A/MLS-4X Rocket Sentry

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A powerfully automated turret, effective against armored targets. The turret will primarily aim at larger enemies.

— Ship Management Terminal


The A/MLS-4X Rocket Sentry fires powerful rockets in salvos of 2 at enemies. After firing 16 rockets or 8 salvos, it performs a short reload animation before it can continue to fire.

Stats

General
Call-in Time Standard 7.75 seconds
Upgraded 4.75 seconds
Uses Unlimited
Cooldown Standard 180 seconds
Upgraded 162 seconds
Sentry
Ammo Standard 32
Upgraded 40
Turn Rate Standard 32 °/s
Upgraded 48 °/s

The Sentry fires two pods with 16 rockets each, only the capacity of the first one gets upgraded.

Detailed Weapon Statistics

A/MLS-4X Rocket Sentry
Main Health 200
Main Armor Armor AV2 Icon.png Light II
Cooldown 180 sec
Call-in Time 8 s
Capacity 32
Attacks
Rocket 70mm Turret Projectile
Rocket 70mm Turret Explosion
Rocket 70mm Turret
Projectile
Caliber 70 mm
Mass 6 kg
Initial Velocity 100 m/s
Drag Factor 0%
Gravity Factor 10%
Penetration Slowdown 25%
Damage
Standard 300
vs. Durable 300
Penetration
Direct Armor AP5 Icon.png Heavy I
Slight Angle Armor AP5 Icon.png Heavy I
Large Angle Armor AP5 Icon.png Heavy I
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 30
Stagger Force 35
Push Force 10
Rocket 70mm Turret
Area of Effect
Inner Radius 1 m
Outer Radius 4 m
Shockwave Radius 6 m
Damage
Inner Radius 150
Outer Radius 149 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium I
Outer Radius Armor AP2 Icon.png Light II
Shockwave Armor AP3 Icon.png Medium I
AoE Effect
Demolition Force 30
Stagger Force 30
Push Force 10

Gameplay Tips

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  • The Rocket Sentry is able to destroy the armor off Chargers, enabling their insides to be damaged.
  • The Rocket Sentry is able to shoot down Dropships.
  • The Rocket Sentry has backblast which will ragdoll Helldivers in a small cone behind it. Be mindful of this when placing or fighting around it.

Known Issues

  • The Shock Absorption Gel ship module only increases the ammo of the first rocket pod by 50%, leading to an overall ammo increase of only 25%.
  • The Rocket Sentry's rocket pod model does not change to reflect the increased capacity from Shock Absorption Gel, which otherwise would accurately display how many rockets are loaded.

Applicable Ship Modules

The following Ship Modules affect the A/MLS-4X Rocket Sentry:

Department Ship Module Effect
Engineering Bay Synthetic Supplementation Reduces the cooldown of the sentry from 180 to 162 seconds(2 minutes, 42 seconds).
Advanced Construction Increases the health of the sentry by 50%
Robotics Workshop Dynamic Tracking Reduces the deplyment time from 3 to 0 seconds.
Shock Absorption Gel Increases ammo of the sentry by 50%
High-Quality Lubricant Increases the rotational speed of the sentry

Media

Tutorial Video Demonstrating Use of the A/MLS-4X Rocket Sentry

Change History

Patch
Description

1.000.402
2024-06-18

Fixes

  • Sentries now have a higher destruction value so most explosions do not instantly destroy them regardless of the damage amount.

1.000.400
2024-06-13

Changes

  • Decreased spread.
  • Now prioritizes larger targets.
  • Increased target distance from 75 meters to 100 meters.
  • Decreased Rockets per salvo 2 to 1.
  • Increased explosion radius from 1 meter to 4 meters.
  • Decreased explosion armor penetration from Armor AP5 Icon.png Heavy I to Armor AP3 Icon.png Medium I (the explosion can no longer damage heavy armored enemies, the projectile still has enough AP to damage heavily armored targets).
  • Increased projectile damage from 200 to 300.
  • Increased durability from 0% to 80%.

Undocumented Changes

  • Projectile Large Angle Penetration increased from Armor AP3 Icon.png Medium I to Armor AP5 Icon.png Heavy I.
  • Projectile Stagger Force increased from 20 to 35.
  • Projectile Push Force decreased from 20 to 15.
  • Explosion Push Force decreased from 40 to 10.