A/MLS-4X Rocket Sentry
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“A powerfully automated turret, effective against armored targets. The turret will primarily aim at larger enemies.
— Ship Management Terminal
The A/MLS-4X Rocket Sentry fires powerful rockets in salvos of 2 at enemies. After firing 16 rockets or 8 salvos, it performs a short reload animation before it can continue to fire.
Stats
General | ||
---|---|---|
Call-in Time | Standard | 7.75 seconds |
Upgraded | 4.75 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 180 seconds |
Upgraded | 162 seconds | |
Sentry | ||
Ammo | Standard | 32 |
Upgraded | 40 | |
Turn Rate | Standard | 32 °/s |
Upgraded | 48 °/s |
The Sentry fires two pods with 16 rockets each, only the capacity of the first one gets upgraded.
Detailed Weapon Statistics
A/MLS-4X Rocket Sentry | |
---|---|
Main Health | 200 |
Main Armor | ![]() |
Cooldown | 180 sec |
Call-in Time | 8 s |
Capacity | 32 |
Attacks | |
Rocket 70mm Turret | Projectile |
Rocket 70mm Turret | Explosion |
Rocket 70mm Turret | |
---|---|
Projectile | |
Caliber | 70 mm |
Mass | 6 kg |
Initial Velocity | 100 m/s |
Drag Factor | 0% |
Gravity Factor | 10% |
Penetration Slowdown | 25% |
Damage | |
Standard | 300 |
vs. Durable | 300 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 30 |
Stagger Force | 35 |
Push Force | 10 |
Rocket 70mm Turret | |
---|---|
Area of Effect | |
Inner Radius | 1 m |
Outer Radius | 4 m |
Shockwave Radius | 6 m |
Damage | |
Inner Radius | 150 |
Outer Radius | 149 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 30 |
Push Force | 10 |
Gameplay Tips
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Instructions: Add additional tips
Instructions: Add additional tips
- The Rocket Sentry is able to destroy the armor off Chargers, enabling their insides to be damaged.
- The Rocket Sentry is able to shoot down Dropships.
- The Rocket Sentry has backblast which will ragdoll Helldivers in a small cone behind it. Be mindful of this when placing or fighting around it.
Known Issues
- The Shock Absorption Gel ship module only increases the ammo of the first rocket pod by 50%, leading to an overall ammo increase of only 25%.
- The Rocket Sentry's rocket pod model does not change to reflect the increased capacity from Shock Absorption Gel, which otherwise would accurately display how many rockets are loaded.
Applicable Ship Modules
The following Ship Modules affect the A/MLS-4X Rocket Sentry:
Department | Ship Module | Effect |
---|---|---|
Engineering Bay | Synthetic Supplementation | Reduces the cooldown of the sentry from 180 to 162 seconds(2 minutes, 42 seconds). |
Advanced Construction | Increases the health of the sentry by 50% | |
Robotics Workshop | Dynamic Tracking | Reduces the deplyment time from 3 to 0 seconds. |
Shock Absorption Gel | Increases ammo of the sentry by 50% | |
High-Quality Lubricant | Increases the rotational speed of the sentry |
Media
Change History
Patch
Description
1.000.402
2024-06-18
Fixes
- Sentries now have a higher destruction value so most explosions do not instantly destroy them regardless of the damage amount.
1.000.400
2024-06-13
Changes
- Decreased spread.
- Now prioritizes larger targets.
- Increased target distance from 75 meters to 100 meters.
- Decreased Rockets per salvo 2 to 1.
- Increased explosion radius from 1 meter to 4 meters.
- Decreased explosion armor penetration from
Heavy I to
Medium I (the explosion can no longer damage heavy armored enemies, the projectile still has enough AP to damage heavily armored targets).
- Increased projectile damage from 200 to 300.
- Increased durability from 0% to 80%.
Undocumented Changes
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