Shredder Tank
The Shredder Tank is a very large Automaton vehicle equipped with a fusion autocannon turret.
Spawning
Shredder Tanks first appear on Medium with a low spawning chance, where it may spawn in specific medium-to-large Automaton Outposts.
When they begin appearing normally starting on Challenging, they can spawn from Bot Drops, within patrols, guarding Automaton Outposts, Fortresses, and Minor Places of Interest. They may also occasionally be found patrolling the map on their own.
Shredder Tanks share a spawn chance with Annihilator Tanks, but starting on Suicide Mission, they are both occasionally replaced by Barrager Tanks.
Behavior
When encountered outside of a Bot Drop, Shredder Tanks can be found still or moving with patrols. When it notices a Helldiver, it will continuously fire its fusion autocannon.
Destroying its tracks will render it immobile. Destroying its back engine or turret will disable the Shredder Tank, followed by it exploding. Significant amounts of damage will immediately cause it to explode.
Anatomy
Part Name | Health* | AV** | Durable** | % To Main*** | Bleed | Fatal | ExDR**** | |
---|---|---|---|---|---|---|---|---|
Hull Main | 3,000 | ![]() |
![]() |
100% | - | None | Yes | 0% |
Fusion Autocannon Main |
2,100 | ![]() |
100% | - | None | Yes | 0% | |
Fusion Autocannon Sides & Vent |
750 | ![]() |
100% | 200% | None | Yes | 0% | |
Hull Front | Main | ![]() |
![]() |
100% | 100% | None | Yes | 35% |
Hull Side | Main | ![]() |
100% | 100% | None | Yes | 35% | |
Hull Rear | 750 | ![]() |
![]() |
100% | 150% | None | Yes | 50% |
Tracks | 750 | ![]() |
100% | 100% | None | No | 100% |
Tactical Information
Shredder Tanks
- The Shredder Tank's turret is deadly, even at close range, due to its high rate of fire, relatively short reload, and fast rotation speed that can easily track and kill Helldivers.
- Climbing onto a Shredder Tank is ill-advised due to its turret's rotation speed and height; it is only safe to be on top of the turret itself.
- The Shredder Tank's turret vent is vulnerable from its sides, in addition to its rear.
Tanks
- Recommended stratagems to use to dispatch Tanks are Eagle Airstrikes, Eagle 110mm Rocket Pods, Eagle 500kg Bomb, Orbital Precision Strike, Orbital Railcannon Strike or Orbital Laser.
- The Eagle 500kg Bomb and Orbital Precision Strike both need to be direct hits to destroy the Tank.
- A single G-123 Thermite or one shot to the hull from the FAF-14 Spear, GR-8 Recoilless Rifle or GP-31 Ultimatum can destroy the Tank.
- The rear chassis of a Tank is also vulnerable to weaponry such as the APW-1 Anti-Materiel Rifle and AC-8 Autocannon.
- Tanks can be immobilized by destroying its tracks using
Medium armor-piercing weaponry.
- The Tank's tracks will do constant damage to a Helldiver that makes contact with it.
- A destroyed Tank is a convenient defense position that a Helldiver can briefly utilize.
- Destroying a Tank by a landing on it with a Hellpod will give little time for Helldivers to escape the explosion.
Trivia
- The turret of the Shredder Tank appears to be based off the real-life Flakpanzer IV Wirbelwind.
- The Shredder Tank's turret uses the same model as the turrets in the Anti-Air Emplacement sub-objective. Unlike those turrets, Eagle stratagems are not affected by their presence.
Change History
1.001.104
2024-10-15
Changes
- Front armor reduced from 6 to 5
- Our previous tweak didn't have the intended effect on gameplay that we expected so we’ve reverted this back.
- The rear weak spots of the Tank's body now have their own health pool, which matches the Tank's previous total health. Once this health pool is depleted, the Tank will be destroyed. Additionally, these weak spots also deal 150% damage to the Tank's main health.
- Shredder Tank Turrets
- The rear weak spots of the Tank's body now have their own health pool, which matches the Tank's previous total health. Once this health pool is depleted, the Tank will be destroyed. Additionally, these weak spots also deal 200% damage to the Tank's main health.
Fixes Undocumented Changes
- Tank hull front explosion resistance decreased from 50% to 35%
1.001.100
2024-09-17
Changes
- Front armor increased from 5 to 6.
Undocumented Changes
- Tank main health increased from 1500 to 3000.
- Tank Hull is now 50% Explosion Resistant.
- Turret main health increased from 750 to 2100.
- Turret vents are now 200% to main.
- Turret Front is explosion immune now.
1.001.002
2024-08-06
Addition
- Added variant to the game: Barrager Tank.
1.000.400
2024-06-13
Changes
- The Tank armor value on the front has been lowered to be the same as the non-vent sections on the rear of the tank. The intent was initially that it was supposed to be more armored in the front, but the visual language did not show that.
- The vents on the back of the Tanks turret will now check for explosion directions correctly.
1.000.301
2024-05-02
Fixes
- Fix for crash which could occur when destroying automaton tanks.