Missions
“An Operation is a collection of missions. Complete all missions to succeed with an operation and gain bonus rewards. Failing one mission will fail the rest of the operation.
— Super Earth Mission Control
In Helldivers 2, a Helldiver is deployed to Operations where they complete Missions and Optional Objectives issued by Super Earth. Missions can be completed at various difficulties.
Planetary Campaign Status
Only planets that are under a liberation campaign will be subject to Operation Modifiers, whereas planets under defense campaigns are completely absent of any Operation Modifiers.
Liberation Campaign
“Our enemies have forced conflict upon this region. There can be no peace until they are defeated.
— Planet Description under enemy control
Defense Campaign
“The Terminid swarm has descended on this planet and threatens to infest it.
We must repel this vile incursion before it is too late!— Planet Description under Terminid Attack
“An Automaton invasion fleet is attacking this planet.
We must repel the invading forces before it is too late!— Planet Description under Automaton attack
High-Priority Campaign
“While most Terminids were killed by the Termicide, some survived and adapted. Now, they threaten to evolvoe further and take over the entire planet. Every Termicide Disperson Tower on this planet must be shut down as soon as possible.
— Planet Description during the Deactivate TCS Event
Main Objectives
Also known as Primary Objectives.
The Mission Objectives that can be completed on any planet regardless of which enemy occupies the planet. Main Objective completions are rewarded with 500 Requisition and 100 Experience. This is before any Difficulty multipliers are applied. Successful Extraction is not required to gain the reward at the end of the mission.
Icon | Mission | Difficulty |
---|---|---|
Terminate Illegal Broadcast | Trivial and Easy only | |
Pump Fuel To ICBM | Trivial and Easy only | |
Upload Escape Pod Data | Trivial and Easy only | |
Spread Democracy | Any | |
Conduct Geological Survey | Easy + | |
Launch ICBM | Medium + | |
Retrieve Valuable Data | Medium + | |
Blitz: Search and Destroy | Medium + | |
Emergency Evacuation | Medium + | |
Retrieve Essential Personnel (Defense Exclusive) | Any | |
Evacuate High-Value Assets (Defense Exclusive) | Hard + |
Terminid Specific
Mission Objectives that can only be completed on planets that are occupied by Terminids.
Icon | Mission | Difficulty |
---|---|---|
Eliminate Brood Commanders | Trivial and Easy only | |
Eliminate Chargers | Medium only | |
Eliminate Bile Titans | Challenging only | |
Activate E-710 Pumps | Easy and Medium only | |
Purge Hatcheries | Easy + | |
Enable E-710 Extraction | Challenging + | |
Nuke Nursery | Challenging + | |
Activate Terminid Control System (Event) | Easy + | |
Deactivate Terminid Control System (Event) | Any | |
Deploy Dark Fluid (Event) | Any | |
Eradicate Terminid Swarm | Easy + (Defense only),
Medium + |
Automaton Specific
Mission Objectives that can only be completed on planets occupied by Automatons.
Icon | Mission | Difficulty |
---|---|---|
Destroy Transmission Network | Trivial and Easy only | |
Eliminate Devastators | Trivial and Easy only | |
Eliminate Automaton Hulks | Medium only | |
Eliminate Automaton Factory Strider | Challenging to Extreme only | |
Sabotage Supply Bases | Trivial to Hard only | |
Sabotage Air Base | Medium + | |
Eradicate Automaton Forces | Easy + (Defense only),
Medium + | |
Destroy Command Bunkers | Hard + | |
Neutralize Orbital Defenses | Hard + |
Optional Objectives
Optional Objectives, also referred to as Tactical Objectives are additional goals to complete within a mission. Spawning 1-5 depending on difficulty and faction, completing these Objectives potentially unlocks in-mission rewards, or removing negative in-mission planetary effects. Optional Objective completions are rewarded with 200 Requisition and 50 Experience. This is before any Difficulty multipliers are applied. Successful Extraction is not required to gain the reward at the end of the mission.
Symbol | Name | Faction | Effect | Goal | Completion Effect |
---|---|---|---|---|---|
Radar Station | Human | No hostile effect. | Activate tower by raising and aligning dish. | Reveals all Minor Places of Interest and Optional Objectives on the map. | |
SEAF Artillery | Activate, load, and arm artillery cannon. | Grants Helldivers access to 5 shared uses of the SEAF Artillery stratagem. Shell type is determined by load order, with the first shell inserted being the first stratagem available. | |||
Destroy Rogue Research Station | Destroy Structure (see page for details). | No additional effect. | |||
Terminate Illegal Broadcast | |||||
Upload Escape Pod Data | Upload data via Upload Data Stratagem. | ||||
Spore Spewer | Terminid | Obscures vision with a dense fog. | Destroy Structure (see page for details). | Removes dense fog from affected area. | |
Stalker Lair | Periodically releases Stalkers. | Stops spawning Enemies. Individual Stalker holes count toward the Blitz: Search And Destroy "Find and close any active Terminid holes" main objective. | |||
Shrieker Nest | While Helldivers are within 130m of the Structure; periodically spawns Shriekers. | Stops spawning Enemies. Individual Shrieker towers count toward the Blitz: Search And Destroy "Find and close any active Terminid holes" main objective. | |||
Retrieve Mutant Larva | Periodically attracts Terminids to its location. | Extract while carrying the larva. | No additional effect. | ||
SEAF SAM Site | Automaton | No hostile effect. | Activate SAM by interacting with the terminal. | Attempts to shoot down Automaton Dropships and Gunships. | |
Detector Tower | Scans for Helldivers, summoning bot drops if one is detected. | Destroy Structure (see page for details). | Removes hostile effect. | ||
Mortar Emplacement | Attacks Helldivers within 150m - 20m of itself. | ||||
Stratagem Jammer | Disables the use of all Stratagems in a radius of 150m. | ||||
Anti-Air Emplacement | Disables all Eagle Stratagems in a radius of 150m. | ||||
Gunship Facility | Periodically releases Gunships. | Stops spawning Enemies. Individual Gunship fabricators count toward the Blitz: Search And Destroy "Find and destroy any active Automaton fabricators" main objective. | |||
Enemy Bio-Processors | No hostile effect. | No additional effect. |
Enemy Outposts
Enemy Outposts are structures that occur within a mission that are characterized by the presence of various spawn structures, which will continually spawn enemies until destroyed. They often contain a number of enemies guarding the spawn structures, and will also generally contain various supplies and samples. Destroying all spawn structures within the outpost qualifies as destroying the outpost, which will reward the player with additional Experience and Requisition on mission completion.
Unlike optional objectives, completing the Radar Station optional objective will not reveal the locations of nests, but can often be identified by the red hostile area markings on the map when not under the effect of the Atmospheric Spores Operation Modifier.
Symbol | Name | Faction | Effect | Goal |
---|---|---|---|---|
Automaton Outpost | Automaton | Periodically spawns Troopers. | Destroy all Fabricators. | |
Terminid Nest | Terminid | Periodically spawns Scavengers, Warriors, Bile Spitters, Pouncers, or Hunters. | Close all bug holes. |
Mission Result
Missions count as successful if the main objective was complete; otherwise, they are treated as a failure which is possible if the Super Destroyer leaves low orbit before the main objective is completed. Not all five stars are available on every difficulty.
% required | Success Rating | Failure Rating |
---|---|---|
100% | Outstanding Patriotism | N/A |
80% | Superior Valour | Costly Failure |
60% | Honorable Duty | Honorable Duty |
40% | Unremarkable Performance | |
20% | Disappointing Service | |
0% | N/A | Disgraceful Conduct |
Major Orders
All Helldivers are given Major Orders to complete.
Personal Orders
All Helldivers are given optional Personal Orders to complete.