Eagle Strafing Run
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Helldivers 2 | Helldivers 1 |
“A strafing run of the battlefield to clear small targets, delivered almost instantly. When called the strike will start from the beacon and go away from the direction you were facing when thrown
— Ship Management Terminal
The Eagle Strafing Run calls the Eagle in to shoot a barrage of bullets from its cannon, parallel to the player. This stratagem can effectively clear small enemies and heavily damage medium ones. The strafing run is unable to deal with heavily armored targets, so Helldivers may want to rely on another stratagem or support weapon to deal with them.
Stats
- Call-in Time: 0 Seconds
- Uses: 4
- Cooldown Time: 15 Seconds
Detailed Weapon Statistics
Eagle Strafing Run | |
---|---|
Fire Rate | 4000 rpm |
Eagle Stock | 4 |
Cooldown | 15 sec |
Attacks | |
Cannon Eagle 23mm | Projectile |
Cannon 23mm Silent | Explosion |
Cannon Eagle 23mm | |
---|---|
Projectile | |
Caliber | 23 mm |
Mass | 400 g |
Initial Velocity | 1050 m/s |
Drag Factor | 30% |
Gravity Factor | 100% |
Penetration Slowdown | 25% |
Damage | |
Standard | 300 |
vs. Durable | 100 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 30 |
Stagger Force | 35 |
Push Force | 3 |
Cannon 23mm Silent | |
---|---|
Area of Effect | |
Inner Radius | 1.5 m |
Outer Radius | 4.5 m |
Shockwave Radius | 6.5 m |
Damage | |
Inner Radius | 250 |
Outer Radius | 249 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 35 |
Push Force | 5 |
Tactical Information
- Out of all the Eagle stratagems, the strafing run comes out the quickest. This is most likely due to the bullets traveling faster than rockets and bombs from the assault craft
- The Strafe fires in the direction you throw the Stratagem. Throw behind yourself while being chased for maximum effect (bouncing the Stratagem may change the Strafe direction).
- Unlike most offensive Stratagems, the Eagle Strafing Run will not alert or aggro enemies until the first shot is fired.
Performance
Enemy | Hits | Notes |
---|---|---|
Trooper | 1 | |
Scout Strider | 1 | If the pilot was hit |
Berserker | ? | Only lightly damaged |
Applicable Ship Modules
The following Ship Modules affect the Eagle Strafing Run:
Department | Ship Module | Effect |
---|---|---|
Hangar | Liquid-Ventilated Cockpit | Reduces the cooldown time from 15 seconds to 7.5 seconds. Rounded to 8 in game. |
Pit Crew Hazard Pay | Reduces the rearm time when out of charges by 20% | |
Expanded Weapons Bay | Increases the number of uses per rearm from 4 to 5 |
Media
Change History
Patch
Description
1.000.400
2024-06-13
Changes
- Increased uses from 3 to 4.
- Increased armor penetration, can now damage heavily armored enemies.
Undocumented Changes
- Bullet Durable damage reduced from 150 to 100.
- Bullet Stagger Force increased from 30 to 35.
- Explosion Stagger Force decreased from 40 to 35.
- Explosion Push Force decreased from 10 to 5.
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