Shredder Tank

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The Shredder Tank is a very large Automaton icon.svg Automaton vehicle and variant of the Annihilator Tank that has its main armament replaced with a Quad-linked, Heavy Fusion Cycler turret.

Spawning

Shredder Tanks first appear on Medium Difficulty Icon.svg Medium with a low spawning chance, where it may spawn in specific medium-to-large Automaton Outposts.

When they begin appearing normally starting on Challenging Difficulty Icon.svg Challenging, they can spawn from Bot Drops, within patrols, guarding Automaton Outposts, Fortresses, and Minor Places of Interest. They may also occasionally be found patrolling the map on their own.

Shredder Tanks share a spawn chance with Annihilator Tanks, but starting on Suicide Difficulty Icon.svg Suicide Mission, they are both occasionally replaced by Barrager Tanks.

Behavior

When encountered outside of a Bot Drop, Shredder Tanks can be found still or moving with patrols. When it notices a Helldiver, it will continuously fire its Fusion Cyclers in one of 2 patterns, With one being a brief, 1-second precision burst and another being a longer 2-second burst where it will sweep its turret across the immediate area whilst firing.

Destroying its tracks will render it immobile. Destroying its back engine or turret will disable the Shredder Tank, followed by it exploding. Significant amounts of damage will immediately cause it to explode.

Anatomy

Part Name Health* AV** Location Durable** % To Main*** Bleed Fatal ExDR****
Hull Main 3,000 Armor AV5 Icon.png Tank I Tank Hull Main Health.png 100% - None Yes 0%
Fusion Autocannon
Turret Main
2,100 Armor AV5 Icon.png Tank I NO IMAGE 100% - None Yes 0%
Fusion Autocannon
Turret
Front & Sides
2,100 Armor AV5 Icon.png Tank I Shredder Turret Main Front.png 100% 100% None Yes 100%
Fusion Autocannon
Turret Vent
750 Armor AV3 Icon.png Medium Shredder Turret Vent.png 100% 200% None Yes 0%
Hull Front Main Armor AV5 Icon.png Tank I Tank Hull Front 1.png 100% 100% None Yes 35%
Hull Side Main Armor AV5 Icon.png Tank I 100% 100% None Yes 35%
Hull Rear 750 Armor AV3 Icon.png Medium Tank Hull Back 1.png 100% 150% None Yes 50%
Tracks 750 Armor AV3 Icon.png Medium 100% 100% None No 100%
* Parts with their HP listed as "Main" do not have their own individual health. All damage dealt to these parts is transferred to the enemy's Main health pool.
** Refer to armor values and enemy durability as defined in Damage.
*** The percentage of damage that is applied to the enemy's Main health pool. At 0 HP, the enemy dies. Unless the enemy has constitution, then it will bleedout and die.
**** ExDR means explosive damage resistance, this is a percentage between 0 and 100. If this value is 100%, the part is explosive immune, meaning explosives cannot damage it. Explosions will only directly damage Main health if it is internal.


Weapons Loadout

Quad Heavy Fusion Cyclers

Once tuned to down Aircraft. The Quad Heavy Fusion Cyclers have found new purpose against ground targets. Living up to its name, the Shredder Heavy Tank can unleash blistering amounts of bolts against infantry, often reducing them to messy ribbons.

Stat Value
Damage.png Durable Damage.png Damage 60 Ballistic Damage
15 Durable Damage
Ballistic AP Medium.png AP 3/3/3/0
Firerate.png Fire Rate 1200RPM (1s Precise Fire)
1200RPM (2s Sweep Fire)
2s (Heat Cooldown)
Spread.png Spread (Mrad) ↔[150.00] ↕[100.00]
Demo Force.png Demo Force 20
Stagger.png Stagger Force 20
Push Force.png Push Force 15


Ammunition Cookoff

Much like its heavier brethren, the Shredder Heavy Tank is quite vulnerable to Ammunition Cookoffs upon being knocked out, often resulting in a devastating explosion in the surrounding area

Stat Value
Damage.png Durable Damage.png Damage 1 Impact Damage
1 Durable Damage
AOE Blast Damage.png Damage 100 Blast
Radii.png Inner 0.8m
Radii.png Outer 8m
Radii.png Shockwave 25m
Blast AP Medium.png AP 10/9/10
Ballistic AP Medium.png AP 10/0/0/0
Firerate.png Fire Rate Death Explosion
Spread.png Spread (Mrad) Death Explosion
Demo Force.png Demo Force 20
Stagger.png Stagger Force 200 (Ragdolls)
Push Force.png Push Force 500


Tactical Information

Shredder Tanks

  • The Shredder Tank's turret is deadly, even at close range, due to its high rate of fire, relatively short reload, and fast rotation speed that can easily track and kill Helldivers.
  • Climbing onto a Shredder Tank is ill-advised due to its turret's rotation speed and height; it is only safe to be on top of the turret itself.
  • The Shredder Tank's turret vent is vulnerable to Armor AP3 Icon.png Medium armor-piercing weapons

Tanks

Trivia

  • The turret of the Shredder Tank appears to be based off the real-life Flakpanzer IV Wirbelwind.
  • The Shredder Tank's turret uses the same model as the turrets in the Anti-Air Emplacement sub-objective. Unlike those turrets, Eagle stratagems are not affected by their presence.

Change History

Patch
Description

1.005.000
2025-12-02

Undocumented Change

1.001.104
2024-10-15

Changes

  • Front armor reduced from Armor AV6 Icon.png Tank II to Armor AV5 Icon.png Tank I
    • Our previous tweak didn't have the intended effect on gameplay that we expected so we’ve reverted this back.
  • The rear weak spots of the Tank's body now have their own health pool, which matches the Tank's previous total health. Once this health pool is depleted, the Tank will be destroyed. Additionally, these weak spots also deal 150% damage to the Tank's main health.
  • Shredder Tank Turrets
    • The rear weak spots of the Tank's body now have their own health pool, which matches the Tank's previous total health. Once this health pool is depleted, the Tank will be destroyed. Additionally, these weak spots also deal 200% damage to the Tank's main health.

Fixes Undocumented Changes

  • Tank hull front explosion resistance decreased from 50% to 35%

1.001.100
2024-09-17

Changes

Undocumented Changes

  • Tank main health increased from 1500 to 3000.
    • Tank Hull is now 50% Explosion Resistant.
  • Turret main health increased from 750 to 2100.
    • Turret vents are now 200% to main.
    • Turret Front explosion resistance increased from 0% to 100%.

1.000.400
2024-06-13

Changes

  • The Tank armor value on the front has been lowered to be the same as the non-vent sections on the rear of the tank. The intent was initially that it was supposed to be more armored in the front, but the visual language did not show that.
  • The vents on the back of the Tanks turret will now check for explosion directions correctly.

1.000.301
2024-05-02

Fixes

  • Fix for crash which could occur when destroying automaton tanks.