MD-6 Anti-Personnel Minefield
(Redirected from Anti-Personnel Minefield)
Jump to navigation
Jump to search
Helldivers 2 | Helldivers 1 |
“Deploys a defensive anti-personnel minefield, to halt the enemy advance.
— Ship Management Terminal
After a short deployment time, the MD-6 Anti-Personnel Minefield will blanket a roughly 25-30 meter diameter circle with mines. Upon detonation, the mines deal significant damage to any units caught in the blast. This includes friendly targets such as other Helldivers, and civilians in extract missions.
Stats
- Call-in Time: 3 sec
- Uses: Unlimited
- Cooldown Time: 180 Seconds (3 Minutes)
Detailed Weapon Statistics
MD-6 Anti-Personnel Minefield | |
---|---|
Main Health | 250 |
Main Armor | Light I |
Cooldown | 180 sec |
Call-in Time | 3 s |
Capacity | 48 |
Attacks | |
Contact Mine | Projectile |
Contact Mine | Explosion |
Contact Mine | |
---|---|
Projectile | |
Caliber | 200 mm |
Mass | 3 kg |
Initial Velocity | 1 m/s |
Drag Factor | 30% |
Gravity Factor | 100% |
Lifetime | 15 sec |
Penetration Slowdown | 25% |
Damage | |
Standard | 0 |
vs. Durable | 0 |
Penetration | |
Direct | Unarmored |
Slight Angle | Unarmored |
Large Angle | Unarmored |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 10 |
Stagger Force | 20 |
Push Force | 15 |
Contact Mine | |
---|---|
Area of Effect | |
Inner Radius | 1.2 m |
Outer Radius | 5 m |
Shockwave Radius | 7 m |
Damage | |
Inner Radius | 350 |
Outer Radius | 349 - 0 |
Penetration | |
Inner Radius | Medium I |
Outer Radius | Light II |
Shockwave | Medium I |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 30 |
Push Force | 30 |
Tactical Information
This section needs expansion.
You can help by expanding it.
Instructions: Add additional tips
Instructions: Add additional tips
- You can throw it at your feet while running away. It will then deploy behind you and catch any chasing enemies.
- The mines work great in scenarios where the enemy is forced to follow through a choke point.
Applicable Ship Modules
The following Ship Modules affect the MD-6 Anti-Personnel Mines:
Department | Ship Module | Effect |
---|---|---|
Engineering Bay | Synthetic Supplementation | Reduces the cooldown from 3:00 to 2:42. |
Rapid Launch System | Removes the deployment time from the stratagem |
Media
Change History
Patch
Description
1.000.402
2024-06-18
Fixes
- Fixed a crash related to minefields.
1.000.400
2024-06-13
Changes
- Increased explosion damage from 250 to 350.
1.000.300
2024-04-29
Fixes
- Mines are now pingable for better coordination with your team.
References
|
|