlocked on the 2nd page of the Democratic Detonation Premium Warbond for Medal.svg 60 Medals.

Detailed Weapon Statistics

R-36 Eruptor
Fire Rate 25 rpm
Recoil 75
Capacity 5
Reload Time 4.7 s
Tactical Reload 2.8 s
Spare Magazines 6
Starting Magazines 4
Mags from Supply 6
Mags from Ammo Box 3
Attacks
Rocket JAR Phoenix 20mm Projectile
JAR Phoenix 20mm Explosion
Shrapnel Projectile x 30
Rocket JAR Phoenix 20mm
Projectile
Caliber 15 mm
Mass 100 g
Initial Velocity 180 m/s
Drag Factor 0%
Gravity Factor 30%
Lifetime 0.7 sec
Penetration Slowdown 25%
Damage
Standard 230
vs. Durable 115
Penetration
Direct Armor AP3 Icon.png Medium I
Slight Angle Armor AP3 Icon.png Medium I
Large Angle Armor AP3 Icon.png Medium I
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 30
Stagger Force 35
Push Force 20
JAR Phoenix 20mm
Area of Effect
Inner Radius 4 m
Outer Radius 7 m
Shockwave Radius 8 m
Damage
Inner Radius 225
Outer Radius 224 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium I
Outer Radius Armor AP2 Icon.png Light II
Shockwave Armor AP3 Icon.png Medium I
AoE Effect
Demolition Force 20
Stagger Force 35
Push Force 40
Shrapnel
Projectile
Caliber 10 mm
Mass 100 g
Initial Velocity 30 m/s
Drag Factor 40%
Gravity Factor 100%
Penetration Slowdown 25%
Damage
Standard 110
vs. Durable 35
Penetration
Direct Armor AP3 Icon.png Medium I
Slight Angle Armor AP3 Icon.png Medium I
Large Angle Armor AP3 Icon.png Medium I
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 10
Stagger Force 10
Push Force 20

Tactical Information

  • Its fire rate and magazine size are both the lowest of any primary, but it makes up for this by having the highest damage per shot.
  • When Detonating, the Eruptor sends out 30 shards of shrapnel. This can aid in damaging the weakspots of an enemy, or clearing out large groups as each of the shrapnel shards are their own projectile.
    • These shards may also damage the player, and may even strike the head doing immense damage, further disencentivising close range use.
    • The shards of shrapnel are identical to the ones used by the G-6 Frag
  • The Eruptor's rounds can destroy Bug Holes, Bot Fabricators, Illegal Broadcast Towers, cargo container doors, and other environmental objects.
  • Performing a reload when one shell is left in the weapon will skip the bolt cocking animation, speeding up the reload sequence and retaining the old shell for a total of six in the new magazine.
  • The effective range of this weapon is 125 meters. If the bullet travels beyond its effective range, it will explode in midair before impacting a target. Targets beyond 125 meters might be damaged due to the projectile prematurely exploding.
  • The very low fire rate is mitigated by its high stagger, which allows Helldivers to keep enemies like Devastators (all variants) permanently staggered.
  • Eruptor rounds will bounce when striking a surface at a shallow angle.
  • Using the rifle at point-blank will result in almost certain death for the wielder.
  • In order to get optimal results. Aim for the unit in the center of any group to catch others in the blast radius.
  • The Eruptor cannot be used up close. So be sure to bring a secondary/support weapon that can compensate for this.
    • Against bugs, it is highly advisable to pack a AX/LAS-5 "Guard Dog" Rover to dispatch smaller enemies. This will conserve ammunition, ensure the diver does not have to shoot close range, and allows for more time shooting their primary rather than liberating smaller swarming enemies. Alternatively, the M-105 Stalwart covers well for many of the Eruptor's weaknesses, able to clear out large, spread-out swarms of dangerous smaller enemies while staying on the move and being perfectly safe point blank.
    • Should the Helldiver encounter a Stalker, it is critical that they are dispatched immediately. They are very difficult to hit with the Eruptor and do not get staggered or take much damage from other secondaries. Prioritize taking out Stalker nests quickly, or face being overwhelmed by hardy invisible enemies.
  • The destructive capability of the Eruptor can grant the wielder increased flexibility in regards of stratagems and grenades, much like the GP-31 Grenade Pistol.
  • The large blast of the Eruptor indirectly damages large parts of any enemy caught within it. So it can be used to soften up enemies such as Hive guards and Devastators even if not hit directly in their weak-spot.
  • Landing a shot on the group of bots carried on the underside of a automaton Dropship can eliminate most Troopers and Striders before they can act, while damaging Devastators.

Known Issues

  • When switching weapons after firing a shot, the Helldiver will still perform the bolting animation after drawing the new weapon, causing temporary aiming misalignment.


Change History

Patch
Description

1.001.100
2024-09-17

Changes

  • Re-introduced shrapnel.
    • Replaced the original shrapnel with the Frag Grenade shrapnel to no longer instantly one-shot Helldivers with the exception of the occasional unlucky headshot.
    • Also increased the amount of shrapnel.
  • Shrapnel projectiles amount are set to 30.
  • Shrapnel damage is set to 110.
  • Explosion damage decreased from 340 to 225.
  • Explosion radius increased by 33% (17% for inner radius and 50% for outer radius).
    • Inner Radius increased from 2m to 4m.
    • Outer Radius increased from 6m to 7m.
    • Shockwave Radius increased from 6.5m to 8m.

1.000.400
2024-06-13

Changes

  • Increased total damage from 420 to 570 damage per shot.
    • Explosion damage increased from 190 to 340, projectile damage unchanged.

1.000.302
2024-05-07

Changes

  • Increased explosion damage by 40 and removed shrapnel from the explosion.

Fixes

  • Fixed issues with some weapon scopes not being aligned in First-Person-View.

1.000.300
2024-04-29

Changes

  • Slightly increased explosion damage falloff.
  • Reduced max mags from 12 to 6.

Fixes

  • Explosive weapons no longer pull players inward from the blast.

1.000.202
2024-04-11
(Mid-Patch)

Added to the game.