Eagle 110mm Rocket Pods

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A barrage of rocket pods, which the Eagle pilot will release on the largest target near the stratagem beacon.

— Ship Management Terminal

The Eagle 110mm Rocket Pods stratagem sends out 3 sets of 4 rockets into the largest target near the beacon. This highly damaging stratagem is able to deal with larger, armored targets with ease, either stripping their armor so they can be readily dispatched by normal weapons fire, or outright killing them. Due to the travel speed of the missiles, fast moving targets such as Chargers may not always be hit by the rockets.

Stats

  • Call-in Time: 0 Seconds
  • Uses: 2
  • Cooldown Time: 15 Seconds

Detailed Weapon Statistics

Eagle 110mm Rocket Pods
Eagle Stock 2
Cooldown 15 sec
Capacity 6
Attacks
Rocket 110mm Projectile
Rocket 110mm Explosion
Rocket 110mm
Projectile
Caliber 110 mm
Mass 3.3 kg
Initial Velocity 700 m/s
Drag Factor 0%
Gravity Factor 210%
Penetration Slowdown 25%
Damage
Standard 250
vs. Durable 250
Penetration
Direct Armor AP6 Icon.png Heavy II
Slight Angle Armor AP6 Icon.png Heavy II
Large Angle Armor AP6 Icon.png Heavy II
Extreme Angle Armor AP0 Icon.png Unarmored
Special Effects
Demolition Force 40
Stagger Force 20
Push Force 15
Rocket 110mm
Area of Effect
Inner Radius 1.6 m
Outer Radius 5 m
Shockwave Radius 8 m
Damage
Inner Radius 200
Outer Radius 199 - 0
Penetration
Inner Radius Armor AP3 Icon.png Medium I
Outer Radius Armor AP2 Icon.png Light II
Shockwave Armor AP3 Icon.png Medium I
AoE Effect
Demolition Force 30
Stagger Force 30
Push Force 40

Gameplay Tips

  • Against the Automatons, the rocket pods are usually able to destroy Tanks in one salvo, making them an excellent choice against this enemy in particular.
  • Eagle-1 considers Bot Fabricators to be "large targets", allowing you to destroy them from a distance even if the stratagem ball doesn't land close or on top of it.
  • While the game claims that this stratagem has a 0-second call-in time, it's actually 3 seconds, with an additional ~1 second before the rocket pods actually hit.
  • Compared to other Eagle stratagems, the Rocket Pods are very precise. This allows you to call them in on a large target harassing your allies without putting them in too much risk. However, the attack has a small area of effect, so do not get too close - but this also means that if enemies are densely packed, the stratagem can kill multiple.
  • Rocket Pods can be a good alternative to the Orbital Railcannon Strike.
  • With the correct approach angle and a bit of luck, the 110mm Rockets are capable of instantly killing a Bile Titan by hitting it directly in the head.

Applicable Ship Modules

The following Ship Modules affect the Eagle 110mm Rocket Pods:

Department Ship Module Effect
Hangar Liquid-Ventilated Cockpit Reduces the cooldown time from 15 seconds to 7.5 seconds. Rounded to 8 in game.
Pit Crew Hazard Pay Reduces the rearm time when out of charges by 20% — 2:30 becomes 2:00.
Expanded Weapons Bay Increases the number of uses per rearm from 2 to 3.

Media

Tutorial Video Demonstrating Use of the Eagle 110mm Rocket Pods

Change History

Patch
Description

1.000.400
2024-06-13

Changes

  • Improved targeting.
  • Increased projectile armor penetration from Armor AP5 Icon.png Heavy I to Armor AP6 Icon.png Heavy II, now does 100% damage to heavily armored enemies instead of 50%.
  • Decreased projectile damage 600 to 250.
  • Decreased explosion armor penetration, can no longer damage heavily armored enemies.