Eagle 110mm Rocket Pods
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“A barrage of rocket pods, which the Eagle pilot will release on the largest target near the stratagem beacon.
— Ship Management Terminal
The Eagle 110mm Rocket Pods stratagem sends out 3 sets of 4 rockets into the largest target near the beacon. This highly damaging stratagem is able to deal with larger, armored targets with ease, either stripping their armor so they can be readily dispatched by normal weapons fire, or outright killing them. Due to the travel speed of the missiles, fast moving targets such as Chargers may not always be hit by the rockets.
Stats
- Call-in Time: 0 Seconds
- Uses: 2
- Cooldown Time: 15 Seconds
Detailed Weapon Statistics
Eagle 110mm Rocket Pods | |
---|---|
Eagle Stock | 2 |
Cooldown | 15 sec |
Capacity | 6 |
Attacks | |
Rocket 110mm | Projectile |
Rocket 110mm | Explosion |
Rocket 110mm | |
---|---|
Projectile | |
Caliber | 110 mm |
Mass | 3.3 kg |
Initial Velocity | 700 m/s |
Drag Factor | 0% |
Gravity Factor | 210% |
Penetration Slowdown | 25% |
Damage | |
Standard | 250 |
vs. Durable | 250 |
Penetration | |
Direct | ![]() |
Slight Angle | ![]() |
Large Angle | ![]() |
Extreme Angle | ![]() |
Special Effects | |
Demolition Force | 40 |
Stagger Force | 20 |
Push Force | 15 |
Rocket 110mm | |
---|---|
Area of Effect | |
Inner Radius | 1.6 m |
Outer Radius | 5 m |
Shockwave Radius | 8 m |
Damage | |
Inner Radius | 200 |
Outer Radius | 199 - 0 |
Penetration | |
Inner Radius | ![]() |
Outer Radius | ![]() |
Shockwave | ![]() |
AoE Effect | |
Demolition Force | 30 |
Stagger Force | 30 |
Push Force | 40 |
Gameplay Tips
- Against the Automatons, the rocket pods are usually able to destroy Tanks in one salvo, making them an excellent choice against this enemy in particular.
- Eagle-1 considers Bot Fabricators to be "large targets", allowing you to destroy them from a distance even if the stratagem ball doesn't land close or on top of it.
- While the game claims that this stratagem has a 0-second call-in time, it's actually 3 seconds, with an additional ~1 second before the rocket pods actually hit.
- Compared to other Eagle stratagems, the Rocket Pods are very precise. This allows you to call them in on a large target harassing your allies without putting them in too much risk. However, the attack has a small area of effect, so do not get too close - but this also means that if enemies are densely packed, the stratagem can kill multiple.
- Rocket Pods can be a good alternative to the Orbital Railcannon Strike.
- With the correct approach angle and a bit of luck, the 110mm Rockets are capable of instantly killing a Bile Titan by hitting it directly in the head.
Applicable Ship Modules
The following Ship Modules affect the Eagle 110mm Rocket Pods:
Department | Ship Module | Effect |
---|---|---|
Hangar | Liquid-Ventilated Cockpit | Reduces the cooldown time from 15 seconds to 7.5 seconds. Rounded to 8 in game. |
Pit Crew Hazard Pay | Reduces the rearm time when out of charges by 20% — 2:30 becomes 2:00. | |
Expanded Weapons Bay | Increases the number of uses per rearm from 2 to 3. |
Media
Change History
Patch
Description
1.000.400
2024-06-13
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