Eagle Smoke Strike
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“A barrage of smoke grenades, creating a thick smoke screen to block enemies' line of sight.
— Ship Management Terminal
The Eagle Smoke strike creates a large smokescreen to provide cover. When called the strike will be perpendicular from the direction you were facing when thrown.
Stats
- Call-in Time: 0 Seconds
- Uses: 2
- Cooldown Time: 15 Seconds
Detailed Weapon Statistics
Eagle Smoke Strike | |
---|---|
Eagle Stock | 2 |
Cooldown | 15 sec |
Capacity | 8 |
Attacks | |
Bomb Smoke | Projectile |
Orbital Smoke | Explosion |
Bomb Smoke | |
---|---|
Projectile | |
Caliber | 25 mm |
Mass | 100 g |
Initial Velocity | 500 m/s |
Drag Factor | 50% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 500 |
vs. Durable | 500 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 40 |
Stagger Force | 20 |
Push Force | 15 |
Orbital Smoke | |
---|---|
Area of Effect | |
Inner Radius | 5 m |
Outer Radius | 5 m |
Shockwave Radius | 0 m |
Gameplay Tips
- Blocking line of sight from the Automatons allows you to reposition or tactically retreat, especially during intense firefights.
Applicable Ship Modules
The following Ship Modules affect the Eagle Smoke Strike:
Department | Ship Module | Effect |
---|---|---|
Hangar | Liquid-Ventilated Cockpit | Reduces the cooldown time from 15 seconds to 7.5 seconds. Rounded to 8 in game. |
Pit Crew Hazard Pay | Reduces the rearm time when out of charges by 20% | |
Expanded Weapons Bay | Increases the number of uses per rearm from 2 to 3 | |
XXL Weapons Bay | Increases the number of bombs dropped by one |
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