MLS-4X Commando

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Returning from Helldivers 1, the MLS-4X Commando is a disposable four-barrel anti-tank rocket launcher support weapon that can be fired with or without laser-guidance. It was introduced exclusively in the defense of Planet X-45, but has since been made available to all Helldivers effective July 9, 2024.

Stratagem Statistics

  • Call-in Time: 2 sec (6 sec in-game)
  • Uses: Unlimited
  • Cooldown Time: 120 Seconds (2 Minutes)

Detailed Weapon Statistics

MLS-4X Commando
Cooldown 120 sec
Call-in Time 3 s
Capacity 4
Spare Rounds 0
Attacks
Missile 66mm Projectile
Missile 66mm Explosion
Missile 66mm
Projectile
Caliber 66 mm
Mass 350 g
Initial Velocity 70 m/s
Drag Factor 30%
Gravity Factor 100%
Lifetime 15 sec
Penetration Slowdown 25%
Damage
Standard 450
vs. Durable 450
Penetration
Direct Armor AP6 Icon.png Heavy II
Slight Angle Armor AP6 Icon.png Heavy II
Large Angle Armor AP6 Icon.png Heavy II
Extreme Angle Armor AP3 Icon.png Medium I
Special Effects
Demolition Force 40
Stagger Force 50
Push Force 25
Missile 66mm
Area of Effect
Inner Radius 1 m
Outer Radius 2 m
Shockwave Radius 4 m
Damage
Inner Radius 150
Outer Radius 149 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium I
Outer Radius Armor AP2 Icon.png Light II
Shockwave Armor AP3 Icon.png Medium I
AoE Effect
Demolition Force 30
Stagger Force 40
Push Force 40

Tactical Information

  • The Commando's laser-guided function requires manual guiding via crosshair. This function can be turned off via weapon wheel to dumb-fire mode for short-to-medium range engagements and the missile will behave like an unguided EAT-17 Expendable Anti-Tank rocket.
  • Compared to the similarly disposable EAT-17 Expendable Anti-Tank stratagem:
    • The Commando deals roughly 44.45% less damage per shot (450 vs. 650), but deals roughly 38.46% more total damage per support weapon (1,800 vs. 1,300).
    • TheCommando has a roughly 71.42% longer cooldown (120s vs. 70s).
  • The Commando's rockets are significantly slower in flight than other rockets.
    • The FAF-14 Spear's ATGM has the same projectile velocity as the Commando's rockets.
  • The Commando's relatively short cooldown allows it to quickly respond to threats on the battlefield.
  • The Commando can 1 shot Gunship Thrusters.
  • The Commando requires 2 shots to a Dropship's thruster to down it.
  • Shooting a Hulk's eye will destroy them in a single hit, 2 shots to the rear heatsinks, or 3 body shots.
  • Can destroy Tanks and Cannon Turrets with 2 rockets to the turret from any direction.
  • Can kill Bile Titans with 2 shots to the forehead.
  • The Commando can destroy Factory Striders with 2 rockets to the eye, 1 shot to forehead to strip the armor and then 3 into the exposed section for a total of 4 shots, or 3 shots to a single undercarriage door.
    • 1 rocket to a minigun will destroy it.
  • Destroys Terminid Bug Holes and Automaton Fabricators by shooting them from any direction.
  • The Commando can destroy the following structures from a distance:

Affected by

The following Ship Modules affect the MLS-4X Commando:

Department Ship Module Effect
Patriotic Administration Center Streamlined Request Process Reduces the cooldown of the stratagem from 120 seconds to 108.
Engineering Bay Streamlined Launch Process Removes call-in time for support weapons.

Trivia

  • The MLS-4X Commando's design is based off of the M202 FLASH, which was prominently featured in the film Commando. The film also lends its name to the weapon.

Change History

Patch
Description

1.000.404
2024-07-07
(Mid-Patch)

Added to the game.