MD-I4 Incendiary Mines
(Redirected from Incendiary Minefield)
Jump to navigation
Jump to search
“Deploys a defensive incendiary minefield, which will set both terrain and targets alight when triggered.
— Ship Management Terminal
After a short deployment time, the MD-I4 Incendiary Mines will blanket a roughly 25-30 meter diameter circle with mines. Upon detonation, the mines deal damage, slow, and apply a DoT effect to any units caught in the blast. This includes friendly targets such as other helldivers and civilians in extract missions. The mines also set the terrain on fire for s short duration, slowing and damaging units that walk through.
Stats
- Call-in Time: 3 Seconds
- Uses: Unlimited
- Cooldown Time: 180 Seconds (3 Minutes)
Detailed Weapon Statistics
MD-I4 Incendiary Mines | |
---|---|
Main Health | 250 |
Main Armor | Light I |
Cooldown | 180 sec |
Call-in Time | 3 s |
Capacity | 48 |
Attacks | |
Contact Mine | Projectile |
Incendiary Mine | Explosion |
Contact Mine | |
---|---|
Projectile | |
Caliber | 200 mm |
Mass | 3 kg |
Initial Velocity | 1 m/s |
Drag Factor | 30% |
Gravity Factor | 100% |
Lifetime | 15 sec |
Penetration Slowdown | 25% |
Damage | |
Standard | 0 |
vs. Durable | 0 |
Penetration | |
Direct | Unarmored |
Slight Angle | Unarmored |
Large Angle | Unarmored |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 20 |
Push Force | 15 |
Incendiary Mine | |
---|---|
Area of Effect | |
Inner Radius | 1.2 m |
Outer Radius | 4 m |
Shockwave Radius | 7 m |
Damage | |
Inner Radius | 210 |
Outer Radius | 209 - 0 |
Penetration | |
Inner Radius | Medium I |
Outer Radius | Light II |
Shockwave | Medium I |
AoE Effect | |
Status | Fire |
Demolition Force | 30 |
Stagger Force | 30 |
Push Force | 30 |
DPS Fire | |
---|---|
Damage | |
Element | Fire |
Standard | 50 |
vs. Durable | 25 |
Penetration | |
Direct | Medium II |
Slight Angle | Medium II |
Large Angle | Medium II |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Tactical Information
Usage
- Throwing the stratagem at the ground while running away will cause the mines to deploy behind the helldiver and catch any chasing enemies.
- Like the anti-personnel mines, these work great in scenarios where the enemy is forced to follow through a chokepoint.
- The damage over time effect from this can be combined with the orbital gas strike to tackle even the largest of crowds.
Applicable Ship Modules
he following Ship Modules affect the MD-I4 Incendiary Mines:
Department | Ship Module | Effect |
---|---|---|
Engineering Bay | Synthetic Supplementation | Reduces the cooldown from 180 to 162 seconds(2 minutes, 42 seconds). |
Rapid Launch System | Removes the deployment time from the stratagem |
Media
Change History
Patch
Description
1.000.402
2024-06-18
Fixes
- Fixed a crash related to minefields.
1.000.400
2024-06-13
Changes
- Increased explosion damage from 150 to 210.
Undocumented Changes
- Increased Stagger Force from 20 to 30.
- Increased Push Force from 10 to 30.
1.000.300
2024-04-29
Fixes
- Mines are now pingable for better coordination with your team.
1.000.200
2024-04-02
Changes
- Fire damage per tick increased by 50% (from all sources).
|
|