Eagle Smoke Strike
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“A barrage of smoke grenades, creating a thick smoke screen to block enemies' line of sight.
— Ship Management Terminal
The Eagle Smoke Strike is an offensive stratagem that drops several smoke bombs to create a large smokescreen to provide concealment.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | 4.4 seconds | |
Rearm Time | Standard | 150 seconds |
With Pit Crew Hazard Pay | 120 seconds | |
With Advanced Crew Training | 108 seconds | |
Uses | Standard | 2 |
Upgraded | 3 | |
Cooldown | Standard | 15 seconds |
With Morale Augmentation | 14.25 seconds | |
With Liquid-Ventilated Cockpit | 7.5 seconds | |
With All Upgrades | 6.75 seconds |
Detailed Weapon Statistics
Eagle Smoke Strike | |
---|---|
Main Health | 100 |
Main Armor | ![]() |
Total Uses | 2 |
Cooldown | 15 sec |
Call-in Time | 0 s |
Capacity | 8 |
Attacks | |
Bomb Smoke | Projectile |
Orbital Smoke | Explosion |
Bomb Smoke | |
---|---|
Projectile | |
Caliber | 25 mm |
Mass | 100 g |
Initial Velocity | 500 m/s |
Drag Factor | 50% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 1500 |
vs. Durable | 1500 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 40 |
Stagger Force | 20 |
Push Force | 15 |
Orbital Smoke | |
---|---|
Area of Effect | |
Inner Radius | 5 m |
Outer Radius | 5 m |
Shockwave Radius | 0 m |
Tactical Information
- When called, the strike will be perpendicular to the direction the player was facing when thrown.
- Blocking line of sight from Automatons allows you to reposition or tactically retreat, especially during intense firefights with relative safety and low risk of taking fire.
- If a smoke bomb lands directly on an Bot Fabricator or Terminid Bug Hole it will destroy it.
Applicable Ship Modules
The following Ship Modules affect the Eagle Smoke Strike:
Department | Ship Module | Effect |
---|---|---|
Hangar | Liquid-Ventilated Cockpit | Eagle stratagem cooldown Reduced by 50%. |
Pit Crew Hazard Pay | Reduces Eagle Rearm time by 20%. | |
Expanded Weapons Bay | Increases the number of Eagle stratagem uses per Rearm from 2 to 3 | |
XXL Weapons Bay | Eagle stratagems that drop multiple bombs will drop 1 additional bomb(s). | |
Advanced Crew Training | Eagle Rearm cooldown further reduced by 10% if called in while Eagle uses still remain. | |
Bridge | Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Media
Change History
Patch
Description
1.001.100
2024-09-17
Changes
- Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
- Projectile standard damage increased from 500 to 1500.
- Projectile durable damage increased from 500 to 1500.
- Direct Penetration increased from
Anti-Tank I to
Anti-Tank III.
- Slight Angle Penetration increased from
Anti-Tank I to
Anti-Tank III.
- Large Angle Penetration increased from
Anti-Tank I to
Anti-Tank III.