Orbital Laser
(Redirected from Orbital Laser Strike)
Jump to navigation
Jump to search
Helldivers 2 | Helldivers 1 |
“The Destroyer's laser cannon will sweep over the designated area, vaporizing all targets within the effective radius.
— Ship Management Terminal
This orbital Stratagem fires a single, continuous laser beam attack that lasts for 25 seconds, scorching everything in its path and giving priority to the deadliest nearby targets. It must "sweep" around in somewhat lazy arcs to acquire new targets, but it is one of the very few stratagems capable of killing absolutely everything.
Stats
- Call-in Time: 2 sec (1 sec in-game)
- Uses: 3
- Cooldown Time: 300 Seconds (5 Minutes)
Detailed Weapon Statistics
Orbital Laser | |
---|---|
Total Uses | 3 |
Cooldown | 300 sec |
Call-in Time | 2 s |
Fire Limit | 25 s |
Attacks | |
DPS Beam Huge | Damage |
DPS Beam Huge | |
---|---|
Damage | |
Standard | 30 |
vs. Durable | 15 |
Penetration | |
Direct | Heavy II |
Slight Angle | Heavy II |
Large Angle | Heavy II |
Extreme Angle | Unarmored |
Special Effects | |
Status | Fire |
Status Strength | 1 |
Demolition Force | 50 |
Stagger Force | 30 |
Push Force | 30 |
DPS Fire | |
---|---|
Damage | |
Element | Fire |
Standard | 50 |
vs. Durable | 25 |
Penetration | |
Direct | Medium II |
Slight Angle | Medium II |
Large Angle | Medium II |
Extreme Angle | Unarmored |
Special Effects | |
Demolition Force | 0 |
Stagger Force | 0 |
Push Force | 0 |
Tactical Information
- The Orbital Laser is the only Orbital Cannons Stratagem limited to a fixed number of uses within a single mission (3).
- The 5-minute cooldown is also the longest among offensive Stratagems, so be sure to use it judiciously.
- This Laser is useful for incinerating large swarms of cannon fodder or for cooking a single heavy target (if you're lucky, it'll even roast two of them). Though do be aware that large targets will take several seconds of sustained fire to be killed.
- The risk is great if used in a danger-close situation, as the laser might detect an enemy on the other side of your team, and broil members of your squad as it sweeps around.
- The laser leaves a swath of burning terrain in its wake, so be sure not to run through an area it just scorched.
Affected by:
The following Ship Modules affect the Orbital Laser:
Department | Ship Module | Effect |
---|---|---|
TBC | Zero-G Breech Loading | Reduces the cooldown from 5:00 to 4:10. |
Targeting Software Upgrade | The laser begins firing immediately after the beacon lands. |
Media
Change History
Patch
Description
1.000.302
2024-05-07
Fixes
- Damage-over-time effects now apply consistently when not the network session owner.
1.000.200
2024-04-02
Changes
- Fire damage per tick increased by 50% (from all sources).
|
|