A/MLS-4X Rocket Sentry

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A powerfully automated turret, effective against armored targets. The turret will primarily aim at larger enemies.

— Ship Management Terminal


The A/MLS-4X Rocket Sentry is a defensive stratagem that fires powerful rockets in succession. After firing 16 rockets, it performs a short reload animation before it can continue to fire.

Stratagem Statistics

General
Call-in Time Standard 7.75 seconds
Upgraded 4.75 seconds
Uses Unlimited
Cooldown Standard 150 seconds
With Morale Augmentation 142.5 seconds
With Synthetic Supplementation 135 seconds
With All Upgrades 128.25 seconds
Sentry
Ammo Standard 32
Upgraded 40
Turn Rate Standard 32 °/s
Upgraded 48 °/s
Health Standard 200
Upgraded 300

The Sentry fires two pods with 16 rockets each, only the capacity of the first one gets upgraded.

Detailed Weapon Statistics

A/MLS-4X Rocket Sentry
Main Health 200
Main Armor Armor AV2 Icon.png Light
Cooldown 150 sec
Call-in Time 0 s
Attacks
Rocket 70mm Turret Projectile
Rocket 70mm Turret Explosion
Rocket 70mm Turret
Projectile
Caliber 70 mm
Mass 6 kg
Initial Velocity 100 m/s
Drag Factor 0%
Gravity Factor 10%
Penetration Slowdown 25%
Damage
Standard 525
vs. Durable 525
Penetration
Direct Armor AP5 Icon.png Anti-Tank I
Slight Angle Armor AP5 Icon.png Anti-Tank I
Large Angle Armor AP5 Icon.png Anti-Tank I
Extreme Angle Armor AP0 Icon.png Unarmored I
Special Effects
Demolition Force 30
Stagger Force 35
Push Force 10
Rocket 70mm Turret
Area of Effect
Inner Radius 1 m
Outer Radius 4 m
Shockwave Radius 6 m
Damage
Inner Radius 150
Outer Radius 149 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium
Outer Radius Armor AP2 Icon.png Light
Shockwave Armor AP3 Icon.png Medium
AoE Effect
Demolition Force 30
Stagger Force 30
Push Force 10

Tactical Informationn

Reinforce Stratagem Icon.png
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Instructions: Add additional tips
  • The Rocket Sentry has the minimum engagement range of 5-meters. Any non-Helldiver within 4-meter radius renders the rocket sentry inoperable until cleared of enemy units.
  • The Rocket Sentry can strip the armor off Chargers, enabling their insides to be damaged.
  • The Rocket Sentry is able to shoot down Dropships and Gunships. it will regularly miss the latter however.
  • The Rocket Sentry has backblast when it fires, which will ragdoll and slightly damage Helldivers in a small cone behind it. Be mindful of this when placing or fighting around it. The backblast extends up to 4m behind it's facing direction.
  • The Rocket Sentry can be thought of as a more sustained fire lower DPS alternative to the Autocannon Sentry, having more total ammo, dealing more damage per rocket but falling short of the triple fire salvo and AOE of the Autocannon sentry.
    • To further accentuate this, the rocket sentry has preference targeting compared to the Autocannon sentry, targeting heavy enemies before medium and small enemies. Unlike other sentries the rocket sentry is capable of changing targets even after locking onto a previous one.


Known Issues

  • The Shock Absorption Gel ship module only increases the ammo of the first rocket pod by 50%, leading to an overall ammo increase of only 25%.
  • The Rocket Sentry's rocket pod model does not change to reflect the increased capacity from Shock Absorption Gel, which otherwise would accurately display how many rockets are loaded.

Applicable Ship Modules

The following Ship Modules affect the A/MLS-4X Rocket Sentry:

Department Ship Module Effect
Bridge Morale Augmentation Reduces cooldown time for all Stratagems by 5%.
Engineering
Bay
Synthetic Supplementation Reduces cooldown for Sentry, Emplacement, and Resupply stratagems by 10%.
Advanced Construction Increases the health of Sentry stratagems by 50%.
Robotics
Workshop
Dynamic Tracking Removes deployment time for Sentry stratagems.
Shock Absorption Gel Increases ammo for all Sentry stratagems by 50%.
High-Quality Lubricant Increases the rotation speed of Sentry stratagems.
Blast Absorption Sentries take 50% less damage from explosions.

Media

Tutorial Video Demonstrating Use of the A/MLS-4X Rocket Sentry

Change History

Patch
Description

1.001.201
2024-10-29

Undocumented Changes

  • Changed impact sound of the Rocket Sentry's rockets.

1.001.104
2024-10-15

Changes

  • Cooldown reduced from 180 to 150 sec
  • Life time reduced from 180 to 150 sec

1.001.100
2024-09-17

Changes

  • Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
    • Projectile standard damage increased from 300 to 525.
    • Projectile durable damage increased from 300 to 525.

1.000.402
2024-06-18

Fixes

  • Sentries now have a higher destruction value so most explosions do not instantly destroy them regardless of the damage amount.

1.000.400
2024-06-13

Changes

  • Decreased spread.
  • Now prioritizes larger targets.
  • Increased target distance from 75 meters to 100 meters.
  • Decreased Rockets per salvo 2 to 1.
  • Increased explosion radius from 1 meter to 4 meters.
  • Decreased explosion armor penetration from Armor AP5 Icon.png Anti-Tank I to Armor AP3 Icon.png Medium (the explosion can no longer damage heavily armored enemies, the projectile still has enough AP to damage heavily armored targets).
  • Increased projectile damage from 200 to 300.
  • Increased durability from 0% to 80%.

Undocumented Changes

  • Projectile Large Angle Penetration increased from Armor AP3 Icon.png Medium to Armor AP5 Icon.png Anti-Tank I.
  • Projectile Stagger Force increased from 20 to 35.
  • Projectile Push Force decreased from 20 to 15.
  • Explosion Push Force decreased from 40 to 10.