Planets and Sectors

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As of 2184, the Milky Way Galaxy has been divided into 55 sectors around Super Earth, containing 262 planets of note. Each of these planets has a unique landscape and special quirks. The planets are documented to be affected by several different Planetary Effects. Super Earth used its unlimited resources and experimental tracking space probes to monitor the movements and behaviors of the enemy and have documented these findings under the code name, Supply Lines.

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Planet Environmental Conditions Role & Major Events in the Second Galactic War Current* Control

Sol System

Super Earth Super Earth
  • Homeworld of Humanity

and Managed Democracy

Super Earth
Mars Mars
  • serves as a training ground where new recruits

of the Helldivers Corps are educated on how to

spread the ideals of Democracy all over the

galaxy

Super Earth

Akira Sector

Alaraph Nuclear Wasteland Thick Fog Super Earth
Alathfar XI Frozen Wasteland Extreme Cold Blizzards Super Earth
Andar Taiga Forest Super Earth
Asperoth Prime Swamp Rainstorms Super Earth
Keid Scorched Desert Intense Heat Sandstorms Super Earth

Alstrad Sector

Klaka 5 Haunted Swamp Thick Fog Super Earth
Kneth Port Scorched Hell Intense Heat Fire Tornadoes Super Earth
Kraz Quaking Badlands Tremors Super Earth

Altus Sector

Klen Dahth II Scorched Desert Intense Heat Sandstorms Super Earth
Pathfinder V Rocky Wetlands Rainstorms Super Earth
Widow's Harbor Frozen Moon Extreme Cold Meteor Storms Super Earth
New Haven Ionic Forest Ion Storms Super Earth
Pilen V Quaking Desert Intense Heat Tremors Super Earth

Andromeda Sector

Charbal-VII Caustic Badlands Acid Storms Super Earth
Charon Prime Crimson Hills Ion Storms Super Earth
Marfark Frozen Wasteland Extreme Cold Blizzards
  • Ingredients, that were necessary to deploy the

MD-17 Anti-Tank Mines, were once stored here,

which we weren't able to retrieve

Super Earth
Martale Taiga Forest Super Earth
Matar Bay Rocky Wetlands Rainstorms Super Earth

Arturion Sector

Arkturus Frozen Wasteland Extreme Cold Blizzards Super Earth
Kirrik Volcanic Jungle Volcanic Activity Rainstorms Super Earth
Mortax Prime Quaking Desert Intense Heat Tremors Super Earth
Wilford Station Caustic Badlands Acid Storms Super Earth
Pioneer II Quaking Badlands Tremors Super Earth
Deneb Secundus Frozen Boneyard Extreme Cold Super Earth
Electra Bay Rocky Wetlands Rainstorms Super Earth

Barnard Sector

Hydrofall Prime Quaking Badlands Tremors Super Earth
Darrowsport Caustic Badlands Acid Storms Super Earth
Fornskogur II Swamp Rainstorms Super Earth
Midasburg Taiga Forest Super Earth
Veil Nuclear Wasteland Thick Fog Super Earth
Marre IV Scorched Hell Intense Heat Fire Tornadoes Super Earth

Borgus Sector

Ursica XI Mystic Forest Super Earth
Darius II Caustic Badlands Acid Storms Super Earth
Achernar Secundus Rocky Wetlands Rainstorms Super Earth
Achird III Quaking Badlands Tremors Super Earth

Cancri Sector

Cerberus IIIc Quaking Desert Intense Heat Tremors Super Earth
Prosperity Falls Ionic Forest Ion Storms Super Earth
Fort Sanctuary Crimson Hills Ion Storms Super Earth
Seyshel Beach Mystic Forest Super Earth
Effluvia Quaking Badlands Tremors Super Earth

Cantolus Sector

Martyr's Bay Frozen Boneyard Extreme Cold Super Earth
Freedom Peak Crimson Hills Ion Storms Super Earth
Kelvinor Frozen Wasteland Extreme Cold Blizzards Super Earth
Viridia Prime Scorched Desert Intense Heat Sandstorms Super Earth
Obari Rocky Wetlands Rainstorms Super Earth

Celeste Sector

Sulfura Mystic Forest Super Earth
Nublaria I Haunted Swamp Thick Fog Super Earth
Krakatwo Frozen Boneyard Extreme Cold Super Earth
Ivis Swamp Rainstorms Super Earth
Slif Caustic Badlands Acid Storms Super Earth
Moradesh Scorched Desert Intense Heat Sandstorms
  • Dark Fluid, which has been used to destroy the

Meridian supercolony, was produced on this

planet

Super Earth

Draco Sector

Crimsica Crimson Hills Ion Storms
  • Hive Breaker Drills, repurposed from the

Tectonic Drills used to destroy the Meridian

supercolony, have been used on this planet to

destroy large Terminid Nurseries to prevent the

Terminids to grow into ravenous, tyranny-

spreading monstrosities

Super Earth
Estanu Frozen Boneyard Extreme Cold
  • Hive Breaker Drills, repurposed from the

Tectonic Drills used to destroy the Meridian

supercolony, have been used on this planet to

destroy large Terminid Nurseries to prevent the

Terminids to grow into ravenous, tyranny-

spreading monstrosities

Super Earth
Fori Prime Quaking Badlands Tremors
  • Hive Breaker Drills, repurposed from the

Tectonic Drills used to destroy the Meridian

supercolony, have been used on this planet to

destroy large Terminid Nurseries to prevent the

Terminids to grow into ravenous, tyranny-

spreading monstrosities

  • An enormous interstellar spore cloud, called

'The Gloom', surrounded this planet. Analysis

showed a connection between the Gloom and

the spores on Socorro III, where new Terminid

variants have been detected.

  • The Gloom's density reached a level where we

were no longer able to detect this planet on the

war maps of the Super Destroyers

Terminids

Falstaff Sector

Esker Caustic Badlands Acid Storms Super Earth
Erson Sands Quaking Desert Intense Heat Tremors
  • An enormous interstellar spore cloud, called

'The Gloom', surrounded this planet. Analysis

showed a connection between the Gloom and

the spores on Socorro III, where new Terminid

variants have been detected.

  • The Gloom's density reached a level where we

were no longer able to detect this planet on the

war maps of the Super Destroyers

Terminids
Socorro III Haunted Swamp Thick Fog Super Earth
Bore Rock Swamp Rainstorms Super Earth

Farsight Sector

Grand Errant Scorched Hell Intense Heat Fire Tornadoes Super Earth
Pherkad Secundus Swamp Rainstorms Super Earth
Polaris Prime Quaking Desert Intense Heat Tremors Super Earth
Pollux 31 Volcanic Jungle Volcanic Activity Rainstorms Super Earth
Prasa Quaking Badlands Tremors Super Earth

Ferris Sector

Zea Rugosia Quaking Desert Intense Heat Tremors Super Earth
Hadar Frozen Wasteland Extreme Cold Blizzards Super Earth
Haldus Swamp Rainstorms Super Earth
Herthon Secundus Scorched Hell Intense Heat Fire Tornadoes Super Earth

Gallux Sector

Kharst Crimson Hills Ion Storms Super Earth
Rasp Frozen Moon Extreme Cold Meteor Storms Super Earth
Bashyr Haunted Swamp Thick Fog Super Earth
Acubens Prime Mystic Forest Super Earth
Adhara Scorched Hell Intense Heat Fire Tornadoes Super Earth
Afoyay Bay Rocky Wetlands Rainstorms Super Earth

Gellert Sector

Blistica Scorched Hell Intense Heat Fire Tornadoes Super Earth
Minchir Ionic Forest Ion Storms Super Earth
Mintoria Rocky Wetlands Rainstorms Super Earth
Zosma Frozen Moon Extreme Cold Meteor Storms Super Earth
Zzaniah Prime Scorched Desert Intense Heat Sandstorms Super Earth

Gothmar Sector

Okul VI Frozen Wasteland Extreme Cold Blizzards Super Earth
Solghast Haunted Swamp Thick Fog Super Earth
Diluvia Taiga Forest Super Earth

Guang Sector

Elysian Meadows Crimson Hills Ion Storms Super Earth
Alderidge Cove Nuclear Wasteland Thick Fog Super Earth
Bellatrix Rocky Wetlands Rainstorms Super Earth
Botein Caustic Badlands Acid Storms Super Earth
Khandark Haunted Swamp Thick Fog Super Earth

Hanzo Sector

New Stockholm Frozen Wasteland Extreme Cold Blizzards Super Earth
Ain-5 Nuclear Wasteland Thick Fog Super Earth
Alairt III Ionic Forest Ion Storms Super Earth
Alamak VII Mystic Forest Super Earth
Heze Bay Scorched Desert Intense Heat Sandstorms Super Earth

Hawking Sector

Kuma Quaking Badlands Tremors Super Earth
Mordia 9 Mystic Forest Super Earth
Skitter Haunted Swamp Thick Fog Super Earth
Euphoria III Frozen Moon Extreme Cold Meteor Storms Super Earth

Hydra Sector

Vernen Wells Quaking Badlands Tremors
  • After failing to fight against the Reclamation of

the Automatons, a SEAF Forward Command

Base has been set up on this planet to provide

recruits and supplies to the Automaton front

  • A SEAF Forward Command Base, which was

previously built here, was destroyed by the

Automaton Forces

  • SEAF Training Facilities have been built on this

planet to aid the Helldivers in their efforts in

liberating or defending planets (grants all

players a +5% impact bonus)

  • SEAF Training Facilities, which were previously

built here, were destroyed by the Automaton

Forces

  • After the destruction of the SEAF Training

Facility, survivors were discovered trapped in the

now destroyed Super Citizen Anne's Hospital For

Very Sick Children. The Helldivers were

successful in the rescue mission and the now

saved 4,311 children get the chance to become a

part of the Helldivers Corps in the near future.

  • A large Polysterene Repository was identified

on this planet, which could've helped us to start

production of Orbital Napalm Barrage

stratagems. The Helldivers successfully secured

the polysterene, unfortunately the Helldivers

were unable to collect sufficient Automaton

scrap material for a fleetwide distribution of the

Orbital Napalm Barrage.

Super Earth
Aesir Pass Nuclear Wasteland Thick Fog
  • SEAF Training Facilities have been built on this

planet to aid the Helldivers in their efforts in

liberating or defending planets (grants all

players a +5% impact bonus)

  • SEAF Training Facilities, which were previously

built here, were destroyed by the Automaton

Forces

Super Earth
Menkent Scorched Hell Intense Heat Fire Tornadoes
  • To prevent further damage from the

Reclamation, the Helldivers liberated and hold

this planet to allow SEAF Engineers the

construction of orbital defenses to deter the

advance of the Automaton Fleet and to allow

preperations for a future counterattack

  • After a large attack on the Terminid as well as

on the Automaton front, the Helldivers weren't

able to successfully defend this planet and with

it, the Menkent Line has fallen into the hands of

the Automatons

Automatons

Idun Sector

Wraith Caustic Badlands Acid Storms Super Earth
Myradesh Quaking Desert Intense Heat Tremors Super Earth
Atrama Haunted Swamp Thick Fog Super Earth
Maw Scorched Hell Intense Heat Fire Tornadoes Super Earth

Iptus Sector

Providence Crimson Hills Ion Storms Super Earth
Primordia Volcanic Jungle Volcanic Activity Rainstorms Super Earth
Krakabos Swamp Rainstorms Super Earth
Iridica Mystic Forest Super Earth
Ratch Haunted Swamp Thick Fog Super Earth
Valgaard Crimson Hills Ion Storms Super Earth

Jin Xi Sector

Acamar IV Rocky Wetlands Rainstorms Super Earth
Gacrux Swamp Rainstorms Terminids
Gar Haren Haunted Swamp Thick Fog Super Earth
Gatria Crimson Hills Ion Storms Super Earth
Pandion-XXIV Nuclear Wasteland Thick Fog Terminids
Phact Bay Scorched Desert Intense Heat Sandstorms Super Earth

Kelvin Sector

Igla Frozen Boneyard Extreme Cold Super Earth
New Kiruna Frozen Wasteland Extreme Cold Blizzards Super Earth
Fort Justice Mystic Forest Super Earth
Zegema Paradise Volcanic Jungle Volcanic Activity Rainstorms Super Earth
Emeria Quaking Badlands Tremors Super Earth

Korpus Sector

Volterra Rocky Wetlands Rainstorms Super Earth
Crucible Taiga Forest Super Earth
Caramoor Scorched Desert Intense Heat Sandstorms Super Earth
Alta V Volcanic Jungle Volcanic Activity Rainstorms Super Earth
Inari Frozen Boneyard Extreme Cold Super Earth

Lacaille Sector

Penta Nuclear Wasteland Thick Fog
  • When Helldivers had to choose between

securing the RL-77 Airburst Rocket Launcher

and the MD-17 Anti-Tank Mines, Helldivers

decided to liberate this planet first to secure the

RL-77 Airburst Rocket Launcher (and to save the

civilians)

Automatons
Choohe Scorched Desert Intense Heat Sandstorms
  • When Helldivers had to choose between

securing the RL-77 Airburst Rocket Launcher

and the MD-17 Anti-Tank Mines, Helldivers

decided against liberating this planet first, which

reulted in a delay of the production of the

MD-17 Anti-Tank Mines (and the loss of the

planet's civilians)

Automatons
Chort Bay Caustic Badlands Acid Storms Automatons
Lesath Frozen Boneyard Extreme Cold
  • To prevent further damage from the

Reclamation, the Helldivers liberated and hold

this planet to allow SEAF Engineers the

construction of orbital defenses to deter the

advance of the Automaton Fleet and to allow

preperations for a future counterattack

  • After a large attack on the Terminid as well as

on the Automaton front, the Helldivers weren't

able to successfully defend this planet and with

it, the Menkent Line has fallen into the hands of

the Automatons

Automatons

Leo Sector

Haka Nuclear Wasteland Thick Fog Super Earth
Halies Port Frozen Boneyard Extreme Cold Super Earth
Propus Scorched Desert Intense Heat Sandstorms Super Earth
Ras Algethi Taiga Forest Super Earth

L'estrade Sector

Enuliale Crimson Hills Ion Storms
  • An enormous interstellar spore cloud, called

'The Gloom', surrounded this planet. Analysis

showed a connection between the Gloom and

the spores on Socorro III, where new Terminid

variants have been detected.

  • The Gloom's density reached a level where we

were no longer able to detect this planet on the

war maps of the Super Destroyers

Terminids
Epsilon Phoencis VI Frozen Wasteland Extreme Cold Blizzards
  • An enormous interstellar spore cloud, called

'The Gloom', surrounded this planet. Analysis

showed a connection between the Gloom and

the spores on Socorro III, where new Terminid

variants have been detected.

  • The Gloom's density reached a level where we

were no longer able to detect this planet on the

war maps of the Super Destroyers

Terminids
Nabatea Secundus Swamp Rainstorms
  • An enormous interstellar spore cloud, called

'The Gloom', surrounded this planet. Analysis

showed a connection between the Gloom and

the spores on Socorro III, where new Terminid

variants have been detected.

  • The Gloom's density reached a level where we

were no longer able to detect this planet on the

war maps of the Super Destroyers

Terminids
Navi VII Volcanic Jungle Volcanic Activity Rainstorms
  • An enormous interstellar spore cloud, called

'The Gloom', surrounded this planet. Analysis

showed a connection between the Gloom and

the spores on Socorro III, where new Terminid

variants have been detected.

  • The Gloom's density reached a level where we

were no longer able to detect this planet on the

war maps of the Super Destroyers

Terminids
Diaspora X Scorched Desert Intense Heat Sandstorms
  • An enormous interstellar spore cloud, called

'The Gloom', surrounded this planet. Analysis

showed a connection between the Gloom and

the spores on Socorro III, where new Terminid

variants have been detected.

  • The Gloom's density reached a level where we

were no longer able to detect this planet on the

war maps of the Super Destroyers

Terminids
Gemstone Bluffs Rocky Wetlands Rainstorms
  • An enormous interstellar spore cloud, called

'The Gloom', surrounded this planet. Analysis

showed a connection between the Gloom and

the spores on Socorro III, where new Terminid

variants have been detected.

  • The Gloom's density reached a level where we

were no longer able to detect this planet on the

war maps of the Super Destroyers

Terminids
Omicron Taiga Forest
  • An enormous interstellar spore cloud, called

'The Gloom', surrounded this planet. Analysis

showed a connection between the Gloom and

the spores on Socorro III, where new Terminid

variants have been detected.

  • The Gloom's density reached a level where we

were no longer able to detect this planet on the

war maps of the Super Destroyers

Terminids

Marspira Sector

Barabos Swamp Rainstorms Super Earth
Fenmire Rocky Wetlands Rainstorms Super Earth
Mastia Scorched Desert Intense Heat Sandstorms Automatons
Curia Frozen Moon Extreme Cold Meteor Storms Super Earth
Tarsh Haunted Swamp Thick Fog Automatons

Meridian Sector

Emorath Mystic Forest Super Earth
Ilduna Prime Taiga Forest Super Earth
Liberty Ridge Crimson Hills Ion Storms Super Earth
Baldrick Prime Volcanic Jungle Volcanic Activity Rainstorms Super Earth

Mirin Sector

Hellmire Scorched Hell Intense Heat Fire Tornadoes
  • Hive Breaker Drills, repurposed from the

Tectonic Drills used to destroy the Meridian

supercolony, have been used on this planet to

destroy large Terminid Nurseries to prevent the

Terminids to grow into ravenous, tyranny-

spreading monstrosities

  • An enormous interstellar spore cloud, called

'The Gloom', surrounded this planet. Analysis

showed a connection between the Gloom and

the spores on Socorro III, where new Terminid

variants have been detected.

  • The Gloom's density reached a level where we

were no longer able to detect this planet on the

war maps of the Super Destroyers

Terminids
Nivel 43 Nuclear Wasteland Thick Fog
  • Hive Breaker Drills, repurposed from the

Tectonic Drills used to destroy the Meridian

supercolony, have been used on this planet to

destroy large Terminid Nurseries to prevent the

Terminids to grow into ravenous, tyranny-

spreading monstrosities

  • An enormous interstellar spore cloud, called

'The Gloom', surrounded this planet. Analysis

showed a connection between the Gloom and

the spores on Socorro III, where new Terminid

variants have been detected.

  • The Gloom's density reached a level where we

were no longer able to detect this planet on the

war maps of the Super Destroyers

Terminids
Oshaune Rocky Wetlands Rainstorms
  • An enormous interstellar spore cloud, called

'The Gloom', surrounded this planet. Analysis

showed a connection between the Gloom and

the spores on Socorro III, where new Terminid

variants have been detected.

  • The Gloom's density reached a level where we

were no longer able to detect this planet on the

war maps of the Super Destroyers

Terminids
Zagon Prime Scorched Desert Intense Heat Sandstorms
  • An enormous interstellar spore cloud, called

'The Gloom', surrounded this planet. Analysis

showed a connection between the Gloom and

the spores on Socorro III, where new Terminid

variants have been detected.

  • The Gloom's density reached a level where we

were no longer able to detect this planet on the

war maps of the Super Destroyers

Terminids

Morgon Sector

Eukoria Frozen Boneyard Extreme Cold Super Earth
Myrium Quaking Badlands Tremors Super Earth
Regnus Volcanic Jungle Volcanic Activity Rainstorms Super Earth
Mog Frozen Wasteland Extreme Cold Blizzards Super Earth

Nanos Sector

Julheim Frozen Wasteland Extreme Cold Blizzards Super Earth
Dolph Frozen Moon Extreme Cold Meteor Storms Super Earth
Bekvam III Mystic Forest Super Earth
Duma Tyr Taiga Forest Super Earth

Omega Sector

Hydrobius Quaking Desert Intense Heat Tremors Super Earth
Karlia Scorched Hell Intense Heat Fire Tornadoes Super Earth
Seasse Swamp Rainstorms Super Earth
Senge 23 Quaking Badlands Tremors Super Earth
Setia Haunted Swamp Thick Fog Super Earth

Orion Sector

Fort Union Rocky Wetlands Rainstorms Super Earth
Azterra Quaking Badlands Tremors Super Earth
Terrek Frozen Moon Extreme Cold Meteor Storms Super Earth
Cirrus Nuclear Wasteland Thick Fog Super Earth
Heeth Frozen Wasteland Extreme Cold Blizzards
  • SEAF Training Facilities have been built on this

planet to aid the Helldivers in their efforts in

liberating or defending planets (grants all

players a +5% impact bonus)

  • After SEAF ranks have reached the targeted

numbers, the Training Facilities on this planet

have been shut down and were converted to

recreational campgrounds for the Democratic

Youth Scouts

Super Earth
Veld Ionic Forest Ion Storms Super Earth
Angel's Venture Taiga Forest
  • SEAF Training Facilities have been built on this

planet to aid the Helldivers in their efforts in

liberating or defending planets (grants all

players a +5% impact bonus)

  • After SEAF ranks have reached the targeted

numbers, the Training Facilities on this planet

have been shut down and were converted to

recreational campgrounds for the Democratic

Youth Scouts

Super Earth

Quintus Sector

Leng Secundus Caustic Badlands Acid Storms Super Earth
Spherion Volcanic Jungle Volcanic Activity Rainstorms Super Earth
Stor Tha Prime Frozen Boneyard Extreme Cold Super Earth
Stout Crimson Hills Ion Storms Super Earth
Termadon Rocky Wetlands Rainstorms Super Earth

Rictus Sector

Kerth Secundus Taiga Forest Super Earth
Parsh Swamp Rainstorms Super Earth
Valmox Crimson Hills Ion Storms Super Earth
Iro Haunted Swamp Thick Fog Super Earth
Grafmere Frozen Boneyard Extreme Cold Super Earth
Oasis Volcanic Jungle Volcanic Activity Rainstorms Super Earth
Genesis Prime Ionic Forest Ion Storms Super Earth

Rigel Sector

Hesoe Prime Frozen Wasteland Extreme Cold Blizzards Super Earth
Hort Rocky Wetlands Rainstorms Super Earth
Rd-4 Frozen Moon Extreme Cold Meteor Storms Super Earth
Rogue 5 Volcanic Jungle Volcanic Activity Rainstorms Super Earth
Rirga Bay Caustic Badlands Acid Storms Super Earth

Sagan Sector

Borea Frozen Wasteland Extreme Cold Blizzards Super Earth
Oslo Station Frozen Boneyard Extreme Cold Super Earth
Gunvald Crimson Hills Ion Storms Super Earth

Saleria Sector

Reaf Rocky Wetlands Rainstorms Super Earth
Irulta Volcanic Jungle Volcanic Activity Rainstorms Super Earth
Outpost 32 Scorched Desert Intense Heat Sandstorms Super Earth
Calypso Quaking Badlands Tremors Super Earth

Severin Sector

Durgen Scorched Desert Intense Heat Sandstorms
  • The final planet that had to be freed from the

Automaton threat in Operation "Swift

Disassembly". The Helldivers were successful in

their battle and the Automatons were no longer

a threat to Super Earth (until the Automatons

reappeared in the Valdis sector).

Super Earth
Maia Frozen Moon Extreme Cold Meteor Storms Super Earth
Malevelon Creek Ionic Forest Ion Storms
  • After a long and enduring battle, all Helldivers

were granted the "Fallen Hero's Vengeance"

cape as a memorial for the millions of fallen

heroes that fought for the liberation of this

planet

Super Earth
Tibit Mystic Forest
  • During Operation Swift Disassembly, intels had

identified this planet to be the most significant

source for Automaton combatants. On their

second attempt to liberate this planet, the

Helldivers were successful in shutting down the

Automaton factories, which resulted in reduced

resistance from the Automatons.

Super Earth
Ubanea Crimson Hills Ion Storms Super Earth

Sten Sector

Azur Secundus Quaking Desert Intense Heat Tremors
  • An enormous interstellar spore cloud, called

'The Gloom', surrounded this planet. Analysis

showed a connection between the Gloom and

the spores on Socorro III, where new Terminid

variants have been detected.

  • The Gloom's density reached a level where we

were no longer able to detect this planet on the

war maps of the Super Destroyers

Terminids
Trandor Taiga Forest Terminids
Overgoe Prime Crimson Hills Ion Storms Terminids
Partion Scorched Hell Intense Heat Fire Tornadoes Terminids
Peacock Ionic Forest Ion Storms Terminids

Talus Sector

Shallus Mystic Forest Super Earth
Shelt Taiga Forest Super Earth
Imber Scorched Hell Intense Heat Fire Tornadoes Super Earth
Gaellivare Volcanic Jungle Volcanic Activity Rainstorms Super Earth

Tanis Sector

Vog-Sojoth Frozen Wasteland Extreme Cold Blizzards Super Earth
Claorell Frozen Moon Extreme Cold Meteor Storms Super Earth
Clasa Swamp Rainstorms Super Earth
Demiurg Taiga Forest Super Earth
Yed Prior Crimson Hills Ion Storms Super Earth
Zefia Mystic Forest Super Earth

Tarragon Sector

East Iridium Trading Bay Swamp Rainstorms Super Earth
Osupsam Scorched Desert Intense Heat Sandstorms Super Earth
Brink-2 Ionic Forest Ion Storms Super Earth
Bunda Secundus Taiga Forest Super Earth
Canopus Quaking Desert Intense Heat Tremors Super Earth

Theseus Sector

The Weir Rocky Wetlands Rainstorms Super Earth
Kuper Ionic Forest Ion Storms Super Earth
Caph Swamp Rainstorms Super Earth
Castor Quaking Badlands Tremors Super Earth
Lastofe Scorched Desert Intense Heat Sandstorms Super Earth
Tien Kwan Tien Kwan Extreme Cold Meteor Storms
  • After the Helldivers successfully liberated Tien

Kwan before the Automatons discovered and

plundered its Exosuit Factories, we are now able

to use the EXO-45 Patriot Exosuit against our

enemies

Super Earth

Trigon Sector

Choepessa IV Frozen Boneyard Extreme Cold
  • Orbital Cannons were detected on this planet,

which were targeting SEAF air forces, which

resulted in extended extraction times.

Fortunately, the Helldivers were able to destroy

the Orbital Cannons, which allowed a temporary

return to normal extraction times for 12 hours.

Super Earth
Troost Nuclear Wasteland Thick Fog
  • The Automatons had built a Comms Array on

this planet. Strangely, it appeared to have been

broadcasting outside the Galactic Frontier. We

also discovered a transmission that contained

blueprints for aerial gunships.

Super Earth
Ustotu Quaking Desert Intense Heat Tremors
  • Orbital Cannons were detected on this planet,

which were targeting SEAF air forces, which

resulted in extended extraction times.

Fortunately, the Helldivers were able to destroy

the Orbital Cannons, which allowed a temporary

return to normal extraction times for 12 hours.

Super Earth
Vandalon IV Frozen Wasteland Extreme Cold Blizzards Super Earth
Varylia 5 Rocky Wetlands Rainstorms
  • After discovering the Petafactory on this planet,

that had a clear resemblance to the Morgunson

Arsenal on Tien Kwan which constructed our

EXO-45 Patriot Exosuits, the Helldivers

successfully took control over it and are now

able to use the EXO-49 Emancipator Exosuit

against our enemies

  • Orbital Cannons were detected on this planet,

which were targeting SEAF air forces, which

resulted in extended extraction times.

Fortunately, the Helldivers were able to destroy

the Orbital Cannons, which allowed a temporary

return to normal extraction times for 12 hours.

Super Earth

Umlaut Sector

Meridia Meridia Black Hole
  • The Terminid Control System on this planet has

been successfully installed and activated by the

Helldivers to keep the Terminids at bay

  • After the Terminids have developed a resistance

against the Termicide, Terminid outbreaks have

erupted all over the barrier planets.

Unfortunately, the outbreaks on this planet had

been too extreme, which resulted in this planet

being turned into a Termind supercolony and

being unaccessible until Operation "Enduring

Peace".

  • After the Helldivers successfully deployed the

Dark Fluid all over the planets surface, the planet

reached a critical mass and turned into a black

hole, destroying the supercolony and drawing in

every remaining Terminid spore in its vicinity

Super Earth
Fenrir III Frozen Moon Extreme Cold Meteor Storms
  • The Terminid Control System on this planet has

been successfully installed and activated by the

Helldivers to keep the Terminids at bay

  • After the Terminids have developed a resistance

against the Termicide, Terminid outbreaks have

erupted all over the barrier planets. Fortunately,

the Helldivers were able to deactivate the TCS

and take control over the outbreaks on this

planet.

Super Earth
Turing Mystic Forest
  • The Terminid Control System on this planet has

been successfully installed and activated by the

Helldivers to keep the Terminids at bay

  • After the Terminids have developed a resistance

against the Termicide, Terminid outbreaks have

erupted all over the barrier planets. Fortunately,

the Helldivers were able to deactivate the TCS

and take control over the outbreaks on this

planet.

Super Earth
Erata Prime Quaking Desert Intense Heat Tremors
  • The Terminid Control System on this planet has

been successfully installed and activated by the

Helldivers to keep the Terminids at bay

  • After the Terminids have developed a resistance

against the Termicide, Terminid outbreaks have

erupted all over the barrier planets. Fortunately,

the Helldivers were able to deactivate the TCS

and take control over the outbreaks on this

planet.

Super Earth

Ursa Sector

Skaash Caustic Badlands Acid Storms Super Earth
Acrab XI Crimson Hills Ion Storms Super Earth
Acrux IX Frozen Boneyard Extreme Cold Super Earth
Gemma Ionic Forest Ion Storms Super Earth

Valdis Sector

Aurora Bay Taiga Forest Automatons
Mekbuda Quaking Badlands Tremors Automatons
Merak Ionic Forest Ion Storms Automatons
Merga IV Haunted Swamp Thick Fog Automatons
Vindemitarix Prime Mystic Forest Automatons
Cyberstan Cyberstan Extreme Cold
  • After our victory against the Automatons in

Operation "Swift Disassembly", they returned

and executed a large siege in the Valdis sector

and on several other nearby planets. This planet

became their new main base and is now the

main target in our battle against the

Automatons.

Automatons

Xi Tauri Sector

Shete Caustic Badlands Acid Storms Super Earth
Siemnot Ionic Forest Ion Storms Super Earth
Sirius Frozen Moon Extreme Cold Meteor Storms Super Earth
Skat Bay Nuclear Wasteland Thick Fog Super Earth

Xzar Sector

Pöpli IX Scorched Hell Intense Heat Fire Tornadoes Super Earth
Draupnir Rocky Wetlands Rainstorms Super Earth
Mort Nuclear Wasteland Thick Fog Super Earth
Ingmar Crimson Hills Ion Storms Super Earth
Mantes Volcanic Jungle Volcanic Activity Rainstorms Super Earth

Ymir Sector

Meissa Volcanic Jungle Volcanic Activity Rainstorms Super Earth
Wasat Caustic Badlands Acid Storms
  • After identifying a large Automaton Data Center,

codenamed "Database One", on this planet,

Helldivers have liberated this planet and

captured Database One, which contained plans

of some sort of a massive terraforming project

on Cyberstan as well as recordings of the impact

of the Terminid Supercolony and keywords such

as "Vessel 00", "Nucleus" or "The Final Collective"

  • Orbital Cannons were detected on this planet,

which were targeting SEAF air forces, which

resulted in extended extraction times.

Fortunately, the Helldivers were able to destroy

the Orbital Cannons, which allowed a temporary

return to normal extraction times for 12 hours.

Super Earth
Vega Bay Frozen Wasteland Extreme Cold Blizzards
  • Orbital Cannons were detected on this planet,

which were targeting SEAF air forces, which

resulted in extended extraction times.

Fortunately, the Helldivers were able to destroy

the Orbital Cannons, which allowed a temporary

return to normal extraction times for 12 hours.

Super Earth
Wezen Scorched Hell Intense Heat Fire Tornadoes
  • Orbital Cannons were detected on this planet,

which were targeting SEAF air forces, which

resulted in extended extraction times.

Unfortunately, the Helldivers weren't able to

destroy the Orbital Cannons in time, which gave

the Automatons the opportunity to deploy

Orbital Cannons across their entire domain,

which resulted in extended extraction times at

the Automaton Front.

Super Earth
X-45 Swamp Rainstorms
  • After radiation levels have abated to safe levels,

recoveries of a lost Advanced Weapons Lab from

the First Galactic War have begun on this planet.

The Helldivers have bought enough time and the

excavation of the interplanetary battle station

plans was successful. Plus, the excavation

personnel were able to recover the lost MLS-4X

Commando Rocket Launcher from the First

Galactic War which have been shipped off-planet

to immediately begin mass production for use in

further battles.

Super Earth

* As of 2024-09-06 16:20 UTC