MD-6 Anti-Personnel Minefield
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Helldivers 2 | Helldivers 1 |
“Deploys a defensive anti-personnel minefield, to halt the enemy advance.
— Ship Management Terminal
The MD-6 Anti-Personnel Minefield is a defensive stratagem that blankets a roughly 25-30 meter diameter area around itself with mines.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | Standard | 7.75 seconds |
Upgraded | 4.75 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 120 seconds |
With Morale Augmentation | 114 seconds | |
With Synthetic Supplementation | 108 seconds | |
With All Upgrades | 102.6 seconds |
Detailed Weapon Statistics
MD-6 Anti-Personnel Minefield | |
---|---|
Main Health | 250 |
Main Armor | ![]() |
Cooldown | 120 sec |
Call-in Time | 3 s |
Salvos | 6 |
Capacity | 8 |
Attacks | |
Contact Mine | Explosion |
Contact Mine | |
---|---|
Area of Effect | |
Inner Radius | 1.2 m |
Outer Radius | 5 m |
Shockwave Radius | 7 m |
Damage | |
Inner Radius | 700 |
Outer Radius | 699 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 30 |
Push Force | 30 |
Tactical Information
- Mines will detonate after being stepped on by any enemy, Helldiver, vehicle, or citizen. In addition, mines will detonate if they land on an allied sentry during deployment.
- As an anti-personnel minefield, the MD-6 is most useful against crowds of small to medium enemies. It can effectively keep enemies at bay until there are no more mines in their path.
- This stratagem has a tendency to kill friendly Helldivers, especially in thick fighting where their presence can easily be forgotten. Communicate with your team when deploying a minefield to warn them of its position.
General Minefield Tips
- The deploying mechanism is vulnerable to damage after emerging from the hellpod. If it is destroyed prematurely, any mines in reserve will be destroyed with it and deal no damage.
- Strategic placement is key to make the most out of each minefield. Place them wherever enemies are expected to travel through, such as in the path of an enemy reinforcement, or use it to cover your flank in a retreat.
- They will explode immediately upon taking damage. Many Eagle and Orbital stratagems will destroy mines if deployed in their vicinity, which can be wasteful.
- Depending on the terrain, it is possible for mines to plant in very close proximity to one another. If one mine explodes, it will detonate its neighbors, which can start a chain reaction destroying a large amount of mines.
Applicable Ship Modules
The following Ship Modules affect the MD-6 Anti-Personnel Mines:
Department | Ship Module | Effect |
---|---|---|
Bridge | Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Engineering
Bay |
Synthetic Supplementation | Reduces cooldown time for Sentry, Emplacement, and Resupply stratagems by 10%. |
Rapid Launch System | Removes deployment time for Emplacement stratagems. |
Media
Change History
Patch
Description
1.002.101
2025-02-04
MD-6 Anti-Personnel Minefield
- Cooldown decreased from 180 to 120 sec
- Damage increased from 350 to 700
- The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions
1.001.002
2024-08-06
Fixes
- Fixed mines being invisible for hot-joining players.
- Fixed a bug causing recently deployed mines to become invisible.
- Mines will no longer detonate if they are shot through a Shield Generator Relay bubble from the exterior or situated behind a solid obstacle and shot at.
1.000.402
2024-06-18
Fixes
- Fixed a crash related to minefields.
1.000.400
2024-06-13
Changes
- Increased explosion damage from 250 to 350.
1.000.300
2024-04-29
Fixes
- Mines are now pingable for better coordination with your team.