LIFT-850 Jump Pack

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Enables the user to jump higher than 'gravity' and 'safety; would normally allow. Must be charged before use.

— Ship Mangement Terminal

The Jump Pack significantly increases the wearer's mobility. When activated, the Helldiver is able to jump over large rocks, up cliffs, and across small gaps.

Stratagem Statistics

General
Call-in Time 9.75 seconds
Uses Unlimited
Cooldown Standard 480 seconds
With Morale Augmentation 456 seconds
With Hand Carts 432 seconds
With All Upgrades 410.4 seconds


Tactical Information

  • After using the Jump Pack, it must recharge for 15 seconds before it can be used again.
  • The Jump Pack can be used to very quickly reach elevated ground.
  • Using the Jump Pack when descending from hills or high ledges allows a long distance to be traveled horizontally without taking fall damage, but be careful not to fly into obstacles or hazards.
  • The Jump Pack can be used in any direction, which is useful for evasive maneuvers such as dodging an incoming Charger.
  • The Jump Pack also provides a boost in horizontal speed scaling off of the Helldiver's movement speed prior to jumping.
  • Grenades and Stratagems may be accurately aimed and thrown while jumping, though weapons are unable to.
    • Weapons can be fired from the hip as accurately as they would be while standing.
  • Your jump speed is affected by your speed modifiers before jumping.
    • Jumping without Stamina will lead to less speed.
    • Jumping is drastically slowed by the Slowed status effect applied by Hunters, Bile Terminids, and various planetary flora and conditions.

Applicable Ship Modules

Department Ship Module Effect
Patriotic
Administration
Center
Hand Carts Decreases cooldown for all Backpack stratagems by 10%.
Bridge Morale Augmentation Reduces cooldown time for all Stratagems by 5%.

Media

Tutorial Video Demonstrating Use of the Lift-850 Jump Pack

Trivia

  • Each time the player jumps with the Jump Pack, their cape gets increasingly visually damaged. The damage sustained varies by the length of the cape, with shorter capes taking far less damage.

Change History

Patch
Description

1.003.000
2025-05-13

Change

  • Increased break force on landing to make Helldivers less likely to ragdoll when landing

1.002.001
2024-12-13

Changes

  • Helldivers will no longer take fall damage when the LIFT-850 Jump Pack engages its landing thrusters
  • Can now aim whilst airborne
  • Can now stim whilst airborne

1.001.104
2024-10-15

Changes

  • Cooldown reduced from 20 to 15 sec
  • Stronger thrust force
  • Thrust vector has been tweaked
    • Will have a slightly higher jump and more forward momentum