PLAS-1 Scorcher
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Helldivers 2 | Helldivers 1 |
“A plasma rifle, firing a bolt of superheated gas which explodes on impact. Avoid standing in proximity to the blast.
— Armory Description
The PLAS-1 Scorcher is a primary weapon that fires explosive energy projectiles. The explosive bolts can damage groups of tightly packed enemies, along with any Helldiver standing too close to the blast.
Without the Hellpod Space Optimization Booster, it comes with 4 out of 6 possible magazines.
Procurement
The Scorcher is unlocked on the 10th page of the Helldivers Mobilize Warbond for 75 Medals.
Detailed Weapon Statistics
PLAS-1 Scorcher | |
---|---|
Fire Rate | 250 rpm |
Recoil | 20 |
Capacity | 15 |
Reload Time | 2.5 s |
Tactical Reload | 2.3 s |
Spare Magazines | 6 |
Starting Magazines | 3 |
Mags from Supply | 6 |
Mags from Ammo Box | 3 |
Attacks | |
Plasma Bolt Medium | Projectile |
Plasma Bolt Medium | Explosion |
Plasma Bolt Medium | |
---|---|
Projectile | |
Caliber | 20 mm |
Mass | 100 g |
Initial Velocity | 550 m/s |
Drag Factor | 100% |
Gravity Factor | 50% |
Penetration Slowdown | 35% |
Damage | |
Standard | 100 |
vs. Durable | 50 |
Penetration | |
Direct | Light II |
Slight Angle | Light II |
Large Angle | Light II |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 20 |
Push Force | 10 |
Plasma Bolt Medium | |
---|---|
Area of Effect | |
Inner Radius | 1 m |
Outer Radius | 2 m |
Shockwave Radius | 2 m |
Damage | |
Inner Radius | 100 |
Outer Radius | 99 - 0 |
Penetration | |
Inner Radius | Medium I |
Outer Radius | Light II |
Shockwave | Medium I |
AoE Effect | |
Demolition Force | 10 |
Stagger Force | 10 |
Push Force | 7 |
Media
Tactical Information
- The Scorcher's traits make it viable against nearly every enemy in the game. The exploding plasma can bypass medium armor present on enemies like Hive Guards, Scout Striders, and Devastators. It also deals increased damage to the squishy undersides of Chargers and Bile Titans and the heat vents on Automaton Hulks and Tanks.
- The Scorcher is capable of eliminating Gunships by shooting at the thrusters or main body.
- Hunters may frequently complicate the use of this weapon, as they can quickly get into melee range of the shooter and render the Scorcher unsafe to fire.
- It has the lowest amount of stagger out of any explosive weapon and cannot stun most enemies.
Performance
Automatons
Target | Hits | Notes |
---|---|---|
Trooper | 1 | Any part of the body |
Scout Strider | 2 | Front armor, aiming in the head of the Trooper |
Gunship | 8/14 | 8 shots to a thruster or 14 shots to the main body |
Terminids
Target | Hits | Notes |
---|---|---|
Scavenger | 1 | Any part of the body |
Pouncer | 1 | Any part of the body |
Shrieker | 1 | Any part of the body |
Hunter | 1 | Head |
Warrior | 2 | 2 shots required to remove the head |
Hive Guard | 2/3 | head, front armor |
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