A/MLS-4X Rocket Sentry
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“A powerfully automated turret, effective against armored targets. The turret will primarily aim at larger enemies.
— Ship Management Terminal
The A/MLS-4X Rocket Sentry is a defensive stratagem that fires powerful rockets in succession. After firing 16 rockets, it performs a short reload animation before it can continue to fire.
Stratagem Statistics
General | ||
---|---|---|
Call-in Time | Standard | 7.75 seconds |
Upgraded | 4.75 seconds | |
Uses | Unlimited | |
Cooldown | Standard | 150 seconds |
With Morale Augmentation | 142.5 seconds | |
With Synthetic Supplementation | 135 seconds | |
With All Upgrades | 128.25 seconds | |
Sentry | ||
Ammo | Standard | 32 |
Upgraded | 40 | |
Turn Rate | Standard | 32 °/s |
Upgraded | 48 °/s | |
Health | Standard | 200 |
Upgraded | 300 |
The Sentry fires two pods with 16 rockets each, only the capacity of the first one gets upgraded.
Detailed Weapon Statistics
A/MLS-4X Rocket Sentry | |
---|---|
Main Health | 200 |
Main Armor | ![]() |
Cooldown | 150 sec |
Call-in Time | 0 s |
Attacks | |
Rocket 70mm Turret | Projectile |
Rocket 70mm Turret | Explosion |
Rocket 70mm Turret | |
---|---|
Projectile | |
Caliber | 70 mm |
Mass | 6 kg |
Initial Velocity | 100 m/s |
Drag Factor | 0% |
Gravity Factor | 10% |
Penetration Slowdown | 25% |
Damage | |
Standard | 525 |
vs. Durable | 525 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 30 |
Stagger Force | 35 |
Push Force | 10 |
Rocket 70mm Turret | |
---|---|
Area of Effect | |
Inner Radius | 1 m |
Outer Radius | 4 m |
Shockwave Radius | 6 m |
Damage | |
Inner Radius | 150 |
Outer Radius | 149 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 30 |
Push Force | 10 |
Tactical Informationn
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Instructions: Add additional tips
- The Rocket Sentry has the minimum engagement range of 5-meters. Any non-Helldiver within 4-meter radius renders the rocket sentry inoperable until cleared of enemy units.
- The Rocket Sentry can strip the armor off Chargers, enabling their insides to be damaged.
- The Rocket Sentry is able to shoot down Dropships and Gunships. it will regularly miss the latter however.
- The Rocket Sentry has backblast when it fires, which will ragdoll and slightly damage Helldivers in a small cone behind it. Be mindful of this when placing or fighting around it. The backblast extends up to 4m behind it's facing direction.
- The Rocket Sentry can be thought of as a more sustained fire lower DPS alternative to the Autocannon Sentry, having more total ammo, dealing more damage per rocket but falling short of the triple fire salvo and AOE of the Autocannon sentry.
- To further accentuate this, the rocket sentry has preference targeting compared to the Autocannon sentry, targeting heavy enemies before medium and small enemies. Unlike other sentries the rocket sentry is capable of changing targets even after locking onto a previous one.
Known Issues
- The Shock Absorption Gel ship module only increases the ammo of the first rocket pod by 50%, leading to an overall ammo increase of only 25%.
- The Rocket Sentry's rocket pod model does not change to reflect the increased capacity from Shock Absorption Gel, which otherwise would accurately display how many rockets are loaded.
Applicable Ship Modules
The following Ship Modules affect the A/MLS-4X Rocket Sentry:
Department | Ship Module | Effect |
---|---|---|
Bridge | Morale Augmentation | Reduces cooldown time for all Stratagems by 5%. |
Engineering Bay |
Synthetic Supplementation | Reduces cooldown for Sentry, Emplacement, and Resupply stratagems by 10%. |
Advanced Construction | Increases the health of Sentry stratagems by 50%. | |
Robotics Workshop |
Dynamic Tracking | Removes deployment time for Sentry stratagems. |
Shock Absorption Gel | Increases ammo for all Sentry stratagems by 50%. | |
High-Quality Lubricant | Increases the rotation speed of Sentry stratagems. | |
Blast Absorption | Sentries take 50% less damage from explosions. |
Media
Change History
Patch
Description
1.001.201
2024-10-29
Undocumented Changes
- Changed impact sound of the Rocket Sentry's rockets.
1.001.104
2024-10-15
Changes
- Cooldown reduced from 180 to 150 sec
- Life time reduced from 180 to 150 sec
1.001.100
2024-09-17
Changes
- Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
- Projectile standard damage increased from 300 to 525.
- Projectile durable damage increased from 300 to 525.
1.000.402
2024-06-18
Fixes
- Sentries now have a higher destruction value so most explosions do not instantly destroy them regardless of the damage amount.
1.000.400
2024-06-13
Changes
- Decreased spread.
- Now prioritizes larger targets.
- Increased target distance from 75 meters to 100 meters.
- Decreased Rockets per salvo 2 to 1.
- Increased explosion radius from 1 meter to 4 meters.
- Decreased explosion armor penetration from
Anti-Tank I to
Medium (the explosion can no longer damage heavily armored enemies, the projectile still has enough AP to damage heavily armored targets).
- Increased projectile damage from 200 to 300.
- Increased durability from 0% to 80%.
Undocumented Changes
- Projectile Large Angle Penetration increased from
Medium to
Anti-Tank I.
- Projectile Stagger Force increased from 20 to 35.
- Projectile Push Force decreased from 20 to 15.
- Explosion Push Force decreased from 40 to 10.